Words of wisdom. What's infuriating me is that after so many years, they still didn't get to focus just one person to fix these kind of bugs/embryonic placeholders. "because it's alpha" is neither an excuse nor an answer. How can you sanely, safely develop a game, even more an ambitious, never seen one, with foundations so weak and clumsy.
That's not how it works, those "infuriating" bugs are redundant compared with the grand scope their game mechanics because they don't prevent people from playing, they just break immersion and that's normal in an alpha and even in a beta stage. Contrary to what you believe, that's not a foundation problem, it's just a case of adding a bit of code to cancel the animation when you move. Little little stuff that it's not worthy of nitpicking when you are building a game "ambitious, never seen one" as you rightly said.
And they do have a man dedicated to those little bugs, his named Mark Abent and has a dedicated show called
BugSmasher's in one of the episodes he tackled that subject of the animations for cosmetic reasons.
[video=youtube;9KESuifSMSE]https://www.youtube.com/watch?v=9KESuifSMSE&index=12&list=PLVct2QDhDrB3tDp7Sk8z_LKNaR0hDtazF[/video]
Worth the watch for anyone eager to learn how game dev works.