The failure of SC to meet its potential due to this mismanagement is painful to see. This free-fly week I've caught glimpses of that BDSGE that Chris talks up, but it's buried under bugs and half-finished gameplay mechanisms. I still very much want to believe in Chris and his vision, truth be told. I've actually pulled up their pledge store recently just to see how much it would be to re-invest in the project! I just can't justify it, though. Too many lies and too many broken promises. I think I'd actually be doing a disservice to Chris' dream if I were to give him money now. The easy money from whales is what got us to this point, after all. If I came crawling back and bought back in I'd just be enabling this madness.
If and when SC/SQ42 see the light of day in a minimum viable product form that seems compelling I'll open my wallet. Until then I need to tempter my enthusiasm for Chris' dream and just wait and see.
SC certainly has that 'something'...otherwise I would have stayed refunded. The free-fly/Expo event in September/October last year was the first time I had played for almost a year...I was convinced to give post 3.0 a try. I was pleasantly surprised with the improvements I experienced, the planetary stuff wasn't nearly as bad as I had read about and the additions since 2.63 when I refunded were quite remarkable.
I always get the impression that a lot of folks imagine the space legs thing as simply an FPS shooter mechanic...which strangely in SC, despite the likes of RexZilla touting to the unwashed to support this assumption, the FP(s) side...with a small 's', is more like I imagined E-D would be by this time, it's like an adventure game set in space. You play the part of a pilot of whatever career choice (when they finish the damned careers) and it easily adds to the immersion when playing.
It's always hard to describe the first moment I stepped up to my Cutlass Black after Ci¬G added the cargo mechanic, dropping the tail ramp and having to walk past the cargo to get to the cockpit...or the first time I walked up to one of the first mission givers at Levski (Recco) and she turned to face me and spoke, outlining the basic cargo pick up she wanted me to do.
I've said it previously..but when Ci¬G get it right...they get it right. Unfortunately, they get more wrong than right but that's rarely in a gameplay sense but more marketing and sales combined with chaotic management driving a skewed and broken development.
Every time I just go see some random wreck on a planet surface...usually with dead crew lying around I can climb through the wreckage and salvage boxes...black box recorders and other stuff. I do the same just wandering around space, especially around Delamar or Levski or Yela in particular since there's asteroid belts around them...there's floating debris there, wrecked ships, beacons, pirates...finding a wrecked Starfarer and EVA'ing around the hulk with my torch, bumping the frozen corpses of the crew out of the way to search for salvage...those are still the most immersive experiences I've had in any space game to date...some things most players miss in their mad rush to go shoot eachother in the face at some drugs depot or are too busy QT'ing about at a great rate of knots between missions to even go look.
Those are just a couple of the reasons I'm still there playing most nights...despite the politics, the predatory marketing, inept leadership and management... despite the bugs and frustrations. It's because I want to be that virtual guy who rakes around derelict spaceships for salvage or doing odd cargo runs to make a few credits selling what he can.
It's improbable or unlikely the way things are that SC will be the vehicle that allows me to do that the way I wish it, but I can still wish it all the same.
Chris Roberts isn't the only dreamer