The Star Citizen Thread v 3.0

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Ripley

Banned
That was just a suggestion not a "mandatory request" , it's normal that not everyone likes the same that's for sure!
Tough luck for them, their missing out while the game is thriving (74 Millions dollars today).
[video=youtube;mPa9JIOiPPc]https://www.youtube.com/watch?v=mPa9JIOiPPc[/video]
Inspiringly amazing to be part of this.
Thanks all, without your feedback I would still be in the dark.
 
That was just a suggestion not a "mandatory request" , it's normal that not everyone likes the same that's for sure!
Tough luck for them, their missing out while the game is thriving (74 Millions dollars today).
https://www.youtube.com/watch?v=mPa9JIOiPPc
Inspiringly amazing to be part of this.
Thanks all, without your feedback I would still be in the dark.

Yep, P2W systems work, game play does not matter just how much money they bring in.
 
I pity the ones not bold enough to try Star Citizen right now, dismissing the flight model and saying there's no flying just shows 2 things, that people haven't played the game or that they are really bad at it!
I'm no pro pilot/aimer but im way better now than 3 weeks ago, I can feel the progress I've made , from combat awareness to aiming and controlling / flying the ship's... The amount of adrenaline whille playing SC reminds me of the times where I started pvping online, that rush... that fear and accomplishment/frustration on every win/defeat...it's hard to explain...

https://www.youtube.com/watch?v=Jj-BgxUT6G8

This right here... Loving it!

Not a very encouraging video, it just feels like the ship is wobbling about in the same place. Are the cockpits really going to look like some mad builders been through with the spare girders?
 
That was just a suggestion not a "mandatory request" , it's normal that not everyone likes the same that's for sure!
Tough luck for them, their missing out while the game is thriving (74 Millions dollars today).
https://www.youtube.com/watch?v=mPa9JIOiPPc
Inspiringly amazing to be part of this.
Thanks all, without your feedback I would still be in the dark.

Nice little clip, it seems to capture the spirit of the development quite well.
 
Star Citizen plans on honoring Leanard Nimoy in some fashion in the game:

http://partedveil.com/index.php?p=1"e=4519483

"Hey guys,

No petition necessary. I think it's safe to say that Mr. Nimoy was an inspiration to all of us on the team, both acting as Spock and because of his core, kind humanity. We will find an appropriate way to honor him.

I'm a big guy, but I'm not too big to admit I broke down sobbing when I heard the news. Nimoy as Spock shaped so much; even if you weren't a Star Trek fan, he was an essential part of the culture. And if you were a Star Trek fan, you surely saw yourself in cold logic masking deep passions, or his romantic ideal of the loyal best friend. And it was all the more impressive that the man behind the character was such a good person. I know he had a good, long life, and one truly lived... but the world still seems a little darker this afternoon. "

I'm right there with you MPC. Every time we lose a crewman I feel lose due to what that show taught me about extended family, friendship, loyalty, and honor. I treasure them all and every lesson learned. As both an E.D. and SC backer I'm happy to see that both communities are going to be doing something to honor him. I never even knew he did 2 years in the U.S. Army Reserves till today. Amazing the things that come to light.


Warp speed on your voyage home, Mr Nimoy. See you beyond the Great Barrier.
 
I pity the ones not bold enough to try Star Citizen right now, dismissing the flight model and saying there's no flying just shows 2 things, that people haven't played the game or that they are really bad at it!

that comment made me think I had stumbled into a console gamer forum.

Been playing AC since it first appeared and i'm perfectly decent at it. but I still prefer my physics with inertia. it's been a year of almost nil improvement in AC, this is evident in how closely all the ships handle, and I have used 8 different ships. and this is after sitting on 73 mil. the lag catapulting is still common too. i'm now suspicious CR is interested more in making money and taking time with our cash even though he has already been paid enough to make the game.

I'd recommend anyone thinking about buying SC to just get a base Aurora package or wait till 42 Squadron comes out. i'm too disappointed with it right now to suggest jumping in with both feet like I did and left feeling like a big Chupa Chup.
 
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Fun discussion. Someone used a tablet pen to play AC, and recorded it.

https://forums.robertsspaceindustries.com/discussion/235899/the-pen-is-mightier-than-the-mouse#latest

With all those Mouse vs Joystick talk, i saw a lot of questions like "what will happen if someone uses a pad or a tablet". So since i have an old Bamboo pen tablet i decided to try this out. After couple of attempts and adjusting the sensitivity i managed to record this video. Flying with the device is highly uncomfortable, may be because i am not used to use it that way) Also the pen lacks some buttons the mouse have and if i touch the pad with the pen tip the group "one" starts firing. Nevertheless those guys in the video were officially killed by a pen!)

[video=youtube;YfpcTrbsRuo]https://www.youtube.com/watch?v=YfpcTrbsRuo[/video]
 
Please, tell us all about your years of game development experience with multiple control schemes.

Well, can you tell me in your "years of game development experience" what it means for a studio to fail on introducing proper/balanced control scheme to a game when they have far far more complex tasks at hand? Like you know, SQ 42, PU, plethora of different game modes, features and the list goes on and on and on. Let's now forget SQ 42 is supposed to start rolling out Mid 2015 with the first set of missions.

I've been gaming for 20+ years now, I don't have to be a game developer to be able to tell you when a company is struggling with something that is the basics of the game. I've played a plethora of alphas and early access games and I have yet to come across one that had issues with something as basic as controls.

But hey, I'm also not the one who introduced Freelancer controls into the "BDSSE" with a realistic flight model/physics only for it to be negated with something as Freelancer controls.
 
Oh God, it's worse than I thought :(
What a joke. Thanks for sharing.

That guy have some "MAD" skills bro,maybe you should get a tablet and practice a bit :)...and don't forget 2 watch some more experience YT users till you learn that complex Flight Mechanics...
 
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The quote, "The pen is mightier than the sword!" Comes to my mind. Maybe the phrase needs to updated to, "The pen is mightier than the mouse!"
 

Ripley

Banned
"The game is currently in alpha version. It will be constantly expanded as we move toward the completed game."

I'm so very sorry, but you seem to be very confused about this project.

"The game is currently in alpha version. It will be constantly expanded as we move toward the completed game."
 
"The game is currently in alpha version. It will be constantly expanded as we move toward the completed game."

I'm so very sorry, but you seem to be very confused about this project.

"The game is currently in alpha version. It will be constantly expanded as we move toward the completed game."

Sorry but I am still having a hard time understanding what point you are still trying to make?
 
Sorry but I am still having a hard time understanding what point you are still trying to make?

I think it's the excuse for every single criticism made towards SC.
The game is still in development so every problem is going to be fixed.
 
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when you roll, pitch or yaw (esp when using the mouse) your turning is still 'managed', because when you stop moving your controller to turn, you stay pointed exactly where you are, you don't continue turning until you apply counter-thrust - this is not 'realistic', unless you have a flight computer managing thrusters - which is exactly what ED and SC do as well.

That's true. But I think it is necessary to separate the flight computer's intervention from the underlying flight model.
Taking into account that E:D's flight computer will override user inputs, the flight model is still so far from realistic that the underlying flying is completely different - you cannot fly in E:D as if you are flying a spacecraft. At least in combat, you are at an utter disadvantage (for example, you would never roll, never take into account the "blue zone" and turn far more often just to change your heading).

That's also reflected in the control scheme - in essence, flying with a gamepad is most effective (at least for me), when logic dictates that flying with two 3-axis joysticks should be more efficient.
 

So I guess we can expect an iPad/Android version at some point too?

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That's true. But I think it is necessary to separate the flight computer's intervention from the underlying flight model.
Taking into account that E:D's flight computer will override user inputs, the flight model is still so far from realistic that the underlying flying is completely different - you cannot fly in E:D as if you are flying a spacecraft. At least in combat, you are at an utter disadvantage (for example, you would never roll, never take into account the "blue zone" and turn far more often just to change your heading).

Agreed on that, but not sure what you mean by being at a disavantage though, since all other craft in the game are subject to the same.

That's also reflected in the control scheme - in essence, flying with a gamepad is most effective (at least for me), when logic dictates that flying with two 3-axis joysticks should be more efficient.

I use HOTAS & TrackIR. I've tried the gamepad, but I can't get on with it (or rather I have not spent enough time getting used to it). I have also played E: D with KB/M and found it 'playable', but not as intuitive (to me) as the HOTAS.
 
Agreed on that, but not sure what you mean by being at a disavantage though, since all other craft in the game are subject to the same.

I meant that if you treat it like a space sim and not exploit the unique mechanics of the E:D flight model, you will be at a disadvantage. For example, I frequently use roll and pitch instead of yaw (although it isn't natural), and I also keep the throttle in the "blue zone" so that my strafe and orientational thrusters become more powerful (which doesn't make any sense from a physical standpoint).

I use HOTAS & TrackIR. I've tried the gamepad, but I can't get on with it (or rather I have not spent enough time getting used to it). I have also played E: D with KB/M and found it 'playable', but not as intuitive (to me) as the HOTAS.

Do you have strafe mapped to an axis or just buttons? I found that a fine strafe control is essential, especially for docking.

I tried with the X-52 Pro at first, but couldn't get warm with it. Also, I fear I will yank out the joystick because the ship turns so slow, even at full deflection. I use the X-52 Pro with SC though, but with yaw on x-axis instead of roll like in atmo-sims.
 
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