But so far we dont have enought people to fill the huge universe in open and solo/private modes, so anyone can have fun and meet enough people for PvP.
I'm kinda like that (though my poison of choice isn't MOBAs); I spend a fair amount of time playing PvP, just not in any MMO, since I find MMO PvP to be a pale shadow of what a dedicated PvP game — one that removes all aspects of PvE from the gameplay — can offer.
Reading many of the responses it appears that those players who are discussing that everyone should be playing in the all group pretty much all joined late beta onwards. Those who are discussing that the game is all about the player choice and how they interacts with the game have pretty much been here since the kickstarter.
.
During the kickstarter elite was sold to us as a game where the player chooses who they interact with it was sold with the idea that if the solo player wants to play in a group they would have that choice and if they wanted to play with everyone they could,
.
It appears that those who were not here during the development of the game and only recently come onboard are under the impression that the game has separate modes of play; that affect other modes, the game is one big environment that gives you the choice of who you interact with in that environment, there is no pvp group there is no pve group. There are just players choosing to interact with the games environment with or without other players. How you play in those groups is down to the players that occupy those groups.
.
I choose to play the game the way I wanted to play it and offered that choice to others. Many don’t like my choice and don’t find it appealing, others where perfectly happy to play the game with everyone else in it. Just because a solo player or a private group player chooses to play it with or without interaction from other players is a choice.
.
So players saying that group or solo commanders have it easy are missing the whole point of the game. a player who enjoys taking a risk of being attacked by another player while playing against the environment is a choice of how they play in the environment, they have that choice, if players don’t enjoy that random playstlye then they can play against the environment without that.
.
To summarise, the game is completely about whom you share the environment with; it’s not about pvp vs group vs solo, once you understand that you will understand why a private group or solo player interacts with the same environment, its all about whom you share the environment with.
I can give you a better example of a game that has to deal with PvP/PvE mode switching.
H1Z1 - has PvE and PvP servers. For each server you have to make a new character.
Other games deal with this situation and their playerbases accept it. I don't see why Elite should be any different.
I think with CGs, issues with bounty hunting and piracy and Power play coming I think eventually Frontier will look at how other games manage their problems with mode switching.
And, sincerely, there never will.
Ever wondered why a game like DoTA2 (which isn't even the largest MOBA out there, just the one I have available reliable data on) can have close to a million players logged simultaneously, while most open world PvP games can't manage to attain 1% of that? (EVE is one of the largest and it's current weekly player peak is around 40K logged players, or 4% of what DoTA2 gets, and that includes the people multi-boxing.) Players that like PvP are overwhelmingly attracted to instanced games, with balanced teams and well defined matches.
I'm kinda like that (though my poison of choice isn't MOBAs); I spend a fair amount of time playing PvP, just not in any MMO, since I find MMO PvP to be a pale shadow of what a dedicated PvP game — one that removes all aspects of PvE from the gameplay — can offer.
Add to that how ED's galaxy is immensely huge, even if you only take into account colonized space, and the large death penalty (which tends to make most players avoid PvP as much as possible), and ED was clearly never meant as a game where you can have your daily dose of PvP. Well, unless you eschew most of the choices the game gives you, stick to just the most populous places and go actively looking for a fight, and even then you will likely get far less fights than in about any PvP-focused game. Given the size of its universe, it would need to be larger than WoW, with everyone playing in Open, in order for PvP to be actually common in most places.
Then, of course, there is the fact ED was always advertised as a game where PvP would be completely optional. I would know; it's the first thing I look for whenever browsing for any MMO, or MMO-like game.
Well killing people every minute is boring after a while. And yes, i play MOBAs, LoL for now. I dont expect Elite to be a 24/7 battlefield, but we should have enough people to interact with and fight them here and there. But not seaching 20 minutes for a trader to pirate him or waiting till someone comes to you in a wing to have a skirmish...
Sure the game has to be bigger. Only this will keep the downtime low and enough people in your "range" (aka similar ship etc) to mess around with.
And this is what some people want - not all of us, but there are so many people waiting for a space sim with proper combat and a big enough player base to actually have someone to fight. This is why Star Citizen got so hyped, if people would not wait for a game like this it would never get that attention.
I dont expect Elite to be a 24/7 battlefield, but we should have enough people to interact with and fight them here and there. But not seaching 20 minutes for a trader to pirate him or waiting till someone comes to you in a wing to have a skirmish...
Well killing people every minute is boring after a while. And yes, i play MOBAs, LoL for now. I dont expect Elite to be a 24/7 battlefield, but we should have enough people to interact with and fight them here and there. But not seaching 20 minutes for a trader to pirate him or waiting till someone comes to you in a wing to have a skirmish...
Sure the game has to be bigger. Only this will keep the downtime low and enough people in your "range" (aka similar ship etc) to mess around with.
And this is what some people want - not all of us, but there are so many people waiting for a space sim with proper combat and a big enough player base to actually have someone to fight. This is why Star Citizen got so hyped, if people would not wait for a game like this it would never get that attention.
If I'm fighting another player and they drop out I think thats a problem. The devs agree and have stated combat logging is cheating, so thats not exactly a swapping into solo issue.
If I'm trying to interdict another player, I think having them drop out is fairly similar. I'm not sure if the devs consider this cheating, but I would, I think you shouldn't be able to leave open during or just before an interdiction.
If I was hunting a player (for their bounty, loot, lolz, whatever) I would like them to not drop out of open. If I interdict them, then they escape I would like to interdict them again. If they jump to another system I want to wake scan them and follow, then interdict again. If a player jumps to another system, then quits to the menu thats an issue for me.
On the other hand, interdicting a player over and over gets towards griefing. Following them to another system is stalking. The other player doesn't have an unlimited amount of time to play, how long must they stay in open for once the interdiction chase begins? Until their destruction, or they land at a station?
Players play at different times to me, not being in my instance seems the same as playing at a different time. Unless I actually see the players ship disappear because they quit to the menu (and its not like all I'm doing is PvP, most of the players I see are in SC or trying to land) I just don't see the issue.
Solo, group, open, whatever. Don't play in open then complain about getting interdicted though
What you should really ask Frontier for is a separate deathmatch mode, where you can take ships you own and battle other players/wings in special "maps" (RES sites), based on a matchmaking system to keep the forces level, and without insurance costs or risk. Just scores. You shouldn't ask for Frontier to re-engineer the entire lore and gameplay of Elite, because I doubt very much that you'll be successful.
... but we should have enough people to interact with and fight them here and there. But not seaching 20 minutes for a trader to pirate him or waiting till someone comes to you in a wing to have a skirmish...
...
...and yet the design of the game provides neither.![]()
...and yet the design of the game provides neither.![]()
Which? Rare or meaningful?
It can be quite rare to meet another commander once you get out of core systems. Meaningful depends on the players more than the game. But the design intention is clearly stated there. Whether or not Braben has achieved his goal is questionable, but its the intended design - don't see how you can disagree with that.
PS: The point was more aimed not at your words, but the meme you used (which i cut out).