Modes The Solo vs Open vs Groups Thread [See new thread]

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atak2

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That's a totally different situation. You are switching characters, not play mode. You can still play with your level 60 character alone or play your level 20 character with a friend. The switch is your choice of a second character, not one imposed by the game. I also suspect that it takes much less time to "level up" in Marvel Heroes than Elite.

(I bought Marvel Heroes, played it for about an hour, hated it and haven't played since, so I'm not sure how long it takes. Marvel Avengers Alliance, however, I played a LOT and basically gave myself an intervention by deleting my FB account. Elite is probably worse atm. :/)

However, I've played games like this. I played a lot of Neverwinter Nights back in the day (at one point I was a dev for a popular mod) and I had characters on various servers and multiple characters on the same server. I was okay with because that's how it worked. That was the game I bought. That isn't this game. It isn't the Elite that I bought.

I can give you a better example of a game that has to deal with PvP/PvE mode switching.

H1Z1 - has PvE and PvP servers. For each server you have to make a new character.

Other games deal with this situation and their playerbases accept it. I don't see why Elite should be any different.

I think with CGs, issues with bounty hunting and piracy and Power play coming I think eventually Frontier will look at how other games manage their problems with mode switching.
 
I just found out, when you click on # of replies in the main page, you get who posted howmany times.

It hasn't been made in the last couple of pages, but think about that when the next: "the size of this thread is proof this is a problem", argument comes around. Many of the posters in the top 10 are defending the option to switch modes.

And if you then click on the number of posts you made you get to see those posts.
 
I think with CGs, issues with bounty hunting and piracy and Power play coming I think eventually Frontier will look at how other games manage their problems with mode switching.

Do you seriously not think that FD have not already done this? Of course they have and they have made their decision about how they want to implement their game. Why do you think this black hole of a thread even exists? Think about that.
 
I just found out, when you click on # of replies in the main page, you get who posted howmany times.

It hasn't been made in the last couple of pages, but think about that when the next: "the size of this thread is proof this is a problem", argument comes around. Many of the posters in the top 10 are defending the option to switch modes.

I could have live my life WITHOUT knowing that :(

I'm number 2 on that list, only beaten by a Mod :eek::eek:

This is my 345th post here !
 
H1Z1 - has PvE and PvP servers. For each server you have to make a new character.

That's still early access and it's multiple server based (each server has different rulesets). Does it even have progression like Elite?
 
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atak2

A
I play Everquest 2
I played World of Warcraft
I played Planetside 1 and 2
I played Eve Online

My list goes on.
My point is, those games were designed with Alts in mind. Star Trek Online even brought out craftable tokens for Alts to help level your reputations and claim gear faster on your Alts to lessen the grind.

Elite: Dangerous wasn't designed that way - it was designed around player choices.
If you try to force it into the framework of the other games, then Open needs a massive overhaul to prevent griefing and unwanted PvP - as they were part of the sale, that you didn't have to put up with nonsense if you didn't want to.

What if Open had all PvP action moved to set systems only?
Would that make you happy?
Would that help the game?

Of course it would not help the game, unsolicited non-consensual PvP is part of the game - and the players have a choice to avoid it. Locking people into open removes that choice to avoid and locking them into Solo/Private removes the choice to partake.
I'm not starting an alt - simple as that, so if I get locked out of Open, I will never have the option to be a part of your game and "enrich your experience" in any way. So by locking the modes out - you lock out people who would have started in Solo/Private then move over (conversely you'd prevent morons/griefers from hiding in Solo or Private groups - so there would be a silver lining for bounty hunters ;) )

You mentioned Planetside 2 - in Planet side 2 you have to create a new character per server even if the character belongs to the same faction your existing character belongs to.

As for keeping PvP in set systems. I much prefer crime consequences to discourage PvP in high security systems but not eliminate it entirely.
 
I can give you a better example of a game that has to deal with PvP/PvE mode switching.

H1Z1 - has PvE and PvP servers. For each server you have to make a new character.

Other games deal with this situation and their playerbases accept it. I don't see why Elite should be any different.

I think with CGs, issues with bounty hunting and piracy and Power play coming I think eventually Frontier will look at how other games manage their problems with mode switching.

Ah. The PvPers will throw a tantrum if a PvE server is introduced. But this is not the point, if the playerbase accept mode separation in other games it's because they bought the game knowing the modes would be separated.

In ED, free mode switching with progress keeping has been a promised feature since the kickstarter. It won't change.
 

atak2

A
That's still early access and it's multiple server based (each server has different rulesets). Does it even have progression like Elite?

Yes. The more you play your H1Z1 character you can gain more gear and you can level attributes so players care about their progress in a similar fashion to Elite.
 
You mentioned Planetside 2 - in Planet side 2 you have to create a new character per server even if the character belongs to the same faction your existing character belongs to.

As for keeping PvP in set systems. I much prefer crime consequences to discourage PvP in high security systems but not eliminate it entirely.

And as I said, that game was designed around the concept of alts - ED wasn't. As I have shown time and time again.
So in order to play MY way - the reason I bought the game, if I were forced into Open mode so I can freely play - I need a "PvP Off" toggle.
I signed up to be with friends (In our own group) and be social (why I'm part of Mobius), I didn't sign up for unwanted combat from every tom, and nut job. And I paid my dues, just like everyone else.


I don't know whether to applaud or comiz... commis... com... feel sorry for you.

For how many times I've had to post my wall of text, I accept all commiserations offered, I also accept all alcohol offered ;)

You mean: "I could have posted here WITHOUT knowing that". With that many posts, you clearly have no life :D

There is always 1 isn't there :p (it's normally me however ;) )
On the flip side, I did take 5 weeks off from the forums, So I have gotten some fresh air :p
 
Yes. The more you play your H1Z1 character you can gain more gear and you can level attributes so players care about their progress in a similar fashion to Elite.

Again though, different servers, and a clear mode format decision from the outset. Just as Elite's mode format was clear from the outset. You bought it knowing that mode switching was possible. If you prefer games with separate PvP and PvE saves then buy a game that offers that. There are plenty of them, you say so yourself.

Edit: I don't mean to sound dismissive. I've done the same. I've bought many games over the last 30 years that haven't lived up to my expectations. I chalk it up to experience and move on. Just like I've seen some really bad films. I try to take more care each time, do more research, but I still get it wrong. And it's still my fault. It happens.
 
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atak2

A
Again though, different servers, and a clear mode format decision from the outset. Just as Elite's mode format was clear from the outset. You bought it knowing that mode switching was possible. If you prefer games with separate PvP and PvE saves then buy a game that offers that. There are plenty of them, you say so yourself.

Or I can give my feedback on the forum and appeal to the devs...
 
Or I can give my feedback on the forum and appeal to the devs...

Everything you have ever said on the subject in this thread has been said many times... and has been shot down just as many times. Considering how long this thread has been going, and the other threads before it I think something would have at least been said by the devs by now, don't you? By all means, if you have something new to contribute then feedback away. But just repeating the same tired old arguments only to be refuted by the same tired old rebuttals serves no purpose.
 
As a Solo/Group player I see no contradiction with Power Play and my choice of gameplay at all and I'm actually looking forward to it. We'll see how much "vs. content" it actually is when we get a flood of complaints about it being unfair to Open, as usual. Probably because they don't understand it and think that it was meant for them exclusively. As usual. We're already getting them now and it hasn't even been released yet.

Steve, the only complaint I have is that, due to higher efficiency in the private modes, I am forced to play there to be competitive in competing goals. Since most of the goals in Power Play are being advertised as competing, I will be forced to play in Private modes. I know the Solo crowd doesn't want to be forced into anything, neither do players of Open.

We had this discussion pages ago...and I understand where you are coming from...
 
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