I was speaking to a dev about it (some time ago) and I told him they were using 32 not 64bit and that they had only just decided to switch. His response was that "What? That's a decision a degree level student would have known to make."
Since when was the 64bit a sudden decision? 64bit had been in development for a long time, it arrived at once last year. Star Citizen was since as far i can remember, a 64bit Game.
Actually Ben Parry was days ago on the RSI forum, talking about Cryengine and hinted at some of the frustrations with it, being things that supposedly were working and when they dug on it there's a comment on the code saying "This has been broken for ages!", i'll see if i get the link...
I see, thanks. About four months passed between the 'PU' demo and the first, barely playable version, and then another month until the game was acceptably stable (if you ignore the issue of spaceship hulls being merely a suggestion). Just have it in mind when you rate the progress on the basis of test footage.
It's hard to judge on progress, that you play, and the actual development progress. Some will say 2.4 is "OMG Clothes Shopping!", but on the backend, they have Engine rewrites, the IS 2.0 that have been ongoing for so long alread, being if a structural engine refactor and are finally being implemented into the game, that allows them to get rid of CE's legacy code that they were using, that was a place-holder, though we don't play that progress, it's still there.
I was asking the very same valid question about the choice and overall networking problems in the Cry Engine few years ago....almost get put on fire and burn alive on the SC forum...and as I remember here MR. Novak ensure me that this is just a minor problem and that CIG experts will fix and even make it way better for few month period...fast forward in 2016.......
You may be forgetting a thing, as SQ42 was and IS a priority to CIG, even with a PU team finally releasing PU-specific features, the netcode wouldn't be the priority to touch back then, but yes, when they actually started to focus on PU Development, as it is NOW.