I harp on about this point - but someone really needs to get CR on record explaining what this "minimum viable product" is, exactly. All the theorycrafting and um, maybe is nice - but what are they actually aiming to deliver?
Or maybe asking Erin Roberts would provide a more realistic response cutting through all the feature creep. Speaking of the dreaded feature creep... flashback to two years ago.
STAR CITIZEN MEMORY LANE
Dateline: 6.19.14
CR: "The thing is, I know people get worried--"oh feature creep" and "you keep adding these features"--but you know, we're building an online game, and that hangar is on people's machines, the dogfighting module is on people's machines. We patch it all the time, so feature creep doesn't really apply in those setups, because normally what will happen with feature creep is "Oh I want to play this extra feature," and it would always push back when you would roll out the game, because you'd always have to rely on a disc. Whereas now, it's like, we really like this feature, but it doesn't mean that you aren't pushing out the game without this feature, and then just patching it with that feature later on. That's the kind of approach we're taking.
So the extra level of funding is pretty great, because it's allowing me to ramp up a bunch of stuff much sooner than I normally would have been able to. I'll be able to deliver more features sooner in the cycle. Because originally, when I wanted to do this, I always wanted to make what Star Citizen is with all of these features...but I was being realistic about it.
I'm pretty sure by the time the game is finished...I don't know how much the Old Republic budget was, but we'll probably be up there. Some people say it was 400 or 500 million, and who knows how much of that was marketing. We won't be up there, but I definitely think that we'll be, by the time the game is finished, we'll be at the 80, 90, or 100 million dollar range of funding, and most of it will be all for the game."
Cough.
http://www.gamespot.com/articles/star-citizen-and-crowdfunding-an-interview-with-ch/1100-6421207/
Or maybe asking Erin Roberts would provide a more realistic response cutting through all the feature creep. Speaking of the dreaded feature creep... flashback to two years ago.
STAR CITIZEN MEMORY LANE
Dateline: 6.19.14
CR: "The thing is, I know people get worried--"oh feature creep" and "you keep adding these features"--but you know, we're building an online game, and that hangar is on people's machines, the dogfighting module is on people's machines. We patch it all the time, so feature creep doesn't really apply in those setups, because normally what will happen with feature creep is "Oh I want to play this extra feature," and it would always push back when you would roll out the game, because you'd always have to rely on a disc. Whereas now, it's like, we really like this feature, but it doesn't mean that you aren't pushing out the game without this feature, and then just patching it with that feature later on. That's the kind of approach we're taking.
So the extra level of funding is pretty great, because it's allowing me to ramp up a bunch of stuff much sooner than I normally would have been able to. I'll be able to deliver more features sooner in the cycle. Because originally, when I wanted to do this, I always wanted to make what Star Citizen is with all of these features...but I was being realistic about it.
I'm pretty sure by the time the game is finished...I don't know how much the Old Republic budget was, but we'll probably be up there. Some people say it was 400 or 500 million, and who knows how much of that was marketing. We won't be up there, but I definitely think that we'll be, by the time the game is finished, we'll be at the 80, 90, or 100 million dollar range of funding, and most of it will be all for the game."
Cough.
http://www.gamespot.com/articles/star-citizen-and-crowdfunding-an-interview-with-ch/1100-6421207/
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