The Star Citizen Thread v 3.0

Status
Thread Closed: Not open for further replies.

Mu77ley

Volunteer Moderator
I can't wait to play Star Citizen in 4K! But I have to wait until I have the hardware. :)

I've tried it.

2 SLI'd GTX 980s are barely capable of hitting 30FPS with everything maxed out. The model textures really don't scale well and the inside of my Constellation looked very low poly and... well... a bit rubbish really.

Here's a screenshot I took showing how bad it looked (linked as it's huge): http://i.imgur.com/c4f6C63.jpg

Elite looks far better in 4K than Star Citizen, and I can run it at a solid 60FPS at Ultra settings.
 

Confucios

Banned
I've tried it.

2 SLI'd GTX 980s are barely capable of hitting 30FPS with everything maxed out. The model textures really don't scale well and the inside of my Constellation looked very low poly and... well... a bit rubbish really.

Here's a screenshot I took showing how bad it looked (linked as it's huge): http://i.imgur.com/c4f6C63.jpg

Elite looks far better in 4K than Star Citizen, and I can run it at a solid 60FPS at Ultra settings.

Fear not, that Constelation model was one of first mades so its very outdated. They revamped it to match most recent ships standard.

https://youtu.be/hD65WBGIjGM

https://youtu.be/xSy91KZf220
 
Last edited:
for me is the complete oposite: Highly detailed, Inspiring, Huge buildings and fealing alive!

Heh.. that sounds like an advertisement.
I agree on the detailed and huge buildings comments.
I don't agree on the inspiring (it's as generic sci fi as generic sci fi gets) and the feeling alive comment which is just cringe worthy :)
 
Hi guys, this is a little off topic of what is usually talked on this thread but hope I can get some help.
I have to build a "lego project" for my 3Ds Max class and I want it to be a Star Citizen ship. The project is due to a couple of months from now so there is time. I wanted to start designing the lego on Lego digital designer so I have a sort of blueprint for 3dmax. My question to you is what kind of ship will look cool on lego parts but is not a pain to build?. links to pictures will be great or you can pm me those if they are too big.

I've seen pictures of a lego cutlass that looks cool and a lego constellation that looks, well, bad.

Any tips you could give me will be appreciated too :), the class is 3D Modeling I so I'm basically a noob in this area I just been playing around with 3D max before but this is the first time I'm serious with it.

Thanks

PS: What was the name of the ship on Chris Robert's table on the 10 for the chairman show?
 
Managed to get in a few times friday but havnt since. code 9 of doom.....everything looks cool and kinda gave me the nar shaddaa(Star wars planet)feel but nothing we have not seen before in sci-fi. It will be interesting what terra will look like. I also look foreword to seeing CIG recreating the SWG invisible chair bug when players sit down. With all that said I cant imagine it keeping my attention long until they get some org mechanics in.


my 2 cents

Personally it does not bother me that we wont be landing ourselves in SC, CIG has said that was gonna be the case for the while. but hey if i want to land my self i will have ED when they do it :cool:
 

Confucios

Banned
Lol no. You must be confused, the new constelation updates have not been implemented in the players build yet.

All the old ships are being revamped to match the new ones standards, Freelancer, 300 series, Avenger etc
 
Last edited:
I would take that $3 million figure with more than just a pinch of salt, it's probably safe to say that DS pulled it out of his behind.
Thanks for your detailed & reasonable reply... however, I'm puzzled how you can strongly criticise DS's figure of $3 million, and then later conclude that the worst-case reasonable figure is $2.5 million. That's a difference of 17% (or 20%, depending on how you calculate it).

At $2.5 million per month in expenditures, CIG would actually pretty much break even, seeing as they are on track to pull in about $30 million for 2015 or about $2.5 million per month on average. Combine this with the fact that their expenditures were undoubtedly much lower in the past (when they were still building up the studios to the current size), and they should still be sitting on a significant amount of money.
I shall have to disagree. If take YOUR worst-case figure of $2.5 million per month, and use that for the calculations I made in my earlier post that you criticised, it doesn't change things that much:

Assuming they have a monthly burn rate of $2.5 million, that equates to $30 million per year. Then assuming they maintain $0.9 mil pledges per month (optimistic IMHO), that's $11 million per year in pledges. So $30-$11 = $19 million of capital spent per year.

They've raised $87 million of total funds. I don't know how much they've already spent, but they've been going for nearly 3 years (since the Kickstarter). If SC took until the end of 2017 to be released (i.e. 2 more years), that would require $38 million of capital for those 2 years. Which means they'd need to have spent less than $87-$38 = $49 million in the last 3 years (including the expensive Squadron 42 filming), i.e. $49/3 = $16.3 million per year. That's not really plausible (when compared to the current rate of $30 million per year).

On the other hand, they must have averaged LESS than $87/3 = $29 million per year for the last 3 years, or they would have already spent their entire funds. Since $29 < $30 (million per year), it does not seem unreasonable that they might have already spent the majority of their $87 million of funds. How much longer can they go on for, given current pledge levels? I have no idea, but way less than 2 years. They are aiming for end of 2016 (i.e. 1 year), which might suggest that's about how much funding they have left to burn (i.e. $19 million in the bank).

EDIT: Corrected my messed-up calculations.
 
Last edited:
Kind of a stretch since Star Citizen is being made to support up to 16k resolution.

Dude, you've already responded to that post :p
Stop trying so hard to sell SC's graphics... SC looks great! Calm down :p

Also as far as I remember Elite is also capable of supporting 16k resolution.

I think it's an honour for Elite that it's engine is compared to a game that uses the second most beautiful engine in the market, is made purely for PCs (so has no graphical compromises) and has a much larger budget.
 
Frontier: Elite II had completely seamless planetary landings indeed it did
[video=youtube_share;Yc9o_ldmlVs]https://youtu.be/Yc9o_ldmlVs?t=127[/video]
take off 1.13

even with basic graphics the planet was not mapped out just the landing zone if you are going to make a planet as detailed as the Nyx landing zone
its going to take a lot more than $88M
[video=youtube_share;R4-loB94HIg]https://youtu.be/R4-loB94HIg?t=23[/video]
 
Last edited:

Mu77ley

Volunteer Moderator
Lol no. You must be confused, the new constelation updates have not been implemented in the players build yet.

All the old ships are being revamped to match the new ones standards, Freelancer, 300 series, Avenger etc

Se we're now going to be on the THIRD version of the ship?! No wonder they're so damn slow at releasing anything.

They've rewritten the net code twice now as well.

Massive incompetence on display there...
 
even with basic graphics the planet was not mapped out just the landing zone if you are going to make a planet as detailed as the Nyx landing zone
its going to take a lot more than $88M

Not gonna happen, it would require insane work just for one planet + the game would take up terabytes.
CIG already stated that landing zones are hand crafted and later they might open up whole planets, but the rest would be procedurally generated (something SC fanboys hate with Elite, but suddenly love&support with SC).
 

Mu77ley

Volunteer Moderator
Kind of a stretch since Star Citizen is being made to support up to 16k resolution.

https://www.youtube.com/watch?v=oN59rIq4oXM

Hate to break it to you, but Elite: Dangerous already supports 16k right now, but Star Citizen will only support whatever CryEngine supports, which is remarkably hard to find out it seems so I'd love to see where you got your information from.

Here's a 16k Elite: Dangerous screenshot I took last month: http://i.imgur.com/0lgEy8g.jpg
 
Last edited:

Confucios

Banned
Sorry but that that 16k pic looks worst than the1080p one. 16k will indeed be supported in SC.

Planetary landings might be a reality on the long term, the major hussle is dealing with traffic and ramming in a persistent death enviroment. Grieving and hassling is a hard thing to balance.

But there are locations more fleshed out than they apear, ArcCorp availability is currently about 1/3 of what they plan to have.

Check this out:
[video=youtube;JRWvZoATzC8]https://www.youtube.com/watch?v=JRWvZoATzC8[/video]
 
Last edited:

Mu77ley

Volunteer Moderator
Sorry but that that 16k pic looks worst than the1080p one.

Should have gone to Specsavers.

16k will indeed be supported in SC.

Citation?

Planetary landings might be a reality on the long term, the major hussle is dealing with traffic and ramming in a persistent death enviroment. Grieving and hassling is a hard thing to balance.

No they won't, and Chris Roberts has repeatedly said they won't.

But there are locations more fleshed out than they apear, ArcCorp availability is currently about 1/3 of what they plan to have.

Check this out:
https://www.youtube.com/watch?v=JRWvZoATzC8

Most of that stuff is more than likely the background scenery for the on-rails landing cut scene, and stuff to give the appearance of a massive city going off into the distance when you're on the ground, nothing more.
 
Last edited:
Some pictures from the SC event in Cologne.

nslccS1.jpg


IqpgPj0.jpg


5idgoZh.jpg


11879158_10153549487428899_6446734365221375679_o.jpg


11845030_10153549487673899_5159060605013848026_o.jpg


11894507_10153549487918899_4831743135018385917_o.jpg


11882330_10153549489258899_796740081239168906_o.jpg


10928914_10153549489338899_8446841568821152157_o.jpg


11889979_10153549489608899_2873537221296701690_o.jpg


11010556_10153549491038899_766237190577452028_o.jpg

Some pictures from the Elite booth at Gamescom

11864897_10153549500168899_4795074273608300725_o.jpg


11039161_10153549499653899_6195505542210789320_o.jpg


11906806_10153549500378899_7977264866900409026_o.jpg
 
Last edited:
You managed 2 hours in SC with a HD6950? Mighty Impressive!

I was actually looking at a performance review in Tom's Hardware recently. Where they were comparing several recent generations of Graphics cards from Nvidia and AMD and I was surprised to see that the HD6950 was still rated in top 25% performance wise. It is certainly not on the Bleeding Edge but it performs quite well. I get 75fps all day long at 1920x1080. That is more than good enough for my use. I am not interested bragging rights. When the HD6950 is no longer fast enough I will buy something faster. For now though, I have no reason to change.
 
I'm not sure I follow your logic or understand it properly, but Frontier First Encounters and Frontier: Elite II had completely seamless planetary landings.

I should probably have been a bit more clear. When I said that I don't know of any game which is completely seamless with no on-rails sequences, I weren't just talking about planetary landings, but about all aspects of the game (hence the "completely" in there). The two games you mentioned (elite 2 and 3), for instance both required hyperdrives to travel between stars, and as such weren't seamless in this regard.

I should probably also note that when I said "of comparable scale", I wasn't just thinking size wise, but also production value wise. In other words a modern open world game of comparable scale, scope and quality.

I was just correcting you as you seemed to completely misread what ianw was asking.

If you read it, he's actually asking whether the whole "interactive cut scene for landing" thing was just a prototype, or the plan for how things will be (ie. not being able to "fly around the scenery"), and we 100% know that the plan for planetary landings is that they will always be these on-rail interactive cut scenes. In fact, Chris Roberts has re-iterated this multiple times recently to try and manage expectations, because of so many people on the Star Citizen forums were getting carried away.

Thats great and all, but I never said that they would do away with the on-rails landing sequence, so I don't really understand why you keep mentioning that (nor why you were inferring that my original answer was incorrect).

And honestly Ianw's post can be read either way (he did put the lines in separate paragraphs after all).

Thanks for your detailed & reasonable reply... however, I'm puzzled how you can strongly criticise DS's figure of $3 million, and then later conclude that the worst-case reasonable figure is $2.5 million. That's a difference of 17% (or 20%, depending on how you calculate it).

I shall have to disagree. If take YOUR worst-case figure of $2.5 million per month, and use that for the calculations I made in my earlier post that you criticised, it doesn't change things that much:

Assuming they have a monthly burn rate of $2.5 million, that equates to $30 million per year. Then assuming they maintain $0.9 mil pledges per month (optimistic IMHO), that's $11 million per year in pledges. So $30-$11 = $19 million of capital spent per year.

They've raised $87 million of total funds. I don't know how much they've already spent, but they've been going for nearly 3 years (since the Kickstarter). If SC took until the end of 2017 to be released (i.e. 2 more years), that would require $38 million of capital for those 2 years. Which means they'd need to have spent less than $87-$38 = $49 million in the last 3 years (including the expensive Squadron 42 filming), i.e. $49/3 = $16.3 million per year. That's not really plausible (when compared to the current rate of $30 million per year).

On the other hand, they must have averaged LESS than $87/3 = $29 million per year for the last 3 years, or they would have already spent their entire funds. Since $29 < $30 (million per year), it does not seem unreasonable that they might have already spent the majority of their $87 million of funds. How much longer can they go on for, given current pledge levels? I have no idea, but way less than 2 years. They are aiming for end of 2016 (i.e. 1 year), which might suggest that's about how much funding they have left to burn (i.e. $19 million in the bank).

EDIT: Corrected my messed-up calculations.

When I first did the calculations I got under $2 million and my comment on DS's figure was based on this. I subsequently realised that I had made the mistake of using european values for stuff like wages and rent. After correcting for this I got a number of $2.25 million (the $2.5 million number is rounded up from this, just for the hell of it), and DS's number is still 33% higher than that, so quite a large discrepancy. Either way the biggest issue is still his $0.5 million number for monthly pledges.

It's important to note that CIG does not have a burn rate of $2.5 million, they have expenses of $2.5 million. Their burn rate would then be their expenses minus their intake (pledges). So if they have expenses of $2.5 million per month and take in $2.7 million per month in pledges (current count for August), they would have a negative burn rate of $0.2 million per month, and of course a negative burn rate is the same as positive cash flow, so their capital would in fact be growing by $0.2 million per month.

And honestly I don't know how you can possibly say that maintaining $0.9 million is somehow optimistic, if anything it's extremely pessimistic. The only two months where they dipped this low was June and July, both of which stood out based on the fact that neither month had any major announcements nor ship sales (only thing was the genesis sale, which has been far and away the weakest sale ever, I guess people aren't too hot on playing a stewardess ingame :p). August on the other hand is pretty much a return to form, having so far taken in about $2.7 million.

As far as how much they have spent to date goes, I would say that $16.3 million for the first two years are not just plausible, but in fact quite likely. Remember that CIG was much much smaller in the past, as they have been continuously building up the studio, and it wasn't until recently that they hit the 300 employees number (in fact they were at just 180 at the start of this year). The same goes for your last paragraph, just because they might be have yearly expenses equalling $30 million today, does not mean that they would have had equivalent expenses in the past, when they were a much smaller company.

All in all I don't really find your numbers realistic, but at the end of the day we're all guessing, so who knows.

I was actually looking at a performance review in Tom's Hardware recently. Where they were comparing several recent generations of Graphics cards from Nvidia and AMD and I was surprised to see that the HD6950 was still rated in top 25% performance wise. It is certainly not on the Bleeding Edge but it performs quite well. I get 75fps all day long at 1920x1080. That is more than good enough for my use. I am not interested bragging rights. When the HD6950 is no longer fast enough I will buy something faster. For now though, I have no reason to change.

You should take the THG chart with a grain of salt. Basically they pad out the chart with a bunch of ancient cards (like the Riva TNT and Rage 128, both of which are over 15 years old), and as a result newer cards look better than they arguably are.

A better idea would probably be to look at the chart and find a modern card in the same bracket as the 6950, and then look up a current review to see how your card stacks up. For instance THG lists the 750 Ti in the same bracket as the 6950. You can then look at a current review like this and see how it stacks up (not particularly well, to be honest. The 750 Ti is the second slowest card in their 1080p chart)
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom