What if my fun consists in playing with others, versus others, or anything that has "others" in it? It's an MMO, not a MSO...
First, there is no definition of MMO set in stone. Depending on who you talk to, Farmville is an MMO. ED itself wasn't even marketed as a MMO at first — as you can see by browsing the game's
Kickstart page — because DB didn't think it was a MMO, until other people convinced him that a highly instanced game where players could choose who they play with and allowed just a few dozen players per instance could still be called a MMO.
Second, regardless of what you find fun, given your attitude I certainly don't want to play with you. Allowing that choice to me is a great feature of the game, one of the best things Frontier ever added to it.
No it's amssive Online, not multiplayer. Multiplayer would be if we would all see eachother in the world.
You are trying to redefine what multiplayer is using a far narrower definition than what is commonly accepted. Technically, multiplayer just means that there is more than one player. If hotseat multiplayer is still considered multiplayer, then ED is certainly multiplayer even in its solo mode.
Yeah and why do you have to point at me for asking FD to increase punishment for Pirates? Instead of arguing with me, when we are actually on the same page here, maybe join me ? Yes i want responsible PVP too, but with the current repercussions for mindless-PVP, that is simply not possible. I am asking FD to look into that, and you guys jump me for asking something that you also want, just because im an Open player,, and I don't support your Solo ?
If your whole proposal includes, besides higher punishment for pirates, also something to harm the solo mode — be it segregation, reducing its influence, making its rewards smaller, whatever — then of course solo players will be against your proposal.
BTW, most solo players seem to agree with higher penalties for outright killing players, and many seem to want higher consequences for even properly pirating other players (as in, pirating without killing).
The difference is there's more pve than pvp players on the forum so it turns out to be pointless along with the insinuation that we're trying to change other people's games
If a proposal has, in any shape or way:
- Mode segregation for the already existing modes, or some limitation on how often the player can switch;
- Any kind of content restriction in solo and group modes, or any kind of extra content available only in open;
- Increased rewards for playing in open, or reduced rewards for playing in solo or groups;
- Removal of either solo or group modes;
Then it is clearly an attempt to make the game worse for those that play in any mode apart from open, and will obviously attract opposition.
For my part, I can agree with changing the mechanics to make the rewards in open (and group) equivalent to those in solo, as long as the exact same mechanics and rewards apply to every mode, with no discrimination whatsoever; with making players have to effectively answer for their attacks on other players; and with creating a new mode, separate from the current three, for players that would prefer to not be able to change between open and group/solo.