Latest design post on ship repair. Very detailed information included. I will only share half of it here you can check the full post at the website. Link is provided at the bottom.
Source: https://robertsspaceindustries.com/comm-link/engineering/15062-Ship-Repair-And-Maintenance
That is wonderfully detailed and all...but do I need yet another mini-game to take me away from flying in space and having fun?
Hopefully it is quick and rewarding because I'm not interested in playing Mechanic Simulator
Hopefully it is quick and rewarding because I'm not interested in playing Mechanic Simulator
PLEASE NOTE: We're respectfully asking this test group to refrain from livestreaming and taking screenshots during this test. We don't want anything spoiled for all of your other fellow Citizens. We want everyone to have that epic feeling of wonder and surprise when they get in for the first time, too!
There might be a lot to complain about SC and I am very skeptic myself, but I don't get the complaints about ship repair.
I think it is a great feature... in theory. I have no idea how this particular system will feel in practice, but we will see.
I would love something like that in ED too.
Most open development in gaming history ...So PTU 2.0 is under NDA. So no footage of actual gameplay.
https://www.reddit.com/r/starcitizen/comments/3ti101/ptu_does_indeed_have_an_nda/
So in other words, don't expect to see anything for weeks.
There might be a lot to complain about SC and I am very skeptic myself, but I don't get the complaints about ship repair.
I think it is a great feature... in theory. I have no idea how this particular system will feel in practice, but we will see.
I would love something like that in ED too.
So I havent had a chance to watch the livestream (started 3am local time) - what do you guys think overall? Did they give a release for 2.0? Was there any decent footage of gameplay?
Well the thing is that all the complex features SC has talked about sound great... in theory the problem is that they can't even sort out the basic gameplay so maybe further complicating things by designing complicated mechanics like repair minigames, service attendant minigames, space farming simulation (not even joking) may not be the best use of their time and effort.
Most open development in gaming history ...
PLEASE NOTE: We're respectfully asking this test group to refrain from livestreaming and taking screenshots during this test. We don't want anything spoiled for all of your other fellow Citizens. We want everyone to have that epic feeling of wonder and surprise when they get in for the first time, too!