The Star Citizen Thread v 3.0

Status
Thread Closed: Not open for further replies.

Confucios

Banned
Citation?
No they won't, and Chris Roberts has repeatedly said they won't.

Native resolution in Star Citizen is 4k, you can stretch it or downgrade it, it will look amazing nonetheless, yap, CryEngine is that good.

From 2012: It is possible to have a seamless transition between space to a planet (landing on it)?

“Not in the initial release if you mean actually flying down through the atmosphere and exploring it in the same level of detail the ships are built. The design is already ambitious as it is. It's something long term that I would love to be able to do, but its a matter of content - We can build a whole universe as we're not having to detail each world out to the fidelity of the ships. To do this you would need a whole other level of computer and content.”
[video=youtube;SSzatY3WeCM]https://www.youtube.com/watch?v=SSzatY3WeCM[/video]
 
Last edited:

Mu77ley

Volunteer Moderator
Native resolution in Star Citizen is 4k, you can stretch it or downgrade it, it will look amazing nonetheless, yap, CryEngine is that good.

CryEngine is a reasonable engine, but pretty much every game engine for the last few years has been capable of 4k resolutions. 4k is now becoming mainstream as monitor prices have plummeted and you can now pick basic ones up for around £250.

Besides, you're avoiding the question as you still haven't told us what your source is for your claim that Star Citizen will support 16k resolutions!
 

Confucios

Banned
Since CryEngine supports it Star Citizen also supports it!
http://www.kitguru.net/components/g...-8k-uhd-resolutions-will-not-run-on-consoles/
http://wccftech.com/pc-exclusive-star-citizen-support-massive-4k-8k-resolutions-consoles-run/
http://www.pcgamesn.com/both-nvidia...an-eye-that-resolution-is-close-to-perfection

"CryEngine is a reasonable engine" :) yeah it really is, since it's upgrade it's the best engine to make 1:1 high fidelity games across galaxy's since it's the only one supporting 64 bit's scope!

[video=youtube;6mPtBKGGlDU]https://www.youtube.com/watch?v=6mPtBKGGlDU[/video]
 
Last edited:
confucios said:
"CryEngine is a reasonable engine" yeah it really is, since it's upgrade it's the best engine to make 1:1 high fidelity games across galaxy's since it's the only one supporting 64 bit's scope!

Not so. Not even remotely so.

Many game engines work in 64 bit floats now. COBRA has done so for years. How do you think Hutton Orbital manages to be 1.2 Trillion miles from where you arrive?

Even he who must never be named wrote his "games" with a 64 bit map. Buggy, unplayable, and all the rest of it, but 64 bit nevertheless.

As for 1:1, Star Citizen won't use it. CIG have explained why and the reason is a good one IMO. For the sort of game they want to make it would lead to an empty universe. Besides would you want to fly Hutton Orbital distances at a mere .2c? You'd grow old before you got close.
 
Confucios, would you mind not posting a video in every single one of your posts?
The thread becomes littered with videos on every page and becomes annoying to read.

If I remember correctly there was even a mention by a mod on the topic.
 
Same here after spending several hours messing about starting and restarting the download of the damn thing then a fruitless period over the rest of the evening trying to connect I gave up also.

Probably not missing much in fairness it sounds like. The best damn dance sim in space I'm hearing :)
 

Mu77ley

Volunteer Moderator
Since CryEngine supports it Star Citizen also supports it!

I have been unable to find any information about the maximum resolution that CryEngine supports (even in the official documentation), hence why I asked you for a source which you still have not provided.

Let's take theses "sources" you did provide one at a time shall we:


This article mentions 4k and 8k UHD resolutions (and 16K textures - which are nothing new lots of games have 16k textures, including Rage, Shadows of Mordor, etc. there are even 16k resolution packs for Skyrim, a game that's 4 years old now).

They also do not provide an official source for these claims (for example by CIG or CryTech), and the most telling phrase they use is "the company is working on ultra-high-resolution textures, which may indicate that the game is designed for future UHD displays."

It then goes on to say that their source talked to Chris Roberts and he said in the interview that "the team is working on 4K and 8K textures". Again, 4K and 8K textures are nothing special in these days, and are completely unrelated to the resolution claims that the original article made.

This article is an opinion piece with no concrete information, nothing more.


This article is again just an opinion piece, and they directly link to the previous article as their source, and again confuse texture size with resolution.

So this article is again nothing but more unverifiable claims, and should be ignored as it's basically just fluff.


This article is completely unrelated to Star Citizen, it's about AMD and Nvidia getting ready to support 8K resolutions. It doesn't even mention Star Citizen in passing, so I really don't know why you posted it.

Basically, nothing you have shown backs up your claim that Star Citizen will support 16K resolutions. So please can you stop spreading this kind of misinformation.

"CryEngine is a reasonable engine" :) yeah it really is, since it's upgrade it's the best engine to make 1:1 high fidelity games across galaxy's since it's the only one supporting 64 bit's scope!

**snipped irrelevant video**

For the love of all that is holy, please stop with this rampant fanboy nonsense.

Even with the 64bit update CIG have stated that the systems in Star Citizen will be about 1:100 scale.

The Gamescom presentation revealed that system maps will be about 100,000,000km, which is about 0.67AU. This is not even enough to cover the distance from the Earth to Mars (~1.52 AU), so there's absolutely no chance in hell that Star Citizen will ever be able to do a 1:1 scale space game. This doesn't really matter from a Star Citizen point of view, as they are not even trying to make a 1:1 game. So claiming otherwise is just nonsensical.

Also, there is no galaxy planned for the game, just ~100 systems (and most of those won't be ready by initial launch according to reports from CIG.
 
Last edited:
Sorry but that that 16k pic looks worst than the1080p one.

Two things here: 1) they've not put in any 16 k textures, since there's no hardware support at the moment
2) since you're not viewing at 16 k, flaws will be more apparent.

There was a while when it supported 64 k, because they scaled 4 times in each direction, and DSR would give you 4k by default. That was very silly :D!

I like your enthusiasm for SC but some of us older hands have seen it all before ( with fewer polygons). I am impressed how it looks, always have been, but I was never enamoured with Arena Commander gameplay, and social module doesn't look great to me. I'm holding out for SQ42, the reason I backed in the first place
 
Last edited:
Same here after spending several hours messing about starting and restarting the download of the damn thing then a fruitless period over the rest of the evening trying to connect I gave up also.

Probably not missing much in fairness it sounds like. The best damn dance sim in space I'm hearing :)

nope there is another
 

Confucios

Banned
Sorry guys my apologies for the excessive movies (they are now inside spoiler tags), Posting from cellphone makes you rush your formating, they were to give context to the gfx comparison/discussion context and not to oversaturate that debate in particular.

About the 16k Resolution it's something for the future, for now it doesn't make sense because the hardware still has to catchup to accomplish those at a playable frame-rate. But since they are aiming to push technology and already upgraded CryEngine to fit their needs several times It's plausible to assume they will continue to do so if they feel the need.

The 1:1 scale was not in terms of space in specific but the accomplishment of combining highly detailed walk-able / palpable locations with big space environments like was shown in the multi-crew event, not 1:1 space size because that would not fit the premise of the game, 1:100 would be more in-line with the distances that they want for gameplay reasons so we agree on that Muttley but...

The Gamescom presentation revealed that system maps will be about 100,000,000km, which is about 0.67AU. This is not even enough to cover the distance from the Earth to Mars (~1.52 AU), so there's absolutely no chance in hell that Star Citizen will ever be able to do a 1:1 scale space game. This doesn't really matter from a Star Citizen point of view, as they are not even trying to make a 1:1 game. So claiming otherwise is just nonsensical.
You missed by a 0 and a Comma. That number should be 1,000,000,000 Km or 8,796,093,022 km to be more precise.
That size of maps mixed with zone systems gives them plenty of room to play around.
Edited to add a Oculus Video Flying around the ArcCorp city.
[video=youtube;Bj-A1jR9sc0]https://www.youtube.com/watch?v=Bj-A1jR9sc0[/video]
Looks amazing despite the helmet bug.
 
Last edited:
Personally I'd be happier if they abandoned going for 16K. Even 8K is probably excessive.

Why? Because the more pixels on screen the bigger your telly/monitor has to be to be able to see them.

I once saw a seven foot display in a shop. How they got the brute in through the door in the first place is anyone's guess. Knocked down a wall I suppose. That's not the sort of thing the average punter is going to want to do no matter how psyched they are for the game.
 
The Gamescom presentation revealed that system maps will be about 100,000,000km, which is about 0.67AU. This is not even enough to cover the distance from the Earth to Mars (~1.52 AU), so there's absolutely no chance in hell that Star Citizen will ever be able to do a 1:1 scale space game. This doesn't really matter from a Star Citizen point of view, as they are not even trying to make a 1:1 game. So claiming otherwise is just nonsensical.

Just a small comment, but the fact that SC is only doing 100 million km maps, doesn't mean that they wouldn't ever be able to do a 1:1 scale game, as the current limitation is mainly a design choice and not a technical limitation. Cryengine can technically support infinitely large maps (segmented worlds feature).

Of course, as you said they are not trying to do a 1:1 game, and almost certainly never will be, so it doesn't really matter as far as SC is concerned.

Two things here: 1) they've not put in any 16 k textures, since there's no hardware support at the moment
2) since you're not viewing at 16 k, flaws will be more apparent.

Somewhat interestingly you can actually force Elite to display planet textures at higher resolutions than the default max (2k at ultra), although I'm not sure if anyone has tried setting it to 16k (8k works though):
https://forums.frontier.co.uk/showthread.php?t=129065
 

Mu77ley

Volunteer Moderator
About the 16k Resolution it's something for the future, for now it doesn't make sense because the hardware still has to catchup to accomplish those at a playable frame-rate. But since they are aiming to push technology and already upgraded CryEngine to fit their needs several times It's plausible to assume they will continue to do so if they feel the need.

So, you've gone from "they are going to support 16k resolution" to "I think they might possibly support 16k resolution". In other words you're pulling this stuff out of your backside.

The 1:1 scale was not in terms of space in specific but the accomplishment of combining highly detailed walk-able / palpable locations with big space environments like was shown in the multi-crew event, not 1:1 space size because that would not fit the premise of the game, 1:100 would be more in-line with the distances that they want for gameplay reasons so we agree on that Muttley but...

So, you were using the word "scale" in the wrong context then. Good backtracking.

You missed by a 0 and a Comma. That number should be 1,000,000,000 Km or 8,796,093,022 km to be more precise.[/quote]

I think you need to work on your maths a bit. It clearly says hundred-million kilometer maps. A hundred million is 100,000,000 exactly as I wrote it.

- - - Updated - - -

Just a small comment, but the fact that SC is only doing 100 million km maps, doesn't mean that they wouldn't ever be able to do a 1:1 scale game, as the current limitation is mainly a design choice and not a technical limitation. Cryengine can technically support infinitely large maps (segmented worlds feature).

Of course, as you said they are not trying to do a 1:1 game, and almost certainly never will be, so it doesn't really matter as far as SC is concerned.

I clearly stated that the 1:100 scale is a design choice by them. They will NEVER do a 1:1 scale game, as that is not the style of game they're going for. They're going for a theme park style game where everything is very close together.
 
Last edited:

Confucios

Banned
You are right, I suck at maths always have, but how come 100.000.000 km = 1.000.000.000 km in your logic?

100 000 000 kilometers = 0.668458712 Astronomical Units

1 000 000 000 kilometers = 6.68458712 Astronomical Units

8 796 093 022 kilometers = 58.7982501 Astronomical Units
hOBKau3.png


 
Last edited:

Mu77ley

Volunteer Moderator
You are right, I suck at maths always have, but how come 100.000.000 km = 1.000.000.000 km in your logic?

They don't

1,000,000 = One million
100,000,000 = One hundred-million
1,000,000,000 = 1 Billion (short scale), or one thousand-million in proper money (long scale).

Back to school for you I think.
 
I clearly stated that the 1:100 scale is a design choice by them. They will NEVER do a 1:1 scale game, as that is not the style of game they're going for. They're going for a theme park style game where everything is very close together.

I know that you stated that 1:100 was a design choice (or at least that you implied it), but you also said that "there's absolutely no chance in hell that Star Citizen will ever be able to do a 1:1 scale space game", which isn't really true, as once again CIG is perfectly capable of doing a 1:1 scale within Cryengine, if they so chose.
 
Last edited:

Mu77ley

Volunteer Moderator
I know that you stated that 1:100 was a design choice (or at least that you implied it), but you also said that "there's absolutely no chance in hell that Star Citizen will ever be able to do a 1:1 scale space game", which isn't really true, as once again CIG is perfectly capable of doing a 1:1 scale within Cryengine, if they so chose.

I disagree that it's at all feasible with CryEngine. It's an engine that's specifically designed for FPS games in small-scale maps connected by loading screens, and CIG have already had to spend 18 months re-working it to support the larger maps they need by changing it to use a 64bit coordinate system, but this still doesn't address the core issue of it not being a suitable engine for doing 1:1 scale space games.

IF they had planned it up front and IF they had chosen a more suitable engine (or written their own), then they MAY have been capable of doing a 1:1 scale game.

Again, it's an entirely moot point as that is NOT what they are going for.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom