Am I the only one who noticed the unsettling fact the "pre alpha" SC franchise value to date exceeds LoTR Part I + LoTR Part II?
It will be interesting to see how long it takes Roberts to burn through that last minute, $48M USD present his whale investor (now CIG shareholder and so possibly publisher?) put in his Christmas stocking last year.
Based on his 1Q 2018 burn rate, that $48M should literally sustain CIG out to April Fools Day. Then again, SC has all the indications of being vaporware. But the CIG headcount and dev's commitment to making the PU a stable reality is real. Can't help but wonder how Roberts will make it to Christmas this year without selling more spaceship jpegs. Since it seems his pool of capital from fracking the fan base over the last 4 years has just about dried up.
Re-watched this 2017 spin doctoring marketing promo for SQ42 again. Movie clip starts around 27:10. This seems like a re-textured graphics overhaul of whatever computer animated/MoCap footage Roberts shot with Hammon/other Hollywood actors back in 2015. Felt as though I wasn't actually seeing a vertical slice of a mission in a space simulator, game, as much I was watching a poorly directed space movie? Was that demo done to buy time/instill fan base confidence for whatever unfinished game play features are left to complete in SQ42? i.e. it was some sort of glorified director's cut/tech demo? Or an overly simplified stress test of the PU using SQ42 as the experiment? Because in the game performance seemed overly stable aka decent fps, negligible lags/stutters (as only 1 player was inhabiting the PU by default of the single player game mode)?
Basically, how much do the game mechanics in SQ42 translate over to the multiplayer side of the game? Will the game mechanics they showed in that EVA data retrieval "mission" be available in the multiplayer universe? If so, how stable will the game be? etc.
SC leads the industry in some many innovative and realistic ways. It's 10/10 for gaming immersion. But it's this very insane attention to detail by Chris which is why the blasted game is still "pre alpha" after 7+ years to date. It's what will likely make him move the goal posts on SQ42 release again in 2020. And what will continue making the game stability/performance and QA/QC to address bugs next to impossible.
Given what appears to be a mountain of technical issues Roberts has to address before he can polish the game for release, it doesn't seem feasible SQ42 will be coming out next year tbh. SC is like a teenage boy first wet dream of a beautiful, unattainable woman. A mysterious Venus who appears all wrapped up in gift wrapping. The teen eagerly removes said wrapping---only to discover there's nothing there. Because there was never anything there... :\
[video=youtube;tpVzJiarjvc]https://www.youtube.com/watch?v=tpVzJiarjvc[/video]