Modes The Solo vs Open vs Groups Thread [See new thread]

Status
Thread Closed: Not open for further replies.
While I absolutely support free switching of modes I do sympathise with this a bit. It's the "blockade issue"; if a group are blocking a system for whatever reason - be it a Community Goal or say, trying to flip a station/system completely independently - if some of the participants playing Solo (or worse, I feel, switch to Solo) then they are going against the spirit of the action.

I struggle with this and so far I avoid such collaborative/conflict events, even if I might enjoy the actual context/framework of the event because it doesn't feel right. However, switching to Open also feels wrong to me because I don't want to feel forced in which mode I choose. So I abstain. I purposefully avoid extra content because of this issue. I know I am perfectly entitled to join in, that's how the game is designed, and I absolutely defend the right to be able to do it, but for me, I do sympathize with the problem and I prefer to abstain to support the spirit of the events.

Yea I know. That's why I suggested they get a special mode, an "Un-switchable, Stand Alone, Isolated, Open", "With a separate community goal" with a separate save just for them.

Steve, their is no way, I will ever be forced into doing anything I choose not to do, PERIOD! There's no forcing me into open as such. I'll just find something else to do.

PS, when I say I'll find something else to do, I mean me, and me alone. I'm not trying to start some type of silly movement, or imply one. Me, Me, ME, only Me.
 
Last edited:
The devs did say in interviews past that player blockading would not be possible by design so my answer to that is, elite is not, in my understanding, that kind of game.

Hmm. That is interesting, thanks. I'm still a little uncomfortable about it, but I'll process this. :) (Integrity is a burden sometimes. ;))

- - - Updated - - -

Yea I know. That's why I suggested they get a special mode, an "Un-switchable, Stand Alone, Isolated, Open", "With a separate community goal" with a separate save just for them.

But we'd still have "normal" Open so what if players wanted to "blockade" there... I do see what you're saying but it just feels wrong to me to force any separation at all. I'm still thinking about this though. It's complicated.
 
Hey, I agree on the situation, I don't see any good coming from forcing a separation ether. Oh that new mode I'm suggesting could be called "Iron Man Mode".
 
Last edited:
Hey, I agree on the situation, I see not good from forcing a separation ether. Oh that new mode I'm suggesting could be called "Iron Man Mode".

I can definitely accept that as an option for the hardcore (mostly PvP) players, I just don't it see as a solution to the "blockade issue" (if a solution is even needed).

Does it need a different mode though? Or just an option at CMDR creation? Also add an "Ironman" option in the menus to invoke permadeath. (I wouldn't use it but it's not going to effect people who don't want it.)
 
Last edited:
I can definitely accept that as an option for the hardcore (mostly PvP) players, I just don't it see as a solution to the "blockade issue" (if a solution is even needed).

Does it need a different mode though? Or just an option at CMDR creation? Also add an "Ironman" option in the menus to invoke permadeath. (I wouldn't use it but it's not going to effect people who don't want it.)

There has been much said about the permadeath, and in the way I see it, I don't think it needs to be in, "Iron Man Mode". I like to think of it as say, "Locked in", "Anything Goes", "No Mode Switching", "Isolated Saves", "Isolated Community Goals", "Blockades OK", "Griefing Encouraged" Etc.

Way too tough for me. LOL
 
Last edited:
I played all day yesterday in open and about two hours today. But this last hour has been reading "bro hard" messages and being repeatedly interdicted by a sore loser. This was all fun up to part where im interdicted a million times and then it just got ridiculous.... I can do without this kind of "interaction".

When i logged back in i left myself in the NAV Beacon in Neto. I noticed another Clean Viper Commander and said "Yo" with no reply, oh well. I initiated combat with an NPC Dropship with only a 30k bounty and stripped away all its shields and ate half its health and then the other commander decided to join. I honestly dont care about the bounty because i have more than enough money for a hunter, i really just want to raise my rank at this point. Anyways, im using fixed beams and there is only a 300m gap between me and the dropship and the other Commander flies into my fire therefore i become wanted.

(this is where it starts)
*now enemy CMDR*
"Nice bounty..."
(uhh yea sure... i guess it is if you are 600 short of a Python)

He starts going blinky on my radar indicating hes shooting me now, which i was in the process of typing what had happended but since he was using 2 Small Gimbal Pulse and 2 Medium Gimbal Beams..... my shields were falling pretty fast. (Im also in a Viper) And since this happened before the Dropship died i now have system police, an enemy commander, and a NPC dropship spamming me with lasers. I get out of the NAV beacon... but not fast enough to miss a few messages stating.

Enemy CMDR:
"yea thats right, run *beep* and dont ever come back bla bla bla"

Me to myself:
U wut m8? That was not necessary. I fully intended on clearing my bounty and come back to patch things up but i think you need a spanking.

Im a hunter, i intentionally kit for PvP action, ECM and Chaff included. I know what he has and how to beat it. I dont clear my bounty, i immediately go back in the NAV beacon. This resets the Dropships hostility as well as keep the Police Off until im scanned again.
I start regularly popping chaff and using 'Skill Cells' (They are using them too) just before they disappear... i dont think i couldve cut it any closer before they fell.
The now enemy commander exhibited typical turreting behavior, probably had 3 pips in shields and 3 in weapons and more or less flew in circles and aimlessly spun in FA Off expecting their weapons to do all the hard work... well, gimbals only make up for so much. Eventually they slipped up and didnt activate their Shield Cells in time in turn letting me unleash....

THE FURY OF TWIN MEDIUM FIXED MULTI CANNONS!!!!

They immediately turned tail and attempted to run. They almost got away... until their Thrusters and FSD blew up at the same time leaving them to drift forever until they eventually went into the Sun. At this point i stopped firing to see if they had anything to say.... and OH BOY did they. Everything from "THIS GAME IS SO BROKE" "YOU ARE SUCH A BAD PLAYER BRO" "YOU SHOULD JUST STOP PLAYING THE GAME" and several kinds of expletives. And so i told them why i had a Wanted status and why things turned out the way they did and they were silent.

10 seconds later, they self destructed. Anything they had gained in Vouchers is gone, any missions left to be completed.... gone. Feels good knowing someone with a sour attitude get what they done got AND i didnt incur a 6k bounty.

At this point i already know whats going to happen. They are going to respawn, re-kit and resupply and keep interdicting me and keep spamming me with messages to try to illicit a response until they get some form of satisfaction. I only have 400 Rounds of Multi Cannon left (i was low when the fight started) and im not gonna go for a round two and attempt at killing another player who really isnt that bad of a fighter with just two Beams. Regardless of your alls opinion on the subject i keep a spare C1 Shield Cell for this type of occasion and plenty chaff left as well as ECM in case they fitted Seeking Torps. Because the one who lives to fight another day is the true victor, or something like that. Im interdicted i dont know how many times getting to the station but its going very slowly... The connection problems in SC are blatantly noticeable when i have no time to evade because im immediately brought back into space forcing me to submit every single time.

I know i need to actually jump to a different system at this point but i havent scouted the surrounding ones yet. I pick a random one close enough for a round trip (one i chose, no station fuuu) and jump out of system then back in so i can get a running start. It works and im now closer than i was before but still getting interdicted but i manage to evade one and make back into Citroen Hub.

Hope the story was a good read. Im just glad i could deliver justice in the name of CMDR DEAD HARTT (me ingame)

As they say, "If a noob rages in space, does anyone hear it?".
Yes, the answer is yes.

Good story - I play in a large private PVE group for just this reason. Any game where you can PvP always attacts people who want to just bully others.
 
But we'd still have "normal" Open so what if players wanted to "blockade" there... I do see what you're saying but it just feels wrong to me to force any separation at all. I'm still thinking about this though. It's complicated.

What I, particularly, see as wrong is allowing a group of players to either block others from some part of the content or to force other players to change their play style or objectives. I like MMOs (and MMO-like games) for the cooperation; the player conflict, though, I will simply opt out by any means needed (and avoiding player conflict is one of the very few motivations that can make me exploit game mechanics in multiplayer, but then, if I can't completely avoid player conflict, I will simply not play at all).

Also, I don't, and never will, accept being locked out of PvE content due to not accepting to engage in PvP. I would rather abandon a great game that tries to force me into PvP in order to be able to do all PvE than either join the PvP or resign myself to not seeing that content.

(Which is a big part of why, in Star Citizen, I won't even bother creating an online character. If there are systems with PvE content where the player can't opt out of PvP, then I simply won't play online at all; I will not accept being restricted to just part of the game systems due to my choice to never engage in non-consensual PvP.)

Also add an "Ironman" option in the menus to invoke permadeath. (I wouldn't use it but it's not going to effect people who don't want it.)

Ironman mode was planned, with players in Ironman segregated from all other players. My guess as for why this hasn't been implemented yet is that Frontier became aware of just how few players actually enjoy it; I don't think an Ironman mode would feel much like multiplayer.
 
Ironman mode was planned, with players in Ironman segregated from all other players. My guess as for why this hasn't been implemented yet is that Frontier became aware of just how few players actually enjoy it; I don't think an Ironman mode would feel much like multiplayer.

I understand that, I was adding something in addition. I confused the point by using the same term, apologies. To me "Ironman" means permadeath, a locked-in mode is similar but different. You could have both. I might want to lock to Solo but have normal resurrection. You might choose to be able to switch modes but turn on permadeath. Someone else might want to lock themselves in Open AND have permadeath.

Choose switching modes or locked in single mode and also choose temporary or permanent death, two different things.
 
Last edited:
Open and Solo.. Open and Solo..

Howdy,

This is probably elsewhere, But wouldn't it be better to have both these separate entities? Allow Open to have a higher risk higher reward, so more for bounties as oppose to Solo. I'm sure people are using this as a method to exploit...

Now i like the risk factor of playing on open, so i never play on Solo. but people shouldn't be able to rack up credits in solo and then carry over to open... Choose one and stick with it..
I'm not aware of any other similar sandbox box games allowing this... It madness!

Its like an easy mode and hard mode you can switch between with no pro's/Cons's to each...

Is this or anything about it being addressed?

Cheers
 
Discussed to death, its as intended and is unlikely to EVER be any different. There's a behemoth of a thread about it HERE that will likely take you a month to read. Expect your thread to end up there shortly :)
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom