I dont see anyhing about the cayman islands on that document?
You can join them at public events. They generally have presence at game conventions or you can email them and request a studio visit. Or drop by a bar citizen event near a studio. They visit those out of their own iniative.
Regarding on gamedev opinions many devs I worked with appreciated SC. Some are skeptical sure but and some support it. The guys at Paradox Development Studio got inspired by SC for example. Especially for Stellaris.
One of the Paradox devs posts in the Something Awful thread, not only has he joined in with laughing/mocking at this circus, but they've dropped a few things into Stellaris so they can mock it from inside their own game.
The Goat Simulator guys also appreciated SC a great deal, they were able to farm quite a bit of comedy from watching CIG's ridiculous claims vs its awkward, troubled and hilariously bad dev history.
I've seen comments from a Codemasters dev on there too, I think the phrase 'regularly mock' was used.
If you talk to anyone who has been around the block a few times in this industry, or someone with a bit of vintage within it, you'll learn very quickly that there has been a universal opinion of Star Citizen that is anything but 'supportive' of it for many years.
That's before you even get into working conditions, overtime etc.
On a positive note, they are employing a lot of artists, modellers, animators etc and have introduced a lot of young talented people into the industry and given them a foot in the door.
Some of them believe in the project, some of them don't, many of them move on. Many devs in UK studios have friends working in CIG. There is no sense *anywhere* of CIG having the capacity to deliver what they sold, and as a crowdfunded project that's the bottom line.
And it's also blindingly obvious.