i'm sure there's been many discussions about it, and i dont know what it is about the SRV thats so bad,
does anyone know?
because i've been testing it, trying to wrap my head around it.
i tested all sorts of planets with different g's, and it doesnt really make a difference, the only practical difference in terms of the SRV is how long it stays in the air before landing back at the surface, and doesnt affect the SRV in terms of handling.
but at ~20metres per second, it handles like a wet noodle. which is weird because around 16-18 metres per second, the SRV handles completly fine. but the moment you get to 20, the slightest turn means an insta 180.
i know there will be people saying "oh but you have to learn how to use it" and be in complete denial that there is actually something wrong with the game mechanics.
because there is.
this SRV has 12 wheels for god's sake.
if anyone hasnt noticed, the reason why the SRV has a dual wheel setup is for increased stability, and weight distribution, so these things don't happen.
well they don't bloody work do they?
and don't say that's because of low gravity in some cases. i know that is physically impossible. no amount of gravitational pull would affect the fact that i'm sliding across the ground, doing donuts at any turn, when i'm only going a few metres per second faster than before and then i had complete control, and now, like i said, wet noodle comes to mind.
thoughts?
oh, and why doesn't the bloody shield take impacts from the surface after i've been boosting in the air for a few seconds? it happens so on ships, but not on SRV's?
because i feel cheated when i'm going only 10 metres per second 5 metres above the ground and lose 20% of my SRV hull for barely moving, and landing almost perfectly.
what annoys me the most is that i actually like roaming around on the surfaces of planets, mindlessly collecting resources for my next mod. it's quite peaceful, except for when it's frustrating because i can't maintain control of my SRV for longer than 10 seconds. i'm honestly scared to put full pips into engines if 20 metres per seconds is the breaking point for this vehicle.
does anyone know?
because i've been testing it, trying to wrap my head around it.
i tested all sorts of planets with different g's, and it doesnt really make a difference, the only practical difference in terms of the SRV is how long it stays in the air before landing back at the surface, and doesnt affect the SRV in terms of handling.
but at ~20metres per second, it handles like a wet noodle. which is weird because around 16-18 metres per second, the SRV handles completly fine. but the moment you get to 20, the slightest turn means an insta 180.
i know there will be people saying "oh but you have to learn how to use it" and be in complete denial that there is actually something wrong with the game mechanics.
because there is.
this SRV has 12 wheels for god's sake.
if anyone hasnt noticed, the reason why the SRV has a dual wheel setup is for increased stability, and weight distribution, so these things don't happen.
well they don't bloody work do they?
and don't say that's because of low gravity in some cases. i know that is physically impossible. no amount of gravitational pull would affect the fact that i'm sliding across the ground, doing donuts at any turn, when i'm only going a few metres per second faster than before and then i had complete control, and now, like i said, wet noodle comes to mind.
thoughts?
oh, and why doesn't the bloody shield take impacts from the surface after i've been boosting in the air for a few seconds? it happens so on ships, but not on SRV's?
because i feel cheated when i'm going only 10 metres per second 5 metres above the ground and lose 20% of my SRV hull for barely moving, and landing almost perfectly.
what annoys me the most is that i actually like roaming around on the surfaces of planets, mindlessly collecting resources for my next mod. it's quite peaceful, except for when it's frustrating because i can't maintain control of my SRV for longer than 10 seconds. i'm honestly scared to put full pips into engines if 20 metres per seconds is the breaking point for this vehicle.