The Star Citizen Thread v 3.0

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One of the reasons I don't like Elite is that there is too much PG. I get the feeling that I have seen it all.

The problem is that you aren't really playing Elite and are just repeating a common ignorant opinion.

People who ARE playing it keep on posting screenshots of new systems and new planets and new panoramas they find.
The Elite subreddit is full of new screenshots like this every day.

I've been playing since early beta and I still stop and stare at some of these screenshots or places I find in game.


But please, try and provide more variety than what nature and 400billion of her systems can.
 
I'm predicting incredibly boring superficial positions.
I'm sure people will love to just sit and watch scanners or "plot courses" while everyone else is shooting other players or actually flying the ship.

They're going to have to do amazing stuff to balance the gameplay in this situations to make it interesting and from what gameplay they've shown us, I have zero confidence that they can achieve that.

That's certainly your prerogative. However, I'm optimistic that they'll do interesting stuff with the crew stations, if what the other work the designers in Manchester have put in currently will also be reflected in their work on the crew station mechanics.

But please, try and provide more variety than what nature and 400billion of her systems can.

I think David Braben would be quite embarassed if their PG algorithms were likened to what nature is able to conjure up.
 
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psyron

Banned
About pets in SC ... I actually like that idea though i don't think it should be part of a stretch goal.
I like ideas that give you a feeling that you are not only flying around alone but have the possibility to get some companions.
I even created this thread some years ago about the possibility to have and carry your own little family within your "generation-ship"!
But this idea didn't get a lot of positive feedback back then. ;)
 
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Seems like the space dads are quite happy about the javelin, each batch is getting snatched within second. Only 50-100 left? Next one in 2-3ish hours.

About the pet issues, I really do not really mind if they do them correctly. Would be cool to have a companion with you on your ship / in your homebase/hangar.
 
Seems like the space dads are quite happy about the javelin, each batch is getting snatched within second. Only 50-100 left? Next one in 2-3ish hours.


Was there really any doubt?
It's why CIG has the nerve to charge this much... and it's only going to continue.

About the pet issues, I really do not really mind if they do them correctly. Would be cool to have a companion with you on your ship / in your homebase/hangar.

If people put up with 2500$ P2W sales then I doubt they'd mind pets or anything else CIG puts in the game really :)
 
Listen. I can deal with your SC's excitation, but that is an outright lie. :)

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This only proof for novack that this a celestia rip off nost game do not incorporate as it does not suport the gameplay.

Most games are focused on Combat trading building thinking exploring that is the gameplay supporting sandbox.
ED offers just like Zcelestia a extra non gameplay feature that sight seeing the astronomical way.

This is a strong emersive feature witch screams realism. But ED breaks that with a huge emersive killing WW2 planes in space with a unreal turn handicap. Which kills this emersive feature.

Well just for the sake of gameplay.

So that the same reason most others devs don't go that far because the gameplay doesn't need it. And with that scale down.

How ever instead of firing up celestia I could use ED for that. Avoiding combat this game keeps it emersion.
Might need to grind in unreality to must have exploring ship first.

110 star systems in SC are for gameplay are a lot.
 
This is a strong emersive feature witch screams realism. But ED breaks that with a huge emersive killing WW2 planes in space with a unreal turn handicap. Which kills this emersive feature.

It's better to have a yaw-limitation than have horrid turret-in-space gameplay.

And personally it doesn't affect my immersion at all.
In fact, Elite is one of the most immersive games out there which is one of the reasons why it's a so good in the Rift as well.



Avoiding combat this game keeps it emersion.

The flight mechanics don't change while you're in combat, they are the same throughout the game.
 

psyron

Banned
I like competition. Sure it annoys somehow the mods, but at the end i am sure that this competition (that exists no matter what some people claim) will improve both games.
For ED it's already visible since it has become a great game. And since so much is based on PG in ED it is only a very small step to see whole planets filled with mountains, plains, forests and cities!! DB is very much the godfather of PG!!

And SC fans will highly benefit from this too since CIG will be forced to go into PG (even more than they first might have considered it) ... at the latest when planetary landing comes out for ED ... which might happen even before the PU of SC will be rolled out!
;)

My estimates/predictions:
- EVA in ED: mid 2015
- planetary landing in ED: early 2016
- PU in SC: planned mid 2016 (but will have to rework everything after having seen PL in ED) -> therefore late 2017
 
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Marsman

Banned
110 star systems??!!
Wow, that's like, a lot, right?
I wonder how many those pathetic 'rivals' at Frontier Developments have got in their little Elite: Dange... oh... ah... right... :D

because a random generation engine creates infinite variations of the same stuff, over and over again? I'm laughing at people who worship a script that generates stuff over people actually designing game worlds. You've never played a random dungeon game, right ?
 
That makes no sense, how can a random generation script create the same stuff, over and over again?
It would hardly be random if it did that, would it. For the record procedural != random.
 
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And since so much is based on PG in ED it is only a very small step to see whole planets filled with mountains, plains, forests and cities!! DB is very much the godfather of PG!!

I'm sorry, but saying that fully modelled planets is only a very small step compared to what ED has right now is just blatantly false. So far Frontier Dev has shown basically nothing that would support such a notion (no concepts, no tech demos or anything of that sort). Also while you could argue that DB is the godfather of PG in the sense that he and Ian Bell did some amazing things back in '84, nowadays, there are other people doing vastly more impressive things than what we are currently seeing in ED (like no mans sky, .kkrieger or hell even stuff like the animation system in Spore), because let's be honest PG in ED has so far really only resulted in a bunch of spheres with some (really) pretty textures.
 
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You're comparing a cinematic to an actual player gameplay element.
Also do you expect CIG to make 100 of those before 2050 ? :)
 
You're comparing a cinematic to an actual player gameplay element.
Also do you expect CIG to make 100 of those before 2050 ? :)

Technically it would be about 400 of those not 100 (400 landing spots, 110 star systems), and 400 shouldn't be too hard given the budget available to CIG and the modular system they are using, but it will undoubtedly involve lots of copy pasting of graphics assets (and weirdly angled hallways :p).
 
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I don't mind auto piloting in landings, its plausible and realistic in the 30th century world and in a game with harsh death penalty's!

It's amusing when someone thinks of realism as an excuse for NOT having an expected gameplay feature :rolleyes:


I expect them to keep their stretch goals promise intact - 100 systems by launch! Because they sure have the money and the man-power to do that, so I cant see any excuse they could give for not having it!


They need time, especially if they mean to have 100 unique planets handcrafted down to the inch as they claim.
But we all know that's not timely possible and there's going to be plenty of copy pasting.

But hey, copy pasting is fine since it's all handcrafted right?!!111


Wish I could say the same for other company's :rolleyes:

At least that other company can actually release a game and follow up on the vast majority of their features before their gamers all have grandchildren ;)
 
They need time, especially if they mean to have 100 unique planets handcrafted down to the inch as they claim.
This is a false statement. CIG never claimed that.

But we all know that's not timely possible [...]
That's to be seen. Speak for yourself. "We" don't agree with you.

[...] and there's going to be plenty of copy pasting.
Not copy & pasting, but from a semi-procedural system of graphical assets. Behavior in Canada has made a system where they can put together cities much like you'd see in a fully procedural environment but with the added handcrafted oversee and final touch. The city areas where the player can walk in to and interact with NPC's or other players will be more handcrafted than the cityscape in the distance.

At least that other company can actually release a game and follow up on the vast majority of their features before their gamers all have grandchildren ;)
Your attempts at bashing Star Citizen are not funny and brings zero value to this discussion.
 
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Not copy & pasting, but from a semi-procedural system of graphical assets. Behavior in Canada has made a system where they can put together cities much like you'd see in a fully procedural environment but with the added handcrafted oversee and final touch. The city areas where the player can walk in to and interact with NPC's or other players will be more handcrafted than the cityscape in the distance.
Curious about this, is there an official estimate of how many square miles will be explorable within a city?
While I realistically expect quite a bit of layout repetition, glass corridors and "arrow to the knee" dialogue I do hope it isn't too bad.

Your attempts at bashing Star Citizen are not funny and brings zero value to this discussion.
A bit unfair to call one person out when the others were obviously baiting.
 
This is a false statement. CIG never claimed that.

Yes they did.
I can't be bothered to find the CR comment that actually has the word "inch" in it.


That's to be seen. Speak for yourself. "We" don't agree with you.

Of course I speak for myself, though apparently you've been appointed to speak on behalf of the "You".

Not copy & pasting,

It's exactly copy pasting and it's also expected.
Did you expect them to use every asset exactly once?

Your attempts at bashing Star Citizen are not funny and brings zero value to this discussion.


Ironically my comment, you responded to with this comment, was a response to a comment bashing ED.

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Since SC has 300 devs & $64 million to work with and ED only 70 Devs & $10 Millions its not really a fair comparison to begin with.

So why are you comparing then? :)
I'd say Frontier is doing a stellar job producing their vision.
I'm very intrigued to see how they manage FPS and landings.
 
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