The Star Citizen Thread V10

Status
Thread Closed: Not open for further replies.
Everyone is waiting for the flight model update in 3.5, but CIG did not update the SC roadmap yesterday. They DID update the SQ42 roadmap. It shows zero progress on the flight model. It hasn't changed from "122/144" since December 8th.
The SC roadmap has been updated today. Flight model still at 122/144.
 

Viajero

Volunteer Moderator
The SC roadmap has been updated today. Flight model still at 122/144.

tenor.gif


Hd49tRK.gif
 
Last edited:
American sign language is also different to the British one. They aren't mutually intelligible.

It's the typical CI¬G gambit: get hit by mandatory requirements; spin a feigned attempt at compliance to said requirements as doing a great and spectacular service (never done before etc) to everyone+dog; invent an over-complicated solution that can only ever provide apparent compliance to a small segment (and doesn't actually fulfil the requirements), as opposed to an easy solution that would benefit everyone (and has done so for the last 15 years), but which keeps enough artists busy to warrant further inflating company numbers while not actually adding any positions that would improve on the game development speed; eventually, most likely, fail to actually benefit anyone (except the hand performer) as the lack of developers hamstrings the effort, the data becomes old and incompatible, and the solution is ultimately deemed stupid in comparison with the much simpler and more obvious one.
 
Last edited:
Incorporating ASL into SC [haha]

Back when I was at primary school, we were all taught BSL since the deaf or hearing impaired kids of my day weren't segregated and were part of our normal class sizes. Rather than isolating the deaf kids both in school and out, teaching all the other kids BSL was deemed to be the best option...and a practise that should still be part of the national curriculum IMHO.

I'm still reasonably competent with BSL having been taught at such an early age...but ASL to me is akin to Swahili...a few common signs with the rest being absolute gibberish....a bit like Ci¬G's roadmap system [yesnod]
 
Last edited:
I'm sure they did considerable research and determined that a significant number of backers needed sign language and it isn't a cheap press grab to keep the artists busy while the development teams continue to not deliver key MMO technology scaling milestones and features. A bit like talking about VR as a game feature but not actually addressing it.
 
Last edited:
Am I the only one who noticed the unsettling fact the "pre alpha" SC franchise value to date exceeds LoTR Part I + LoTR Part II? o_O

It will be interesting to see how long it takes Roberts to burn through that last minute, $48M USD present his whale investor (now CIG shareholder and so possibly publisher?) put in his Christmas stocking last year.

Based on his 1Q 2018 burn rate, that $48M should literally sustain CIG out to April Fools Day. Then again, SC has all the indications of being vaporware. But the CIG headcount and dev's commitment to making the PU a stable reality is real. Can't help but wonder how Roberts will make it to Christmas this year without selling more spaceship jpegs. Since it seems his pool of capital from fracking the fan base over the last 4 years has just about dried up.

Re-watched this 2017 spin doctoring marketing promo for SQ42 again. Movie clip starts around 27:10. This seems like a re-textured graphics overhaul of whatever computer animated/MoCap footage Roberts shot with Hammon/other Hollywood actors back in 2015. Felt as though I wasn't actually seeing a vertical slice of a mission in a space simulator, game, as much I was watching a poorly directed space movie? Was that demo done to buy time/instill fan base confidence for whatever unfinished game play features are left to complete in SQ42? i.e. it was some sort of glorified director's cut/tech demo? Or an overly simplified stress test of the PU using SQ42 as the experiment? Because in the game performance seemed overly stable aka decent fps, negligible lags/stutters (as only 1 player was inhabiting the PU by default of the single player game mode)?

Basically, how much do the game mechanics in SQ42 translate over to the multiplayer side of the game? Will the game mechanics they showed in that EVA data retrieval "mission" be available in the multiplayer universe? If so, how stable will the game be? etc.

SC leads the industry in some many innovative and realistic ways. It's 10/10 for gaming immersion. But it's this very insane attention to detail by Chris which is why the blasted game is still "pre alpha" after 7+ years to date. It's what will likely make him move the goal posts on SQ42 release again in 2020. And what will continue making the game stability/performance and QA/QC to address bugs next to impossible.

Given what appears to be a mountain of technical issues Roberts has to address before he can polish the game for release, it doesn't seem feasible SQ42 will be coming out next year tbh. SC is like a teenage boy first wet dream of a beautiful, unattainable woman. A mysterious Venus who appears all wrapped up in gift wrapping. The teen eagerly removes said wrapping---only to discover there's nothing there. Because there was never anything there... :\

[video=youtube;tpVzJiarjvc]https://www.youtube.com/watch?v=tpVzJiarjvc[/video]
 
Last edited:
a bit like Ci¬G's roadmap system [yesnod]

Actually, something hit me the other day as being wrong about the roadmaps after reading (once again) the claim from a backer how they are making two AAAAAAA games.

From a technical point of view they are making two games with a common foundation.

There should be 3!!!! roadmaps! (or one split into 3 parts). Not 2! 4 is right out! etc.

There should be the roadmap for common tech, like animations, flight model, locations, ships, etc.

There should be the roadmap for the SQ42 specific stuff. Like the missions and whatnot.

There should be the roadmap for the SC specific stuff, all the stuff you won't need or use in SQ42, so probably things like mining, trade, economy, networking, etc.
 
Actually, something hit me the other day as being wrong about the roadmaps after reading (once again) the claim from a backer how they are making two AAAAAAA games.

From a technical point of view they are making two games with a common foundation.

There should be 3!!!! roadmaps! (or one split into 3 parts). Not 2! 4 is right out! etc.

There should be the roadmap for common tech, like animations, flight model, locations, ships, etc.

There should be the roadmap for the SQ42 specific stuff. Like the missions and whatnot.

There should be the roadmap for the SC specific stuff, all the stuff you won't need or use in SQ42, so probably things like mining, trade, economy, networking, etc.

The Sqn 42 roadmap is simply a red herring. It's sole purpose is an attempt to convince backers of a believable move to release via utterly false and handwavium predictive stages.

The most obvious reason why Sqn 42 is nowhere near completion after 5 years of development (according to Ci¬G of course)...despite having lied about it's progress persistently for all this time... is that Ci¬G know full well once the single player game appears as a released title, the majority of casual backers..who aren't really interested in funding the dream of SC outside of the basic $50 minimum... will stop paying into the SC money pit en masse and perhaps play the $50 single player game instead before moving quickly onto other titles.

The roadmap is solely to attract attention back toward Sqn 42 because any realistic interest in it was dying off quicker than they could produce the tech demo vids about the supposed content.

The Sqn 42 roadmap is simply another carrot..and not a particularly believable carrot if you've followed the supposed development history... to dangle in front of those many backers who over the last year or so have dropped the Sqn 42 package from their pledges so Ci¬G are flashing the fake roadmap as an incentive to add the Sqn 42 pledges back onto existing and potential backers' shopping lists in the RSi web store.

In reality, the waning interest in the flagship title amongst all but the most fanatical of backers wouldn't inspire investor confidence in the brand so they had to rethink their strategies...or get even more creative with the lying...take your pick ;)
 
Last edited:
Am I the only one who noticed the unsettling fact the "pre alpha" SC franchise value to date exceeds LoTR Part I + LoTR Part II? o_O
No we all noticed that in some way (maybe not specifically related to LoTR funding..) - the quality and quantity of what has been delivered so far is vastly unrelated to the investment, the most likely explanation is most of the funds have gone to CR´s Hollywood dream mocap studio, A-list actors that certainly werent paid in pixel starships, and an endless loop of redoing everything over again because the game core engine is not even remotely able to support their ambitions so they can give the illusion of "progress" and "iteration".
 
Last edited:
I actually had no idea it was not a single unified sign language, I stand corrected.

Haha, I made the same mistake, too, a long time ago. I mean it'd be nice to have a universal language, no? And while I still knew about my naive blunder as a kid, when I thought all you had to do to translate a language was to replace letters according to some kind of code, I still figured sign language might actually be universal - well, the middle finger is kinda understood elsewhere, but it wasn't to be.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom