The Star Citizen Thread v 3.0

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Mu77ley

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You just have to use analog input axes for all analog in-game axes. Similarly, you wouldn't expect to do as well in a racing game using a keyboard vs. someone that uses a racing wheel and pedals.

No, but these things can be fudged around by ramping up the inputs for keyboard controls where applicable.
 
No, but these things can be fudged around by ramping up the inputs for keyboard controls where applicable.

Two other possible solutions would be incorporating gravity properly (which would significantly reduce the effective upwards acceleration) or enabling jerk for the thrusters (apparently the code is already in place for this, just not enabled).
 
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The tutorial is pretty awesome for newbies, and explains a lot of things while not overstaying its welcome. Pretty solid first implementation imo, for a moment I thought I was playing Wing Commander again..<3

The only thing I didn't like about it is the FoV killing helmet. Hopefully we are going to have a lot of options in that department (and players will always go for the full glass enclosure I presume).
 
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Watching the video, stream of consciousness:

Beautiful splash screen?!

First taste of actually playing the game...hasn't taken too long then.

He's excited so he took a shower...

It's Deus Ex! I remember playing that 10 years ago!

Is that ship on strings?

A Gladiator came in through the roof; it's probably Wolf. He was the best at climbing.

Why would he possibly be wearing that helmet...

Nice when you get into the cockpit.

More ships on strings.

hahahaha! Ship movement. Hahahahaha!

"Alignment's looking solid." If by solid you mean, "passing a solid".

Floaty turrets!

I think he made use of that splash screen at the end.
 
That's a nice video. It looks like it's a lot of fun, even though I know all the movements :p So I gotta find time to try it myself! I do hope though they fix the thruster power. It should be a gradual increase and not automatically 100% thruster power. It makes the movement rather ASDASDASDSADAS
 
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That's a nice video. It looks like it's a lot of fun, even though I know all the movements :p So I gotta find time to try it myself! I do hope though they fix the thruster power. It should be a gradual increase and not automatically 100% thruster power. It makes the movement rather ASDASDASDSADAS

AFAIK manoeuvring thruster power is supposed to be instant (otherwise ship control would be very floaty).

The problem is the other bit - "100% manoeuvring thruster power" is absolutely ludicrous compared to the ship's mass.
 
AFAIK manoeuvring thruster power is supposed to be instant (otherwise ship control would be very floaty).

The problem is the other bit - "100% manoeuvring thruster power" is absolutely ludicrous compared to the ship's mass.

They should be instant when using an analog input device since it allows for gradual control, otherwise, i.e., when using digital input, thrusters should have an (optional) 'spool-up' delay.
 
Well seems that Ben responded to the control debate. Turns out we are getting Freelancer 2.0 but with joystick support. Its just Ben trying to change history, now its not about "click to win" that he was talking about, it was having any type of joystick support. Ya sure Ben.

That pretty much crushed me deep inside. A complete 180 on their promise. And now, when pushed, Ben finally came out and confirmed it, Freelancer 2.0, "Star Thunder", Best Damn Mouse Game Ever! :-(

No resurrection of the space Sim era. At least there is still Elite to carry the space sim torch for as long as it can on its own.

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I'll weigh and explore my options. I don't know if there is still any point in waiting any longer. Eventually in the end I'll try and recoup my pledge and use it to buy a proper HOTAS & pedals (I'm using gamepad for Elite). I was waiting for the Star Citizen HOTAS but even now there is no shadow of a doubt that that is not going to come, you can tell it in Sandy's voice in her response when questioned about it on their live Reverse the Verse twitch stream.
 
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Well seems that Ben responded to the control debate. Turns out we are getting Freelancer 2.0 but with joystick support. Its just Ben trying to change history, now its not about "click to win" that he was talking about, it was having any type of joystick support. Ya sure Ben.

Control schemes in Arena Commander are like the old joke about the weather in Texas: if you don’t like it, wait five minutes. Balancing flight control options is a big deal. It’s something we’ve been working on in pretty much every iteration of Arena Commander, and something you’ll continue to see us doing through launch (and likely well beyond launch.) The design objective remains keeping space combat in Star Citizen skill based. If anyone is telling you what we have today is the finished game, that it’s something we’re 100% happy with and that we aren’t doing anything else… then they’re trolling you. We’re going to try everything we can think of to make the control scheme work the way we want, and hopefully you’ve seen that already… what you need to understand is that sometimes these changes are going to work beautifully and sometimes they’re going to break things in new, unintended ways. We’re talking about solving a puzzle at this point, not finishing a race.

I’m a little confused about all the Freelancer references. The great debate that tore the space sim community apart in 2000 was the fact that Freelancer didn’t let you use the joystick AT ALL. You moved your ship around as though it were a cursor and the guns fired for you in the direction you wanted. When the question came up early in the campaign, the answer was obvious: that’s not what we’re going for. We envisioned Star Citizen giving you back full joystick control, as in Wing Commander… and we’ve been working towards that ever since. That doesn’t mean taking mouse control out (plenty of people played Wing Commander with the mouse) and it doesn’t mean removing gimbaled weapons (which have been in the spec since we launched.) But it does mean balancing those things so they don’t have a universal upper hand, which is what we’re working on now. (And no, it’s not ever going to be as simple as pressing the BE MORE LIKE WING COMMANDER button Star Citizen’s flight engine and end vision are both several orders of magnitude more complex than anything Wing Commander ever had to deal with.)


I'm trying to understand what's all the fuss about this ?
All he said was that the current flight model is a work-in-progress and in need of balancing, something we all agree upon (I hope), where do you guys draw conclusions that it's gonna be Freelancer 2.0 mouse commander from ?
Is there something I overlooked or misunderstood ? :S
 
I'm trying to understand what's all the fuss about this ?
All he said was that the current flight model is a work-in-progress and in need of balancing, something we all agree upon (I hope), where do you guys draw conclusions that it's gonna be Freelancer 2.0 mouse commander from ?
Is there something I overlooked or misunderstood ? :S

Well if you looks past the gibberish and take that quote into context that the issue was mouse aim+flight just like in Freelancer and that Ben was called out on it in various posts stating that Star Citizen will be NOTHING like Freelancer, we get the following

"The great debate that tore the space sim community apart in 2000 was the fact that Freelancer didn’t let you use the joystick AT ALL. You moved your ship around as though it were a cursor and the guns fired for you in the direction you wanted. When the question came up early in the campaign, the answer was obvious: that’s not what we’re going for. We envisioned Star Citizen giving you back full joystick control, as in Wing Commander"

Ben is saying that to them, the reason Star Citizen is and will NOT be like Freelancer, is because unlike Freelancer, Star Citizen will have Joystick support. Meaning that the core issue of Freelancer of the arcadey aim+flight mouse model is accepted and here to stay. So that you can use your joystick to fly in mouse mode!

Yup, a peripheral meant for flight is not going to be used as it has always been, it will have the opportunity to be used to fly just like a mouse has been made able to.
But because we have this aim+flight, the core focus is not on flying but in aiming like an FPS in space, so if you actually want to stand a chance in surviving in the multiplayer persistent universe, you will be encouraged to use the mouse for its precision aiming coupled with flight as a secondary measure!

Lovely Space Sim design, don't you think?
 
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Well if you looks past the gibberish and take that quote into context that the issue was mouse aim+flight just like in Freelancer and that Ben was called out on it in various posts stating that Star Citizen will be NOTHING like Freelancer, we get the following

"The great debate that tore the space sim community apart in 2000 was the fact that Freelancer didn’t let you use the joystick AT ALL. You moved your ship around as though it were a cursor and the guns fired for you in the direction you wanted. When the question came up early in the campaign, the answer was obvious: that’s not what we’re going for. We envisioned Star Citizen giving you back full joystick control, as in Wing Commander"

Ben is saying that to them, the reason Star Citizen is and will NOT be like Freelancer, is because unlike Freelancer, Star Citizen will have Joystick support. Meaning that the core issue of Freelancer of the arcadey aim+flight mouse model is accepted and here to stay. So that you can use your joystick to fly in mouse mode!

Yup, a peripheral meant for flight is not going to be used as it has always been, it will have the opportunity to be used to fly just like a mouse has been made able to.
But because we have this aim+flight, the core focus is not on flying but in aiming like an FPS in space, so if you actually want to stand a chance in surviving in the multiplayer persistent universe, you will be encouraged to use the mouse for its precision aiming coupled with flight as a secondary measure!

Lovely Space Sim design, don't you think?

That's not how I interpreted it.

They said numerous times that SC won't be like Freelancer, point and click arcade, etc.
Granted, it's not exactly what they accomplished so far, but I still have hope they're not that stupid to run over such an important promise they made (imagine the reactions then).
Therefore, what I saw here was:

bla bla bla, not gonna be like Freelancer, bla bla bla

Since SC is still a work-in-progress, am I wrong to think they're not set on flight/targeting model yet and that things will change ?
Honestly, I HATE current flight/targeting model, but I still think people overreacted a bit on this.
 
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Since SC is still a work-in-progress, am I wrong to think they're not set on flight/targeting model yet and that things will change ?
Honestly, I HATE current flight/targeting model, but I still think people overreacted a bit on this.

Indeed, but what would we be without the drama... :D

As i understood mr roberts right sc will be never a 1.0 finished product. It is something that evolves. So you can expect changes to everythink everytime. Even the flightmodel and even after 1.0.

A good example is armed assault, we still get updates with brand new features that change the entire game. And that after 1.0 too. Changing the power of a thruster is changinge a variable in the code, why should that not be possible? Gimbeld weapons = True/False. Possible.
 
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That's not how I interpreted it.

They said numerous times that SC won't be like Freelancer, point and click arcade, etc.
Granted, it's not exactly what they accomplished so far, but I still have hope they're not that stupid to run over such an important promise they made (imagine the reactions then).
Therefore, what I saw here was:



Since SC is still a work-in-progress, am I wrong to think they're not set on flight/targeting model yet and that things will change ?
Honestly, I HATE current flight/targeting model, but I still think people overreacted a bit on this.

Honestly I miss the days when I had faith in CIG to do the right thing and not cater to the types of people that have helped mess up the gaming market for the past 15 or so years. So I've been focused on selling off my assets until I get as much of my money back as possible. Payday weekends and ship update images have really been good to me.
 

jcrg99

Banned
Honestly I miss the days when I had faith in CIG to do the right thing and not cater to the types of people that have helped mess up the gaming market for the past 15 or so years. So I've been focused on selling off my assets until I get as much of my money back as possible. Payday weekends and ship update images have really been good to me.

Despite Roberts have been told me by official means (CIG email) that he would give refunds to ANYONE (not just me) who was not 100% with him or thought that was been deceived with their hard earned money put into the game, he has been trying to deny refunds of people and trying to dumb down them about customer rights, despite knowing that if any person go to a court of law, they will get their refunds and more.

That tells one or two things about the reliability of the word of the CEO of Cloud Imperium Games (if all the rest that they did wasn't enough).

It's sad that he puts people in such situation of having to pursuit to sell what they pledged for, considering that almost 100% of the things that I heard about disappointments was due the CIG unilateral changes that, in general, has very little to do with development needs, but simply, disrespect to their own advertised messages and speech, making people believe on things that won't be the case but purpose confuse messages, or when they are clear, simply ignoring for the sake of gathering more money of a few, or to attract other people to the game.

They always had, as any business in United States and most of the countries of the planet, the LEGAL responsibility to do not make deceptive marketing. Still... they did and keep doing as good outlaws. Many people ended scammed at this point. While they keep saying that "Star Citizen is not a scam" I have to agree... Maybe Star Citizen project is not a scam and something ended to be delivered... but their marketing approach, their sales offers and their constant speech ended as a scam many times, and they made deals with individuals, shared messages that convinced people to pledge due that messages, for that reason, and then deny that later... so yes, those people were scammed, considering that wasn't by that message, they wouldn't pledge at all, mainly when they have their refund denied.

If they did not want to deal with the legal responsibilities involved, they should not say absolutely nothing in their advertising, interviews etc. Just say: "Star Citizen will be a Space Sim". Then, the fans logic that "they do not owe you nothing", or "they already fulfilled their promises delivering something like Arena Commander" would be legally true. So, yes, they said to attract more pledges and it's not like things has no consequences, as they want to dumb down their customer base for their own sake. Companies have the legal responsibility to do not transform their advertised messages in false advertising. If that happened, due their mistake or not, that is not a problem for the customer. The company must to deal with that... again... legally speaking (but obviously morally too).

And instead doing as any long-term serious and mature business man, who knows the importance of keeping trust instead the poor-level motto "money calls", accepting that by mistake or whatever, they are the responsible ones for deal with that, not the customer, and ends giving to people their money back in these situations, dealing with who they disappointed by their own disrespect to their own words, CIG refuses to do that.

Use of shady tactics that totally invalidate clauses of their TOS (which is just a matter of defense, not make then opened to disrespect superior laws or customer rights, and even if you sign deals, when they have clauses that are abusive, or contradictory with the own advertised message, that becomes invalid clauses, so, today, it has not really too much value due the own CIG continuous marketing mistakes). It's seriously worst than the attitude of any publisher or store when dealing with a game sale. So, in that matter, publishers are not the evil, are saint, because still will avoid such levels of disrespect to customers laws and deals, and Roberts is pure evil.

They disrespect their customers all the time. It's almost their motto. There's no such thing about customers... only fans exist... only who praise them and accept changes to make Roberts richer, regardless how many other individual deals will be broken, deserves respect.

Anyone who became disappointed because Roberts told them something that made them pledge, encouraged to call his friends and convinced them, many times, with that earlier statements as the sale argument, and later changed because money (in general you realize that was because more cash grabbing) are what they call "haters". That's a curious mindset of their customer base. And probably the reason why they are so constantly compared as some kind of cult or church, not that they are, but they ended compared due this exact defensive behavior, accepting even when the company disrespect fellow backers with their attitude.

Because a mature community would understand when a company screwed and would support those disappointed, not jump in their throats with ridiculous tries to dumb-down not just those disappointed, about customer rights, but all the rest of the customers, because love the devs and want to be their heroes. They end to make their devs getting used to screw with customers. And such thing rarely ends well for starter companies. Mainly when they are totally focused on a niche market.
 
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Anyone going to be buying a $5 Star Marine pass? I don't really feel like paying to test an Alpha, I think I will put it towards Killing Floor 2 :)

I think the social module is going to cost another $5.
 
Despite Roberts have been told me by official means (CIG email) that he would give refunds to ANYONE (not just me) who was not 100% with him or thought that was been deceived with their hard earned money put into the game, he has been trying to deny refunds of people and trying to dumb down them about customer rights, despite knowing that if any person go to a court of law, they will get their refunds and more.
Proof or it didn't happen.
 
Indeed, but what would we be without the drama... :D

As i understood mr roberts right sc will be never a 1.0 finished product. It is something that evolves. So you can expect changes to everythink everytime. Even the flightmodel and even after 1.0.

A good example is armed assault, we still get updates with brand new features that change the entire game. And that after 1.0 too. Changing the power of a thruster is changinge a variable in the code, why should that not be possible? Gimbeld weapons = True/False. Possible.

Sorry but I think changes to something such as core of the game, flight mechanics and controls themselves post launch is beyond dumb. Sure, minor tweaks are fine as FD have done them on the FM itself. But it needs to be solidified before the release of the game. Controls are something that should never change in how they behave once they are finalized.

Right now, CIG is far from having anything finalized, even the controls let alone the flight model. They have a long ways to go, sure they got time because PU wont be fully released as a finished product for another 1.5 years so they got time. But the problem is SQ 42 is being planned on launching at the end of the year.

If anything, CIG really needs to start talking to the community. There has been so much discussion on this topic since AC came out that you can fill quite a few oceans of rage, comments and recommendations. But even with all that said and done, CIG has been silent on the topic. They continue to be silent on the topic and that is not a good sign from them. Can things change? Yes. Have they really changed in the past 12 months since AC came out? They have barely changed, with each patch, mouse controls become more dominant due to changes.

CIG needs to have an open talk with the community on their plans with the controls or their approach to it and find a balance in the controls with the community, until then, this storm will continue to rage as it has been for the past 12 months.

Because right now as things stand, SC is turning into Freelancer 2.0/War Thunder in Space.

The irony of Ben's post is that his "point and click gameplay" comment is exactly how the current mouse controls behave, sometimes I wonder if anyone at CIG is really playing the game.
 
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