The Star Citizen Thread v 4

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Yeah but things have gotten a lot larger in all possible ways since then.

I mean CR can't make SC/SQ42 episode 1 AND episode 2 with 6 million anymore can he? :)

Heh... I doubt it, especially with the cast. However, I am pretty sure that it was only possible to invite such actors due to additional funding. So now we are expecting a movie-game. And sometimes I wonder whether movies are going to be merged with the games in some sort of action movies that require a participation of a person watching it...
 
Heh... I doubt it, especially with the cast. However, I am pretty sure that it was only possible to invite such actors due to additional funding. So now we are expecting a movie-game. And sometimes I wonder whether movies are going to be merged with the games in some sort of action movies that require a participation of a person watching it...

Hey it's quite simple there, if SQ42 is decently successful, the post-release profits of it certainly will help fund the Sequel. As we all know there's one huge amount of people, waiting to buy into SC, so SQ42 will set the "quality" standard.

Also the movie-game has been a massive discussion on the past years, i quite love them but the balance with gameplay and such is the best combination, Far Cry can be that if you only follow the campaign, but the Open World setting does give you the gameplay, what is pretty cool. :)
 

Yaffle

Volunteer Moderator
Just out of interest, how do you know this?
I am of the opinion that most people who would have bought SC already have.

Interestingly, well to me, I talk about crowdfunding to my students as part of a business course. It's nothing new (see Howard Carter for example).

Anyhow, I talk about the upsides and downsides. So things like Oculus and Pebble are good examples of upside. I'd class Elite there too.

Downsides I talk about Zano and the Derek Smart furore around Star Citizen. So far out of 300 students (all aged about 21) one has heard of SC. One. Just one. Now, anecdotes are not evidence and you can read into that what you will but I'd say it is likely that SC has managed to penetrate the potential market as far as it can. These are all target players, tech savvy, interested in this sort of thing people.
 
Downsides I talk about Zano and the Derek Smart furore around Star Citizen. So far out of 300 students (all aged about 21) one has heard of SC. One. Just one. Now, anecdotes are not evidence and you can read into that what you will but I'd say it is likely that SC has managed to penetrate the potential market as far as it can. These are all target players, tech savvy, interested in this sort of thing people.

Well maybe they don't follow PC gaming news? or maybe they're not interested in space sims?
I have friends who have played nothing but Dota and LoL all their lives and even they've read news articles about SC, one of them even tried it out in the latest free trial.
There hasn't been a single PC Gaming news site that hasn't featured numerous articles on something to do with SC.
A few of the larger ones have multiple SC articles per week.

Depends how they market it as well though. If they go for a Mass Effect vibe, they'll be able to tap into a whole new player base other than Space Sim players.
 

Yaffle

Volunteer Moderator
I think that was sort-of my point. SC may well have reached all those who would be interested in it already. The proportion of those who have bought it or will wait or don't want it I can't tell.

And I don't think anyone else can either.
 
As we all know there's one huge amount of people, waiting to buy into SC, so SQ42 will set the "quality" standard.

Based on ED's sales I'd say about 1.5 million as a probable total. So if CIG's claimed citizen numbers are to be believed they've already hit the top, however we know they base that on forum accounts not paying customers so we should ignore it. I think they may get the same number of people again buy the game on release as have already bought in, however the new purchasers will be buying the base game they won't be spending £30,000 so the funding is already more than halfway.
 
Just out of interest, how do you know this?
I am of the opinion that most people who would have bought SC already have.
Well, most of the people i know are waiting.

So is usually many of the people who around discuss SC around media, social media, also so is several people on this thread that do not own SC yet, or got it refunded. So the number of people who are to buy Star Citizen, if it turns out good, it will hit incredible numbers of sales, right now, there's a lot of expectations currently and people are waiting for something more solid to get in (that's also what i recommend people who ask around if they should buy it now).

Based on ED's sales I'd say about 1.5 million as a probable total. So if CIG's claimed citizen numbers are to be believed they've already hit the top,
The citizen number is not the backer number, it was clarified already quite long ago. Being that the number of registered accounts, and this includes Free Flight accounts. The real number of backers is not known however but should be around hundreds of thousands.
 
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Interestingly, well to me, I talk about crowdfunding to my students as part of a business course. It's nothing new (see Howard Carter for example).

Anyhow, I talk about the upsides and downsides. So things like Oculus and Pebble are good examples of upside. I'd class Elite there too.

Downsides I talk about Zano and the Derek Smart furore around Star Citizen. So far out of 300 students (all aged about 21) one has heard of SC. One. Just one. Now, anecdotes are not evidence and you can read into that what you will but I'd say it is likely that SC has managed to penetrate the potential market as far as it can. These are all target players, tech savvy, interested in this sort of thing people.

Yeah, I use SC as an example as well in my PM classes. How not to manage a project. They have all the classic flaws a project possible can have.
moreover it's a perfect example of iconic people leading a project they lose track of. Most students believe that if you just get a PRINCE2 cert or equal you are now a PM.

When I listen to some of the "statements" like, projects get pushed back all the time in this business, I kind of wonder if "this" business are full of incompetent people? I honestly don't think so.
 
That doesn't mean they will buy it though.

Exactly, the potential market of SC is huge, but it will totally depend on the quality of the delivery, because most people i know and see, are with a step back, and well, there's no reason to until there's something more solid to be played, over the early alpha as it is now.
 
That doesn't mean they will buy it though.

I think it will depend a lot on marketing on the run-up to release. What kind of TV spots they will get, partnerships with streaming services and any events they can aim for headliner will play a big factor.

I'm still of the opinion that the general gaming public isn't that interested in a space sim. So it will take some clever marketing to show off more of the mainstream features of the game. At a minimum, they should generate enough buzz to drown out the dissenters.

We'll see.
 
I'm still of the opinion that the general gaming public isn't that interested in a space sim.
We'll see.

But this is exactly the thing!

Marketing here, promotes the FPS experience, and that makes Star Citizen step in what we call Mainstream audience around. What is already noticeable that people who are not really into a Space Sim, are attracted by what SC is aiming for.
On my opinion, a good FPS experience will attract people that otherwise wouldn't be interested on SC, if it was only the Space Sim experience, it already does.

It's that line i see SC if they pull it right, they can hit one big possible audience, but currently it's just too early for that to happen.
 
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But this is exactly the thing!

Marketing here, promotes the FPS experience, and that makes Star Citizen step in what we call Mainstream audience around. What is already noticeable that people who are not really into a Space Sim, are attracted by what SC is aiming for.
On my opinion, a good FPS experience will attract people that otherwise wouldn't be interested on SC, if it was only the Space Sim experience.

It's that line i see SC if they pull it right, they can hit one big possible audience, but currently it's just too early for that to happen.

I think you're being overly optimistic and underestimating the size of the chunk of the targeted audience that has already bought the game.

Then again Elite sold A LOT more than I had expected (so I might be wrong) though granted that was a for a different reason than what SC is aiming for.
 
When I listen to some of the "statements" like, projects get pushed back all the time in this business, I kind of wonder if "this" business are full of incompetent people? I honestly don't think so.
Most games do not give public dates until they are sure to be ready for that date. Many games get delays and many others are cancelled. For most of the games that get a delay, this will not be announced. It's internal development.

Even Blizzard only announced that his new game was cancelled because of leaks of his development and that people was always asking about it, even Starcraft 2 was delayed (Is Blizzard full of incompetent people?Don't think so).

Delays happen, you can believe it or not, that's your choice but it happens.
 
I think you're being overly optimistic and underestimating the size of the chunk of the targeted audience that has already bought the game.

Then again Elite sold A LOT more than I had expected (so I might be wrong) though granted that was a for a different reason than what SC is aiming for.

I think that chunk that already bought it it's quite small comparing to the ones who say "i'll buy it when it releases", usually it's like that with games, stats that come from Steam Early Access titles, or just pre-order programs. GTAV for example was 2.1M Pre-Orders, and the DAY-1 sales of 6M units, it's the normal number around shows the part of a game's audience that will get it, once it releases and no before, is most of it. Steam EA program is certainly a better comparative but there ain't many games that ever left that program to have real numbers :p
 
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Most games do not give public dates until they are sure to be ready for that date. Many games get delays and many others are cancelled. For most of the games that get a delay, this will not be announced. It's internal development.

Even Blizzard only announced that his new game was cancelled because of leaks of his development and that people was always asking about it, even Starcraft 2 was delayed (Is Blizzard full of incompetent people?Don't think so).

Delays happen, you can believe it or not, that's your choice but it happens.

Everyone knows delays happen, however CIG are a bit less than straightforward with them.

The best two examples are :

1 Star Marine it was a few weeks away for a year then dropped as a standalone thing and is now "released" in a bugged very limited form. Saying "it's delayed we think about 6 months" is less damaging than the current version "it annoys me when people ask about Star Marine".

2 The original 2014 release date came and went with no news, that became we don't give release dates because you gave us grief for missing the last one. Now we have this year for SQ42 and 2017 for the PU.

Delays are only an issue if the communication around them is bad.
 
But this is exactly the thing!

Marketing here, promotes the FPS experience, and that makes Star Citizen step in what we call Mainstream audience around. What is already noticeable that people who are not really into a Space Sim, are attracted by what SC is aiming for.
On my opinion, a good FPS experience will attract people that otherwise wouldn't be interested on SC, if it was only the Space Sim experience, it already does.

It's that line i see SC if they pull it right, they can hit one big possible audience, but currently it's just too early for that to happen.

Max - I don't often agree with you but on this point I do agree. SC has moved to be an FPS with space flight and combat. Even the in ship stuff is really an FPS when you look at the mechanics. I expect at some point to see Star Marine in a re-badged form to encourage the FPS crowd into the game at a lowish price point. Backers get it for free but everyone who buys from this week on has to pay for it.
 
Max - I don't often agree with you but on this point I do agree. SC has moved to be an FPS with space flight and combat. Even the in ship stuff is really an FPS when you look at the mechanics. I expect at some point to see Star Marine in a re-badged form to encourage the FPS crowd into the game at a lowish price point. Backers get it for free but everyone who buys from this week on has to pay for it.
I'm not even talking about SM, it's just the FPS component, the ability to just have that kind of combat on the actual MMO, merged with the Space Sim, i do know people who are Backers but they are not aiming to even fly ships, are on an organization dedicated to things as ship boarding, and similar stuff, there's actual ships prepared for FPS "drop-out" bay, i don't know the actual correct word for it.

The implementation of FPS combat on around 30% of the SQ42 missions is also a smart move to do the same.

It's that kind of gameplay that already did and keeps bringing the attention to SC, of people who never played one Space Sim... It's fun they screaming at me asking how they do everything because the controls are complex > Space Sim complaint N#1. :p
 
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