Proposal for Legs, and how PP and BGS can been involved.
Design Suggestion
i) The gameplay will be around bases and larger outposts, cities will not be a part of the mechanics.
ii) Combat area will be planetside, and all military bases including research bases, mining bases
iii) Game mechanics is NPC based and player based.
To conquer a planet and assimilated it into your power, your group need to take out the bases on the ground. To do that there will be some steps to
complet before the planet will belong to your power or fraction.
1. Air superiority
Dominate the skies, you will need to defend your ground troops.
2. Take the base
To capture an area on the planet including access to resources you will need to control the base in the area.
The way to capture the base is to set boots on the ground, and get control of the base by;
1.) Communications
Fight your way to the communication center and hack the console to gain control
2.) Guard HQ
Shutdown the guard center, as soon as the terminal is hacked you will get control of the guard center.
3.) Power generators
Get access to the power generators and upload a virus to get control.
4. HQ
Take control of the HQ, this will stop the supply of reinforcement the enemy will be sending to the base every X minutes.
As soon as the base is yours, set up a beacon and reinforcements will drop in and secure the base (NPCS)
When all the bases are conquered, the planet will belong to your power or fraction.
Any station in orbit around the planet will also belong to your power or fraction.
Players can fight over bases as much as they want, mining resources will give X amount of XY and can be used to support the war effort.
If no players attack the bases, NPC forces will try to take the base, the NPCS stationed on the base will defend but if no players will get to their aid, the base will fall to the attacking force eventually.
This could be a part of PP and the BGS at the same time, it will give the players a reason to group up, it will give people who like pew pew something to do instead of CZ mining or mindless PvP.
Design Suggestion
i) The gameplay will be around bases and larger outposts, cities will not be a part of the mechanics.
ii) Combat area will be planetside, and all military bases including research bases, mining bases
iii) Game mechanics is NPC based and player based.
To conquer a planet and assimilated it into your power, your group need to take out the bases on the ground. To do that there will be some steps to
complet before the planet will belong to your power or fraction.
1. Air superiority
Dominate the skies, you will need to defend your ground troops.
2. Take the base
To capture an area on the planet including access to resources you will need to control the base in the area.
The way to capture the base is to set boots on the ground, and get control of the base by;
1.) Communications
Fight your way to the communication center and hack the console to gain control
2.) Guard HQ
Shutdown the guard center, as soon as the terminal is hacked you will get control of the guard center.
3.) Power generators
Get access to the power generators and upload a virus to get control.
4. HQ
Take control of the HQ, this will stop the supply of reinforcement the enemy will be sending to the base every X minutes.
As soon as the base is yours, set up a beacon and reinforcements will drop in and secure the base (NPCS)
When all the bases are conquered, the planet will belong to your power or fraction.
Any station in orbit around the planet will also belong to your power or fraction.
Players can fight over bases as much as they want, mining resources will give X amount of XY and can be used to support the war effort.
If no players attack the bases, NPC forces will try to take the base, the NPCS stationed on the base will defend but if no players will get to their aid, the base will fall to the attacking force eventually.
This could be a part of PP and the BGS at the same time, it will give the players a reason to group up, it will give people who like pew pew something to do instead of CZ mining or mindless PvP.