Is this satire?
Initially I though the cosmetics list was kind of ok, although somewhat amusing seeing CIG scrape after $1 here and $1 there on top of their $500 spaceships but the $24 weapons for the 300i is not cool.
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Just read the dev section of https://en.m.wikipedia.org/wiki/Descent_(2019_video_game) and laugh at how familiar it sounds.
Wait, so they do the cosmetics cheap then hit people for a almost half the cost of a AAA game for weapons?
People are handwaving this away because you'll be able to earn it in game but it always ignores the fact that those who pay money get a serious leg up over those who don't.
If Johnny-no-Cash is flying around in his pauper's Aurora and Willy-wallet-warrior comes along in his 300i souped up with cash bought modules, weapons and ammo then it makes no difference to Johnny whether you can earn it in game or not.
CIG justified selling everything under the sun by claiming MMOs are unbalanced as long term players have advantages over new players but that imbalance is exactly what's happening here, except its about who can pay instead of who can play.
In these scenarios, manufacturer customizations are covered under the base insurance, meaning when you respawn your ship, it will already have your customizations/loadout equipped. This means no more having to re-equip your customizations after your ship has been destroyed/reclaimed. We’re very happy to share that with the rollout of 3.5.1, this is not only exclusive to using the customization tool – changes you make to your ship in-game will persist after being reclaimed.
I don't think it is a big deal. MMO's are unbalanced unless you get in on day one and no life it to the end game. I started playing Elite years after it released. So I was out in my Sidewinder while people were flying around in Corvettes. So what?
And it isn't like the souped up 300i is really that much better than a stock one. Weapons, disregarding current metas, aren't really "better" then each other. They are just different, but hypothetically are balanced against each other.
In fact, paying money for the modifications looks pretty dumb. Its like paying $30 for a grade A power plant and FSD in Elite.
As SC stands now, it would not take long to just earn them in game. And the trend in SC has been to make things easier to get in game. When I first started playing SC (maybe 2 years now) the highest paying mission paid 500 credits. Now the highest paying mission pays 10,000 (and they are quick to do bounty hunting missions).
The biggest issue to upgrading your ship in game is that if the ship blows up, server crashes, etc. All the upgrades are gone when you claim the ship. According to CIG's post today, that will no longer true. If you upgrade your ship through in game means, the upgrades will persist through a claim.
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Q&A: Ship Customization - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
Kinda like paying real money for one of these is dumb:
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Ships - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
Its $55 cash. Or you can buy it in game for 50,000 credits. 5 missions and you've earned it through game play.
If someone wants to pay 55 bucks to get one instead of doing the missions, it is fine with me.
The issue will be if CIG finds new and improved ways to make it much more of a grind. But like I said, they have been moving in the opposite direction.
I agree but if people are dumb enough to pay then someone will take the money. It's the entire premise of economics based society.Maybe I'm a bit old school but I feel we should be doing out best to move away from excessive monetisation in gaming.
That's kind of the point though isn't it. A player joining a game years after release can have no expectation of things being equal. A player starting the game on the same day as everyone else does expect some form of equality.
I get where you are coming from with this but at the same time...after a week after release
So...the point is already moot then?Didn't you get the memo? There will be no release of SC. Its always going to be a soft release.
I get where you are coming from with this but at the same time...after a week after release that will be mostly moot as well since most people will have moved away from most starter ships as well and gained something better.
I mean, we have WoW with "pay to get to lvl 90-100 so you can "start" playing" nowadays.(i seriously do not get that part but at the same time i understand not wanting to spend 3 months just leveling up to be able to enjoy new game content, but at the same time, you miss a lot of the original content).
Anything that can bypass that "time" required to grant you that progress instantaneously in exchange for money is therefore P2W.
I honestly see no difference from backing Elite and get a Cobra mkIII compared to those who had a Sidewinder, and it was not as easy to grind money then.This is absolutely true but the character boosts were brought in almost 10 years after release. What CIG are doing is more akin to having character boosts back in 2005![]()
That's like saying being unemployed and able to simply grind a game longer than anyone else is an automatic win.
That element will still be there. We cannot purchase in-game reputation which is the one thing that will control everything. It's the equivalent of being able to buy an Anaconda on day one for Elite but you would not get any missions that is designed with that ship in mind on day one or even day 30.
Yes, it's definitely bypassing time to grind equipment but everything else still needs to be grinded.