Well you didnt understand it. I said that console players will have a disadvantage infight compared to PC and Mac users (who can use HOTAS).
A number of things.
1) what percentage of people use a HOTAS on Pc? I have no idea, but I do suspect that its quite low, and indeed more people probably play on KB/M which is probably more difficult than using a pad.
2) a player could have the best HOTAS in the world and they have zero chance if they are in a T6 or T7 and a wing of vultures decide to blow them up for lolz.
3) XBOX wise, as it stands now it is unlikly they will be in our game instance directly. after dabbling with it MS stopped cross platform play. Things may be changing now with windows 10 but I would not hold your breath. FD have always said they would share the same background sim however.
4) it may be different with PS4 users if the game comes out on that. Sony have been much more open to cross platform play, as shown by warthunder and portal 2.
5) in FPSers KB/M is way more effective, no argument from me there.... but I prefer a pad in principle because it is more realistic. The very limitations of a pad which limit turn speed and stop pinpoint accuracy and insta 180 degree turns I see as a good thing as it makes players more limited by physics. Indeed I would love a BF server which locked in pad users, and offered cross platform play. FPSers which are created with pad turn limits in mind can work superbly on a pad...... This is one of the reasons why halo was so good. even on PC the turnrate was capped so no magic flipping.. you still got the stupid sniper like accuracy with a pistol however.... but bottom line.... "more effective" is not always "better or more realistic" imo. Sofa gaming is also better on a pad imo
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