Modes The Solo vs Open vs Groups Thread [See new thread]

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On one side are thousands and thousands of Open players who don't want solo players to be able to influence the galaxy without having to put themselves into everyone else's line of fire by actually BEING in the galaxy. On the other side you have thousands and thousands of Solo players who don't want to have their game experience limited in such a fundamental way just because they choose to play in solo. No matter what Frontier does, a LOT of players are going to hate them for it. Their safest play for them is to do nothing - we'll all keep whining and moaning, but it'll be nothing compared to what Open or Solo players will do if Frontier actively tips the mechanics in one or the other's favor.
 
On one side are thousands and thousands of Open players who don't want solo players to be able to influence the galaxy without having to put themselves into everyone else's line of fire by actually BEING in the galaxy. On the other side you have thousands and thousands of Solo players who don't want to have their game experience limited in such a fundamental way just because they choose to play in solo. No matter what Frontier does, a LOT of players are going to hate them for it. Their safest play for them is to do nothing - we'll all keep whining and moaning, but it'll be nothing compared to what Open or Solo players will do if Frontier actively tips the mechanics in one or the other's favor.

You're quite right. I personally cant play Open, my connection cant handle it. So if I was forced into it I just wouldn't bother playing anymore
 
I have one question about powerplay, how can I stop opposing players from opposing factions from forwarding the goals of their factions when I cannot see them if they are in solo mode?

It's like playing chess but you can't see where the opponent moves his pieces.

Yeah its sadly the case as it stands. The annoying thing is if we want to make the most out of the community goals we are almost forced to do it in solo or p/g so we can compete with others to get kills.. Its all about shooting NPCs so we're sort of punished for playing in Open :(
 
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Don't think we will find out until they release it and we see the details.

In my opinion I don't expect a single CMDR to be able to influence much anyway.

The way I expect it to go down is that someone will notice a faction influence change in a system, post it to reddit or a forum and then people will come to try and tip the balance one way or another whilst others seek to tip other influences across the galaxy whilst the rest of the CMDR's are busy elsewhere.
Expect chaos ;)

Agreed, that I and I believe GalNet will be updated on a nearly constant basis to help keep all commanders informed of the going ons.
 
I was a bit concerned with this too but then someone pointed out that the servers are peer to peer so it is not like you see everyone anyway..
 
I can't wait until the multitude of Xbox players are exerting influence in the galaxy, but cannot actually be seen by seen by PC players. You guys crying about solo players effecting the universe only see the tip of this iceberg.
 
Yeah its sadly the case as it stands. The annoying thing is if we want to make the most out of the community goals we are almost forced to do it in solo or p/g so we can compete with others to get kills.. Its all about shooting NPCs so we're sort of punished for playing in Open :(

Yeah that has annoyed me too.

I think the addition of cg was fantastic and it gives open players who want to interact with other players a focus point.
I've spent nearly all my time in open, usually in a combat ship. I really enjoyed the first community goal I took part in, which was delivering imperial slaves. I got in a type 6 and ran the player gauntlet to smuggle them in, and ended up having to upgrade from a type 6 :)

The bounty hunting cg have been the opposite, which is strange because I loath trading. Bounty hunting in general doesn't scale with more players. Even if I trusted the other random players I would see at res sites, more players means less bounties, so less cg progress for me.

I ended up going into a private group so I could compete with the other players totals. I didn't like this, and have stopped participating in these community goals.
 
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On one side are thousands and thousands of Open players who don't want solo players to be able to influence the galaxy without having to put themselves into everyone else's line of fire by actually BEING in the galaxy.
The thing is, even in solo play, I'm still in the galaxy. It's not like solo players play some other static condition galaxy.
 
Let me add that I think community goals (as a non solo player) seem like a nice addition for solo players too, not just a focus point for open players.
Even though you can't see other players in solo, you can see the community goal progress, and might feel like you are working with others towards a common goal.

Its hard to see why the game makes you need an internet connection to just play solo, but I guess thats another can of worms :)
 
I want them to force people into open if they want to be part of powerplay, it's at this moment too easy to get away with anything whilst doing anything other than PVP'ing.
No soloists should be able to influence anything in their own isolated bubble.. it's unfair and not fun for any serious player to have to beat an invisible threat.
 
I have one question about powerplay, how can I stop opposing players from opposing factions from forwarding the goals of their factions when I cannot see them if they are in solo mode?

It's like playing chess but you can't see where the opponent moves his pieces.

Look at it this way:

If you are playing against a large number of opposing players, you are likely to lose be it in solo/open/group.

If you are playing against an equal number of opposing players the competition will be closer and you will be able to affect the outcome be it in solo/open/group.

You won't be able to see the pieces move, but you will get an idea of what has happened a short while after something has happened and can act accordingly on that information and the feedback from your faction information and objectives.
 
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I want them to force people into open if they want to be part of powerplay, it's at this moment too easy to get away with anything whilst doing anything other than PVP'ing.
No soloists should be able to influence anything in their own isolated bubble.. it's unfair and not fun for any serious player to have to beat an invisible threat.

Give me 5 minutes and I can play open without seeing anyone else by tweaking my firewall. Anyway, you'll probably have as much solo players working for your side than there are for the other side. FD already stated that the number of players, regardless of the modes, will be the most important parameter.
 
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I want them to force people into open if they want to be part of powerplay, it's at this moment too easy to get away with anything whilst doing anything other than PVP'ing.
No soloists should be able to influence anything in their own isolated bubble.. it's unfair and not fun for any serious player to have to beat an invisible threat.

Why?

The chances are that we'll never meet up in game even while both of us play in open. I have around 4-6 hours window when I can play during normal days. If you're east from my location, you might be just quitting your session or be in bed already when I get online. If you live west, you'll probably be at work when I start up, or not even been woken up yet.
So in general, just being in different timezone limits who you're seeing in game. For instance, I still haven't been interdicted by any code members while in their area. Probably because of this. (Code is the only group I know really and the idea behind it seems cool)
And after timezones, there's the limit who's in same instance with who. While I have no idea how instances work for reals, I would guess one has around 10 players max in it. Atleast I haven't seen big number of players in same instance yet.
So by that estimate (again, don't really know the instance mechanics) you get to play with around 2-3% of the players in game ever.. should we just block everyone else from affecting the galaxy because you can't shoot at them?
Or should we block you because not everyone can shoot at you? What if I want to shoot you while you're having dinner? Maybe I feel it's unfair that you're offline when I want to destroy your ship.
What is the difference that solo players can do or private group players, considering that you'll never even get to see most of the open players? Even wingmembers don't always see each other, judging by the posts on forums

Also, if anyone knows how the instances are limited and created in this game, I'd like to know :)
 
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It's like playing chess but you can't see where the opponent moves his pieces.

Don't think of it like Chess, think of it like Battleships. Problem solved. :)

Judging by the preview pictures Power Play offers tasks and counter tasks. You counter the opposition through those instead of directly blocking their actions.
 
I personally think that players in Solo & Group should not be able to partake in CGs or PPs, because of the unfair advantage to be gained from mode-switching, and the unimpeded access to game resources allowed by playing "invisible" in Solo.

I see Solo as the "asocial" game mode, for people who don't want / cannot do online interaction. CGs & PPs are all about player interaction so I see no compelling reason for Solo / Group to have an interest, unless it is just to exert influence over the CGs or PPs without the possibility of consequence or push-back from other players.

I don't really buy the argument about poor internet connections, you can't really expect game designers to throttle down the experience of those who are equipped to enjoy the full online aspects of the game, in favour of those who are not.

Again, concerns about instancing are a red herring: I don't think anyone is suggesting that ALL players should be 100% visible to each other at all times: only that all those partaking in Goals should share the same Mode in order to allow for the reasonable possibility of encountering others partaking in same goal. The ability to mode-switch over to Solo reduces that chance to ZERO potentially, and so is unfair.

If FDEV are unwilling to limit participation to only Open then I think that rewards for Open play contributions should scale in real time based on numbers of players acting in Solo. So if the game detects 10× more players grinding in Solo, it should up the relative reward offered to Open players for the same actions by 10×, in order to encourage Open participation.
 
Oh, yeees, of course, the inhumanity of explorer-players being 40k ly out in the void fulfilling an exploration-themed power-faction's task IN SOLO MODE. Oh my gosh. The horror. Won't someone think of the children?

Sigh.
Seems like ppl in this thread mostly think that powers = pvp all day every day. Did you forget that the powers will also support (and benefit from) other playstyles as well? (trade, exploration, mining, missions...)
 
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