The Star Citizen Thread V10

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Something just hit me: CIG declared they spent approx. $193M between 2012 and 2017, yet the funding spreadsheet tells us they "only" gathered $175M by the end of 2017, and that's not counting with refundians...

There's a reason why the “90 days tops” speculation arose to begin with. CI¬G hasn't been operating in the black for quite some time now, and they've had to take out a number of payday loans to cover up that shortfall, at some pretty atrocious terms going by the documentation that was released. This last “investment” is not a loan, but it also comes with far more potentially business-ending options available.
 
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Viajero

Volunteer Moderator
Something just hit me: CIG declared they spent approx. $193M between 2012 and 2017, yet the funding spreadsheet tells us they "only" gathered $175M by the end of 2017, and that's not counting with refundians...

Well, remember a couple things:

- Those figures have not been audited by an external independent party to CIG.
- The "financials" they have just released do not have a balance sheet, the most basic of all elements in an actual financial statement. And therefore we have absolutely zero idea about the debt/loan side of things. This could also cover some of the gaps you mention.
 
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I predict sq42 will be released in “episodes” with up to 2 hours to reach the “cliffhanger”.
Most of the “game” will be dialogue and walking to the next dialogue.
The SC faithful will squee with delight,the rest of the planet will want to know where the game is.


So basically Detroit: become human....only worse? :D


There's a reason why the “90 days tops” speculation arose to begin with. CI¬G hasn't been operating in the black for quite some time now, and they've had to take out a number of payday loans to cover up that shortfall, at some pretty atrocious terms going by the documentation that was released. This last “investment” is not a loan, but it also comes with far more potentially business-ending options available.

You mean "in the red"?
 
Choose My Adventure: Sorry, everyone, but I had fun in Star Citizen

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Glad the time in SC was enjoyable.


It would have been a much more interesting time for me (as a CMA) if the adventure had been done in a starter ship.


The only thing I have really learned (had confirmed) from this ‘CMA’ is that SC is going to be a game where the whales dominate. Either buy better ships for lots of real $$$, or go home.


Once SC is fully released (if I live that long), I will probably pop in and look it over as I did buy into it back during the initial funding drive.

Yeah, I imagine my initial impression of a game would be positive if I was running around in a $250 ubership!

If you want to try out mining, that’s only 155$ for the Prospector, the only mining ship in the game. Id love to test out mining myself, but I cant afford to spend 155$ to test a game mechanic. It would be nice if CIG just let us test whatever ship we wanted, but they obviously need the money.


To be fair, you can also buy the Prospector in game, but that takes about two weeks of grinding with a starter ship. And from my experience, missions are buggy as all hell, and you only finish them about half the time because of crashes, mission resets or glitched objects.
(..and to be fair, the avenger base model Chris Neal spoke of using in-game is only 50$, and is a pretty competent fighter with some cargo capacity. The basic starter ships with a game package starts at 45$ (unless you catch a warbond sale, and that is usually 10$ off), but the ship itself is only worth 35$, so an upgrade to an avenger with a game package (the Avenger Titan is a stand-alone pledge, no game packages included) so you can also play the Public Universe you will need to shell out an additional 15$.)(..to be fair)
 

"In spite of all these observations, though, I really had a great time in Star Citizen and will very easily continue to do so. Because of people like Ichi, Wrathschild, DK, and any number of others. Doing stuff in this game is fine, but doing it with others is an absolute blast."

"In the end, enjoying Star Citizen hasn’t been something I’ve done because I was smart; it’s because I was acting with my heart. I’m not rushing out to grab tickets to the next CitizenCon, but the people and the experiences I’ve had have absolutely captured me and enriched my emotional connection with the game. The fine folks I’ve met and am yet to meet are the reason I had fun"
 
"In spite of all these observations, though, I really had a great time in Star Citizen and will very easily continue to do so. Because of people like Ichi, Wrathschild, DK, and any number of others. Doing stuff in this game is fine, but doing it with others is an absolute blast."

"In the end, enjoying Star Citizen hasn’t been something I’ve done because I was smart; it’s because I was acting with my heart. I’m not rushing out to grab tickets to the next CitizenCon, but the people and the experiences I’ve had have absolutely captured me and enriched my emotional connection with the game. The fine folks I’ve met and am yet to meet are the reason I had fun"

This reminds me of my various MMO times when the game itself has grown stale and boring and I only continued playing it because of a select group of friends running in the same guild. If we did stuff together regardless what it would be fun (grinding, waiting for the raid to start, doing the same old content for the xth time, PvP you name it) but without them I usually stood around for a few minutes then logged off because there simply was nothing to do. Is that what your post tries to say?
 
Will be interesting to see if there is a compare and contrast between the two games.

It’s time now to put that behind us here at CMA, however, and move on to my next space-based adventure. By a pleasantly wide margin, Elite Dangerous got the nod for my next game, and I for one am looking forward to seeing where this game and Star Citizen intersect, if anywhere at all.
 
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"In spite of all these observations, though, I really had a great time in Star Citizen and will very easily continue to do so. Because of people like Ichi, Wrathschild, DK, and any number of others. Doing stuff in this game is fine, but doing it with others is an absolute blast."

"In the end, enjoying Star Citizen hasn’t been something I’ve done because I was smart; it’s because I was acting with my heart. I’m not rushing out to grab tickets to the next CitizenCon, but the people and the experiences I’ve had have absolutely captured me and enriched my emotional connection with the game. The fine folks I’ve met and am yet to meet are the reason I had fun"

Give me a multiplayer games and there are always opportunities to have fun with other people. Give me a game where there are no other people to have fun with, and that there is a bit more of a test.

One of the issues i have with the direction SC seems to be going is that if you are not playing with friends, you are going to be limited in what you can do or where you can go. Lots of people waxing lyrical about the adventures they will have, meeting up with friends, going to places on a common ship, protecting each other, etc, and it leaves me wondering how i can play, someone who rarely gets the chance to spend multiple hours playing with others.

Let's say i've got an hour to play. So, i want to head somewhere like the secret drugs lab to get some profit. So, i hear of a group planning on going. So, we get together, on their ship, 30 mins later were are there, perhaps 45 mins of my play time spent, we go and get stuff and by the time we are on the way back then time for me to log off.... so when i log back on, i'm now respawning at Olisar or whereever, sans my cargo, because of course the game doesn't (and in this case can't) save my existing location. When i log back on the ship i was on probably won't even be there.

So, the advice perhaps would be, don't travel on someone else's ship then, and what, don't go to the secret drugs lab then anyway, because its going to be a hotbed for gankers, and here i would be all alone, an easy target. Oh, i suppose i shouldn't do dangerous stuff alone right? Hmm... so what can i do then? Mining... oh nope, can't afford a mining ship.

All i see with the current design is restrictions on what I can do as a predominantly solo player. Something i don't face in ED or NMS or many other games. But, if i open my wallet to CIG, then suddenly i get more options!

Oh well, i suppose i can always just derp around with others like me, who only have basic ships, perhaps have some fun ramming big ships as they approach Olisar, i'm sure that will provide some fun content, and while waiting for ships to respawn after being blown up by the cops, can always stand around saluting people or going on train rides.
 
Oh well, i suppose i can always just derp around with others like me, who only have basic ships, perhaps have some fun ramming big ships as they approach Olisar, i'm sure that will provide some fun content, and while waiting for ships to respawn after being blown up by the cops, can always stand around saluting people or going on train rides.

If you get bored saluting - if you're on the US server you'll usually find my Lancer parked and open for anyone to take for a ride while I'm huddled someplace performance / metric logging, only nudging the mouse every few minutes to prevent an inactivity disconnect :D

That's one of the silliest implementations they have - in a pre-alpha that involves long periods of inactivity, kicking players off for being inactive :D

Feel free to take it for a spin - my only interest is in the logs.
 
All i see with the current design is restrictions on what I can do as a predominantly solo player. Something i don't face in ED or NMS or many other games.

Yes, some games work better for single player-minded gamers than others. How is that reasonable criticism in any way at all? Especially when SC is the MP part of the project...
 
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Imagine if Nintendo released a Zelda game so soul-crushingly dull, you had to set up a macro to wriggle something every few minutes to keep the game alive.
A billion angry nerds would emerge blinking into the sunlight, and burn Kyoto to the ground.
 
Yes, some games work better for single player-minded gamers than others. How is that reasonable criticism in any way at all? Especially when SC is the MP part of the project...

Because most games these days - MMO games - realize that it's not viable to do multiplayer only. You need to cater to solo players as well, as they make up non-negligible part of the community. During my MapleStory days I used to play like 30 % support priest in party quests and 70 % solo warrior grinding alone.

I recommend this talk for details: [video=youtube;b2l2ZxNhCSg]https://www.youtube.com/watch?v=b2l2ZxNhCSg[/video]
 
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