The Star Citizen Thread v 4

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Well CIG made it very clear from the start that they would share development with the backers, some dev's seem not to mind the cameras (Mark is well spoken and naturally funny in a geeky way) others do and that's why you don't see much from German guys or even UK guys, they let their work do the talk which is also fine by me. Showcasing the development generates interest and interest generates money, seems to be working for them.

LOL, I totally agree, and I think it's great that they launched the Bug Smashers series in May 2015, less than 12 months ago! I like how they shared the debug process just a short two and a half years after their Kickstarter ended!

Face it, there's a reason they started a new Bug Smashers series around the same time it became apparent to people that Star Marine and/or Arena Commander 2.0 wouldn't be released anytime within CIG's continuous prediction of "a few weeks", and it's not because they were following up on some Kickstarter promise. Your attempt to revise history is about as obvious as an Idris hiding behind an Aurora.
 
They also seem to spend a huge amount of time on these things. That is time taken away from actual coding and test. For every hour of video they produce, there's at least an hour of lost coding.
But RSI makes steady progress by delivering multiple themed videos each week. Star Citizen is just one of the most expensive YouTube channels ever created. Some people confused it for a video game, but that is their own fault. ;)
 

FoxanotBond

Banned
And what a wonderfull fault it has been!

From 0
[video=youtube;uN6LSz9D3kk]https://www.youtube.com/watch?v=uN6LSz9D3kk[/video]
To Heros!
[video=youtube;xf4zCCjBwOA]https://www.youtube.com/watch?v=xf4zCCjBwOA[/video]
 

FoxanotBond

Banned
I personaly would go with PNG because JPEG would generate the blocky compression artifacts :p

6Ux8PAG.jpg


Cant wait for this "no content"!
 
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That's the problem. There is no content to focus on.

There is, you just focused on the fluff for some reason. They seem to also have realized they win more from showing their game, engine and mechanics in action, and go in-depth about them, and recently that's been one increase, like that new AtV format, forward, where they demo stuff like AI, and other mechanics, that's what i want to see, their work in action.
 

FoxanotBond

Banned
Pretty screen shots does not a game make.

They far prettier screenshots during the Kickstarter. What happened to all of them?

That's an ingame shot so that's why it's a bit blurry, you can see the movie here @ 12:20:

[video=youtube;4xSOzEWsHOs]https://www.youtube.com/watch?v=4xSOzEWsHOs[/video]

Graphics got a major overhaul since the kickstarter so I will give you a cookie if you find me prettier screenshots from that time :D
 
They far prettier screenshots during the Kickstarter. What happened to all of them?
They were from Crytek's demo created for the CR's Kickstarter. Once millions over millions rolled in, CIG decided to throw it away and start from scratch. Nevertheless CR supposedly paid himself 3 millions from backer money for the pre-2012 development phase once 23 millions were raised post Kickstarter. With the other 20 millions the game was fully funded to finish it until 2014, according to the marketing material available back then.
 

FoxanotBond

Banned
is the map in this game still the same , fly more than twenty feet and your out of bounds

1 million km x 1 million km x 200,000 km (200 quadrillion km³) but there are still bounds, you can't aproach planets too much or leave the sytem area without blowing up. It's big enough to fly and has quite a bunch of places to explore.
 
*Mod hat off



Sorry for being lazy but... wont you happen to actually have direct links describing those public record events where he overpromised and went massively over budget?
This isn't a complete summary, and some of it is wikipedia stuff because it's very hard to track down the original sources with Star Citizen contaminating searches so much. It should be enough to establish the pattern of Chris' career though.

Wing Commander:
This interview with Chris Crawford mentions Wing Commander's inflated budget.

1. Wing Commander cost almost ten times the average game development budget of the day.
2. It never made its money back with its own sales.
3. The low risk, high budget "hit" culture in games publishing that Chris Roberts decries... he was instrumental in creating it.


Strike Commander:
From RSI's own website.

"At the time, Strike Commander was far over budget and a year overdue."

From the wiki article.

"The Strike Commander project took more than four years and over a million man hours on background development. Very little of that production time turned out to be actually usable in the final product, as at least one and possibly several complete project "reboots" were required to refine the graphical engine to a playable state."


Freelancer:
Wiki.

"Roberts admitted that his team required large sums of money, which only a huge company could provide, to continue developing Freelancer with its "wildly ambitious" features and unpredictable schedule; the project had overshot its original development projection of three years by 18 months."
 
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Yes, low risk. The higher the budget of a game's development, the more risk adverse publishers became. Chris was one of the instigators of inflated budgets.

The reason there were no space games for years isn't because space games didn't make money. It's because inflated game budgets meant all it took was for a single space game to not make money for publishers to can them all.

You genuinely don't understand the premise of that interview, or are you just being a snarky prat because I'm being critical of your favourite thing?
 
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Fair chance he didn't read the interview and presumed you had typo'd the cliff notes? Unless you read the interview, it is easy for the brain to think associating anything CR does with low risk as being an oxymoron! ;)
 
What favorite thing?

I think CR is no favorite thing of nobody (maybe his wife and kids!), what is the war front of attacks on his name stands here much. Call me when it is about discussing a game please ;)
 
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Hi Max, Vajero earlier on asked for citations on CR's "colourful" history with things like budgets and deliverables. This is the return of serve :)

If we are into month 4, are there any signs in the stars of them getting 2.04 out? At this rate CR and DBOBE will be riding a slow bicycle race towards the next patch!
 
I don't know anymore.... It seems Star Citizen is not a game far people on the thread say. hmmm

Moderators insist into place the thread in the darn wrong section grrr
 
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