Modes The Solo vs Open vs Groups Thread [See new thread]

Status
Thread Closed: Not open for further replies.
It would be nice if there was at least one open only mission type in powerplay. It could be something like:

Faction A hires traders to run commodity M into station Z. The traders get paid for every ton of caego they bring in. Traders are given the mission commodity, they don't have to purchase it. It would disappear if the player switches away from open, or cancels the mission.

Faction B hires pirates or even random mercs to stop the traders from getting to the station. The pirates get paid for each kill and/or a small bonus for every ton of mission cargo removed from the trader.

Faction A also pays mercs for every kill of anyone in faction B. That way it's not just a trader slaughter. There will be protectors too.

These ideas are optional but I think could add to the mission.

1. Players taking part in the mission for both sides could have part or all of their insurance paid for.

2. There could be a corresponding solo/group only mission of running the commodity to the station where the open traders receive it. Kind of like a relay race.

3. There could be multiple commodities, some worth more than the others, but they all pay the trader the same. The idea is that it won't all be massive profits for the pirates. Sometimes they might catch a palladium ship, sometimes a copper ship.

Why do you need the traders?

Why not just a mission to go to a CZ and kill X number of players from the other faction?
Why does PvP always need a trader to be shot at?
 
It would be nice if there was at least one open only mission type in powerplay. It could be something like:

Faction A hires traders to run commodity M into station Z. The traders get paid for every ton of caego they bring in. Traders are given the mission commodity, they don't have to purchase it. It would disappear if the player switches away from open, or cancels the mission.

Faction B hires pirates or even random mercs to stop the traders from getting to the station. The pirates get paid for each kill and/or a small bonus for every ton of mission cargo removed from the trader.

Faction A also pays mercs for every kill of anyone in faction B. That way it's not just a trader slaughter. There will be protectors too.

These ideas are optional but I think could add to the mission.

1. Players taking part in the mission for both sides could have part or all of their insurance paid for.

2. There could be a corresponding solo/group only mission of running the commodity to the station where the open traders receive it. Kind of like a relay race.

3. There could be multiple commodities, some worth more than the others, but they all pay the trader the same. The idea is that it won't all be massive profits for the pirates. Sometimes they might catch a palladium ship, sometimes a copper ship.

Then the trader side should get 2 missions : one for the traders and one for the players ready to protect them. Otherwise I doubt there will be a lot of players willing to defend them.
 
Why do you need the traders?

Why not just a mission to go to a CZ and kill X number of players from the other faction?

Something like...

"But for me the best reward is how Powerplay changes combat," Lead Designer Sandro Sammarco says. "The Pilots Federation waives all penalties for engaging invaders in combat during times of war, so you'll have license to attack anyone from a rival power in your own territory without incurring a bounty. We're giving players a reason to engage in PVP against supporters of other factions, and a chance to feel like part of a team even if you prefer to play alone.
 
Last edited:
Why do you need the traders?

Why not just a mission to go to a CZ and kill X number of players from the other faction?
Why does PvP always need a trader to be shot at?

Because pure pvp is boring, combat zones are boring. Pvp Piracy on the other hand, is fun. it's also profession of choice so clearly I would want that to be a mission type.

Then the trader side should get 2 missions : one for the traders and one for the players ready to protect them. Otherwise I doubt there will be a lot of players willing to defend them.

I did mean that the traders faction will have 2 missions. Sorry if i wasn't clear, I edited my post for clarities sake .
 
Last edited:
This is exactly the issue that I was making out. You change the game from the game I bought, one where I can change modes freely, keeping my assets and progress across them all, to one that forces me to start again if I change. It doesn't matter if I, personally, do not ever play Open, I bought the game on the provision that I could freely swap. (And many players do play all modes.)



First of all, Power Play isn't out yet and we do not know the details of how it will work. From the preview pictures, Power Play looks like it will offer Tasks to complete to support your Power and Counter Tasks to complete to oppose another power. You don't oppose a Power by stopping it's supporters, you oppose it by participating in the Counter Task. Some players will choose to play these out in Open and some will play them out in Solo.

However, what you seem to be missing is that while there may be players opposing your Power in Solo there will also be players supporting your Power in Solo. They will count against each other. Solo takes care of Solo, you just take of Open in whichever way you prefer - actually perform the counter task or prevent others performing the task. Or instead of trying to oppose them you focus on supporting yours. Strategy and choice.

It's perfectly fair and balanced because one action in Solo or Open is worth exactly one counter action in Solo or Open.


You are assuming Linear story driven missions only.
What about outside the box events an example would be the recent CG where a group ended the CG by doing missions from the board when the goal was CZ.
If they had done that in Solo or Group they would have had a false stealth whereby they could not have been detected.
Which then affects Open.

Yes thats been addressed now.
But the game is sold as open world.
If events like that are all locked down to linear story driven mission its no longer what I payed for.
Similar to how you would see separate instances for Solo/Group from Open not what you payed for.

It doesn't worry me too much I play all modes anyway.
I just find it kinda stupid I can effect Open in the complete safety of Solo or Group.
 
Something like...

Yes, I've seen that - and it says "We're giving players a reason to engage in PVP against supporters of other factions,"

It does not say: We're giving players a reason to lulz gank traders under the pretense of a story and roleplay.

See what I'm getting at?

Because pure pvp is boring, combat zones are boring. Pvp Piracy on the other hand, is fun. it's also profession of choice so clearly I would want that to be a mission type.

Taking on people who fight back is boring, while taking on weaker ship is not....... okay then, got it.

You do know, that gameplay type is perfectly valid, you don't need a reason to pirate, or even to be a crazy person who goes around killing for the sake it ;)
 
Yes, I've seen that - and it says "We're giving players a reason to engage in PVP against supporters of other factions,"

It does not say: We're giving players a reason to lulz gank traders under the pretense of a story and roleplay.

See what I'm getting at?

That's why I posted it. :)
 
I play solo and will move to open under 2 conditions.

1: I can afford to.
2: When I am out of range of most of the idiots, intent on ruining the game for others.

Solo is not an easy ride for the beginner and my PC is not really up to spec, for combat. I have the choice, the game offers the choice and I should not have to justify my reasons for playing this way. Another reason for beginners to start in solo are the hackers. It is common knowledge that they exist and again, give a new player no chance what so ever to compete on a level playing field. As I have said, solo is not an easy ride. There are the same issues, missions, and hardships that there are in solo. I have almost been back to square one on a number of occasions. For example, last night, I lost close to, two thirds of my wealth and two ships. A very expensive, evening, which will take time to recover from etc.

I will not be belittled for playing solo, branded as weak or chicken etc. It is a game, the makers of the game, gave us all a choice on how we can play the game, along with the option of change, at any time we wish.

As to those who state, I should be kept here, or sanctioned for entering the 'real game' at a later date? Sounds a bit like sour grapes to me. Sounds a bit childish, a case of, 'he's got what I wanted. but did it the easy way'! Solo, is not the easy option, it is just a way to get ahead, without the being griefed, or putting myself at any more risk, than I have to.

One more thing, I say I will enter open play, at a time of my choosing. I may find that I just don't like it, I will give it a good go, I am not one to give up at the 1st problem, but it is also about atmosphere and if I find, that after all, I don't like it in open, I will simply go back to solo and continue to play the game I enjoy.

Arry.
 
Just had a thought (rare occasion :) )

What if you could take your assets across from Solo/Group but the background simulations do not affect Open and visa versa.
Would that appease the I payed to be able to swap arguments ?
 
Last edited:
I play solo and will move to open under 2 conditions.

1: I can afford to.
2: When I am out of range of most of the idiots, intent on ruining the game for others.

I assume you mean afford your insurance? I'd suggest having that even in solo mode.
I understand the feeling of not wanting to go into open until you have a "good" ship, but honestly if your internet connection can handle it without lag you should start in a sidewinder.

Getting clubbed by a superior ship isn't nice, but insurance is free on the stock sidewinder. Outside of community goals and a few popular systems you wont see players that often, and they are usually very cautious.

It hard enough to get a hello out of most people, let alone be interdicted by anyone.

The best defense any commander can have is a fast ship. A Viper or Cobra with A thrusters and A power distributors are nearly impossible to catch.
 
Just had a thought (rare occasion :) )

What if you could take you assets across from Solo/Group but the background simulations do not affect each other.
Would that appease the I payed to be able to swap arguments ?

So all those people who spent months exploring will have wasted their time?

Face it, FD designed the game to work this way. We are ALL part of one big galaxy and it caters for everyones needs. They are not going to change it just because a handful of players happen to object and not like their design.
 
So all those people who spent months exploring will have wasted their time?

Face it, FD designed the game to work this way. We are ALL part of one big galaxy and it caters for everyones needs. They are not going to change it just because a handful of players happen to object and not like their design.

I honestly think it has more to do with, people either not reading up on what the game is to start with - or not understanding the concept "Play your way" applies to everyone else as well.
 
You do know, that gameplay type is perfectly valid, you don't need a reason to pirate, or even to be a crazy person who goes around killing for the sake it ;)

Well I want one. Like I'm sure explorers want exploration missions and miners want mining missions. People want added gameplay for their profession, funny how that works.


Taking on people who fight back is boring, while taking on weaker ship is not....... okay then, got it.

Don't put words in my mouth. I said combat zones are boring. Pure combat vs combat pvp is boring. I like pirate vs trader pvp, and even bounty hunter vs pirate pvp. I just find combat zone fragfests tedious.
 
Last edited:
I assume you mean afford your insurance? I'd suggest having that even in solo mode.
I understand the feeling of not wanting to go into open until you have a "good" ship, but honestly if your internet connection can handle it without lag you should start in a sidewinder.

Getting clubbed by a superior ship isn't nice, but insurance is free on the stock sidewinder. Outside of community goals and a few popular systems you wont see players that often, and they are usually very cautious.

It hard enough to get a hello out of most people, let alone be interdicted by anyone.

The best defense any commander can have is a fast ship. A Viper or Cobra with A thrusters and A power distributors are nearly impossible to catch.

I see the point that you are making and thank you for you advise. However, as I said, my PC (i3, 8gb RAM, and an integrated GPU) is just not up to combat. NCPs are hard enough at the moment, as I get a lot of lag etc. At this time, I am struggling to hold on to my C spec Cobra; in solo!? I am aiming for the Vulture, at this rate, should take a few months and as you said, enough Crs to cover it about 6 or 7 times, then I'll take the risk, as my combat skills will have improved by then as well.

Again, thanks.

Arry.
 
Last edited:
So all those people who spent months exploring will have wasted their time?

Face it, FD designed the game to work this way. We are ALL part of one big galaxy and it caters for everyones needs. They are not going to change it just because a handful of players happen to object and not like their design.

But we aren't "all part of one big Galaxy" we are in magical separate parts of one big galaxy.

Any way it was just my view as someone entering the game pretty new via steam, long after the backers have decided how it should be.
If it is to be this way I will continue as I have been. no harm done and no skin lost :)
Just offering my opinion on what I saw instantly as a flaw in my eyes, coming from a long time open world player.
 
Last edited:
But we aren't "all part of one big Galaxy" we are in magical separate parts of one big galaxy.

Any way it was just my view as someone entering the game pretty new via steam, long after the backers have decided how it should be.
If it is to be this way I will continue as I have been. no harm done and no skin lost :)
Just offering my opinion on what I saw instantly as a flaw in my eyes, coming from a long time open world player.

Opinions are always welcome BL1P. There is no harm in having or expressing one.

The backers didn't decide how it would be. FD pitched the idea and the various modes and gained funding on that basis. Switching modes was a major selling point for many people and it would be unfair to change a core premise of the game. I doubt it would ever happen anyway.
 
I can see there being a big call for an OffLine or solo mode as well as the Online mode.

Like I say I just don't get why the Modes should be interacting, seems illogical and prone to abuse.
 
Last edited by a moderator:
I can see there being a big call for an OffLine or solo mode as well as the Online mode.

Like I say I just don't get why the Modes should be interacting, seems illogical and prone to abuse.

Simply because it allows the maximum number of people to play the WAY they want, WHEN they want and, to a large extent, with WHOM they want.
 
Last edited by a moderator:
I can see there being a big call for an OffLine or solo mode as well as the Online mode.

Like I say I just don't get why the Modes should be interacting, seems illogical and prone to abuse.

That post doesn't at all make you come over as a bitter old git who has little experience of people, let alone gaming.
 
Last edited by a moderator:
Like I say I just don't get why the Modes should be interacting, seems illogical and prone to abuse.

The more people who influence the universe the more dynamic it will be. If it bothers you that it's players in a different mode influencing things, think of them as NPCs that you don't meet.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom