The Star Citizen Thread V10

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It does look impressively mahoosive.
Aye...but impressively useless as well since Ci¬G put the salvaging gameplay on the back burner not that long after I decided that's what I wanted to do...The other little single seater salvage ship, the Vulture (which I've got a picture of but nothing else except a loaner Prospector miner and some random fighter nonsense) the Caterpillar, which also drags in scrap were all picked out with the salvage thing in mind.

Personally, I don't beleive that the salvaging will make into SC due to past failures of Ci¬G to even attempt an implementation of any essential gameplay mechanics at all... it'll end up as a fairly poor 3D arcade space shooter and get chucked out the door.
 
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Check out the date that salvaging was announced. :ROFLMAO:


Added bonus.
Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later.
Liar.
 
Picking up SCs current iteration and trying to complete it is probably an incredibly hard task. For starters I cannot think of any publisher who would even WANT to try this as most of them have their own profitable IPs and tho always on a look-out for new stuff to add to their portfolio I doubt very much that CIG and its adventurous history would tempt any of them. Maybe a list of all the whales but apart from that.....I cannot see the assets or any of the tier-zero implementations being especially impressive or in demand. After all...its been YEARS....has anybody noticed other games trying to copy SCs approach when it comes to features and mechanics? hasnt SCs main point been that it takes individual achievements from other games and COMBINES them into a single game? Wasnt that always "the" goal and the groundbreaking event people talked about?

Also an important question would be the level of demand for the completed game. I imagine Star Citizen being much more appealing back in 2012 then it is now (ironically this is probably due to the fact that the 2012 version was pure theory fitting everybodies imagination while the current alpha refuses a lot of wishes and is nestled more in reality so loses a lot of appeal suddenly). While it has refined and improved its visual asthaethics pretty much everything else is in the same shambles, non-existing or pure theory. Star Citizen is still lacking a foundation IMO. Who else would really dare to pick up this mess and try to put it in order? We are not talking about firing a few guys and getting your own folks on board. Star Citizen has manouverd itself into a dead end fighting on all fronts to continue progress. A publisher would most certainly just strip the project of anything valuable (I mentioned the whale list) and toss the rest.

I d like to mention X4 again in this regard. This is a complete game that (even tho single player) has accomplished a lot of goals that SC still has to do. Its not as refined visually but it offers even more stuff to do then SC does. I asked this before...what exactly does SC provide that makes it superior to X4? I dont think I remember anybody picking up this question.

Anyway...X4, certainly being in the same category if not identical to SC is released so we can have a good look at gamer reception as well as profits made. Just try to accept that Star Citizen has years in front of itself to reach the point of X4s content and completion before you state that SC will be so much more of a game then X4 is. The "dream" is a construct and you can easily add stuff to it on the fly as its realization is uncertain and also a decade away. Now I think X4 was successful enough to cover its cost and make a profit. But it certainly wasnt welcomed as the "next-gen" game that would change the industry. In fact....it has become pretty silent around the game probably also due to the fact that its a single-player game. And this is a project that was obviously set up and developed correctly. They didnt have the luxury of massive funding and nearly unlimited time. What could they have achieved with the resources CIG has at its disposal?

So MP capability is something SC holds in its cards but those capabilities will probably never exceed what we can observe right now (50 players is it?) and its own devs make statements that point to instancing rather then massive player-filled maps. As an experiment (probably not that hard, how many of you try to experience SC on your own after all?)....if you took out SCs MP capabilities.....do you think develeopment would be further along? How much content would you immediately remove by taking out MP? What kind of game is left if you do it? Is SC even interesting anymore if it would be reduced to single-player?

After all X4 is rumored to get MP mode as well if not by modding then from the company.

I can accept that there is a large group of people who want a game like Star Citizen. How big that number is exactly is hard to estimate. After all you simply need to look over all the Space games out there and how they sold. The problem now is that most people who want such a game have a rather fuzzy image of what exactly that should be. And CIG answers that call by providing a vision that is equally fuzzy and vague. A certain distinction to all the competing games who provided a clear and exact version that people can evaluate and experience. If Star Citizens reception during free-fly events is any reference point then I doubt very much it would sell well if it was released in this state. And most purchases would be done because of its looks.

I m not sure what is expected of gamers in this regard. Does CIG really expects people to pay full price and accept a sub-par unfinished model and be happy about it? Completed games these days (and at the forefront are titles like Anthem and Fallout 76) are ripped apart, teased and taunted for the state in which they were released. The "potential" these games still hold are not an excuse nor of any interest to the community. And Star Citizen certainly could stay in development for more years to come carried by the deluded and gullible crowd if not that crowd itself would go out and draw unwanted attention to it by jumping on all the other forums beside their own echo chamber to pronounce SCs superiority and "how much better" it is then all those failures of a game. How many people who had neither interest nor heard about SC at all have piped up due to those cat-calls and teases? How many people have taken a look at this mess that might look impressive on screenshots but completely falls apart when you play it yourself? And whenever one of those people expresses his disappointment or criticism he/she makes contact with the toxic part of SCs community. And from that contact evolves a lot of resentment to a degree that individuals hold a grudge or refuse to stay neutral towards the project.

SCs community complains about "hate" and "resentment" directed against the project. No doubt a lof of that has been farmed by themselves due to their actions. Years past an official release date Star Citizen still doesnt have the "shine" that would enable it to speak for itself. You rather require indoctrinated fans or at least people who already spent years following the project to make any sense of what you see (aka provide excuses and explanations to "shift" the perspective). And putting all that into a single post is next to impossible.

So we watch the now-current cycle of new people spotting and playing this alpha...complaining about how buggy it is and expressing bewilderment at how this is possible after all those years and millions of dollars only to be immediately put down as haters or being attacked personally and suddenly the game itself falls back to being a secondary thing while the trenchwar rages on.

Star Citizen right now (but this has been the case for a few years already) provides a lot of constant and reliable drama but next to no game. And waiting for the "potential" to become reality is reserved for the few true fans who "hope" for the best. That is the same situation Anthem and Fallout 76 are in. And the treatment Star Citizen gets is not really any different to those games even tho they currently offer more (content and playability).
 
Aye...but impressively useless as well since Ci¬G put the salvaging gameplay on the back burner not that long after I decided that's what I wanted to do...The other little single seater salvage ship, the Vulture (which I've got a picture of but nothing else except a loaner Prospector miner and some random fighter nonsense) the Caterpillar, which also drags in scrap were all picked out with the salvage thing in mind.

Personally, I don't beleive that the salvaging will make into SC due to past failures of Ci¬G to even attempt an implementation of any essential gameplay mechanics at all... it'll end up as a fairly poor 3D arcade space shooter and get chucked out the door.
Awww, but I was going to buy one of those ginormous botanical farming / research ships and recreate "The Black Hole"... "Maximillian!!!!" ;)
 
I've quoted that passage many times. The scary thing is that that's not even the most unintentionally damning piece in that section of the manual…

He then goes on to implicitly claim to have influenced an entire generation of Sega arcade cabinets; to have figured out the future of PC hardware in a way that Intel and nVidia could not foresee; to have grown humbler; and of course to have been generally revolutionary in all things game related. He was an ignorant [bleeep] back then, and he still is to this day.
 
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Picking up SCs current iteration and trying to complete it is probably an incredibly hard task. For starters I cannot think of any publisher who would even WANT to try this as most of them have their own profitable IPs and tho always on a look-out for new stuff to add to their portfolio I doubt very much that CIG and its adventurous history would tempt any of them. Maybe a list of all the whales but apart from that.....I cannot see the assets or any of the tier-zero implementations being especially impressive or in demand. After all...its been YEARS....has anybody noticed other games trying to copy SCs approach when it comes to features and mechanics? hasnt SCs main point been that it takes individual achievements from other games and COMBINES them into a single game? Wasnt that always "the" goal and the groundbreaking event people talked about?

Also an important question would be the level of demand for the completed game. I imagine Star Citizen being much more appealing back in 2012 then it is now (ironically this is probably due to the fact that the 2012 version was pure theory fitting everybodies imagination while the current alpha refuses a lot of wishes and is nestled more in reality so loses a lot of appeal suddenly). While it has refined and improved its visual asthaethics pretty much everything else is in the same shambles, non-existing or pure theory. Star Citizen is still lacking a foundation IMO. Who else would really dare to pick up this mess and try to put it in order? We are not talking about firing a few guys and getting your own folks on board. Star Citizen has manouverd itself into a dead end fighting on all fronts to continue progress. A publisher would most certainly just strip the project of anything valuable (I mentioned the whale list) and toss the rest.

I d like to mention X4 again in this regard. This is a complete game that (even tho single player) has accomplished a lot of goals that SC still has to do. Its not as refined visually but it offers even more stuff to do then SC does. I asked this before...what exactly does SC provide that makes it superior to X4? I dont think I remember anybody picking up this question.

Anyway...X4, certainly being in the same category if not identical to SC is released so we can have a good look at gamer reception as well as profits made. Just try to accept that Star Citizen has years in front of itself to reach the point of X4s content and completion before you state that SC will be so much more of a game then X4 is. The "dream" is a construct and you can easily add stuff to it on the fly as its realization is uncertain and also a decade away. Now I think X4 was successful enough to cover its cost and make a profit. But it certainly wasnt welcomed as the "next-gen" game that would change the industry. In fact....it has become pretty silent around the game probably also due to the fact that its a single-player game. And this is a project that was obviously set up and developed correctly. They didnt have the luxury of massive funding and nearly unlimited time. What could they have achieved with the resources CIG has at its disposal?

So MP capability is something SC holds in its cards but those capabilities will probably never exceed what we can observe right now (50 players is it?) and its own devs make statements that point to instancing rather then massive player-filled maps. As an experiment (probably not that hard, how many of you try to experience SC on your own after all?)....if you took out SCs MP capabilities.....do you think develeopment would be further along? How much content would you immediately remove by taking out MP? What kind of game is left if you do it? Is SC even interesting anymore if it would be reduced to single-player?

After all X4 is rumored to get MP mode as well if not by modding then from the company.

I can accept that there is a large group of people who want a game like Star Citizen. How big that number is exactly is hard to estimate. After all you simply need to look over all the Space games out there and how they sold. The problem now is that most people who want such a game have a rather fuzzy image of what exactly that should be. And CIG answers that call by providing a vision that is equally fuzzy and vague. A certain distinction to all the competing games who provided a clear and exact version that people can evaluate and experience. If Star Citizens reception during free-fly events is any reference point then I doubt very much it would sell well if it was released in this state. And most purchases would be done because of its looks.

I m not sure what is expected of gamers in this regard. Does CIG really expects people to pay full price and accept a sub-par unfinished model and be happy about it? Completed games these days (and at the forefront are titles like Anthem and Fallout 76) are ripped apart, teased and taunted for the state in which they were released. The "potential" these games still hold are not an excuse nor of any interest to the community. And Star Citizen certainly could stay in development for more years to come carried by the deluded and gullible crowd if not that crowd itself would go out and draw unwanted attention to it by jumping on all the other forums beside their own echo chamber to pronounce SCs superiority and "how much better" it is then all those failures of a game. How many people who had neither interest nor heard about SC at all have piped up due to those cat-calls and teases? How many people have taken a look at this mess that might look impressive on screenshots but completely falls apart when you play it yourself? And whenever one of those people expresses his disappointment or criticism he/she makes contact with the toxic part of SCs community. And from that contact evolves a lot of resentment to a degree that individuals hold a grudge or refuse to stay neutral towards the project.

SCs community complains about "hate" and "resentment" directed against the project. No doubt a lof of that has been farmed by themselves due to their actions. Years past an official release date Star Citizen still doesnt have the "shine" that would enable it to speak for itself. You rather require indoctrinated fans or at least people who already spent years following the project to make any sense of what you see (aka provide excuses and explanations to "shift" the perspective). And putting all that into a single post is next to impossible.

So we watch the now-current cycle of new people spotting and playing this alpha...complaining about how buggy it is and expressing bewilderment at how this is possible after all those years and millions of dollars only to be immediately put down as haters or being attacked personally and suddenly the game itself falls back to being a secondary thing while the trenchwar rages on.

Star Citizen right now (but this has been the case for a few years already) provides a lot of constant and reliable drama but next to no game. And waiting for the "potential" to become reality is reserved for the few true fans who "hope" for the best. That is the same situation Anthem and Fallout 76 are in. And the treatment Star Citizen gets is not really any different to those games even tho they currently offer more (content and playability).
Ci¬G's failure to add Ai crew members for the larger ships speaks volumes in itself. The whole concept is designed around NPC's being nothing more than scenery with completely imaginary organisations of human players populating a space version of WOW.

As the project progresses...if that ever could be a realistic term with regard to SC, the Ai can barely walk along a corridor without glitching through walls, glitching into the floors or blocking doorways, how do they expect to include Ai crewmen for the ships when even the players keep falling through the floors of them?

All those giant lumps of nicely designed ships rely on an Ai controlled game mechanic that is both beyond the abilities of Ci¬G to add to the project and the failing game engine to support.

I couldn't help but laugh as I watched the chat between 2 mini-whales last night as they earnestly discussed filling up their newly aquired shiny space yachts with Ai or human passengers to ferry about the non existent galaxy like the SC version of Viking cruises...I laughed until I remembered that my dreams of being a simple, solo space scrap merchant with an Ai crew to help along with the processes on my 12 man crewed giant space JCB digger was equally just as silly.
 
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Picking up SCs current iteration and trying to complete it is probably an incredibly hard task. For starters I cannot think of any publisher who would even WANT to try this as most of them have their own profitable IPs and tho always on a look-out for new stuff to add to their portfolio I doubt very much that CIG and its adventurous history would tempt any of them. Maybe a list of all the whales but apart from that.....I cannot see the assets or any of the tier-zero implementations being especially impressive or in demand. After all...its been YEARS....has anybody noticed other games trying to copy SCs approach when it comes to features and mechanics? hasnt SCs main point been that it takes individual achievements from other games and COMBINES them into a single game? Wasnt that always "the" goal and the groundbreaking event people talked about?

Also an important question would be the level of demand for the completed game. I imagine Star Citizen being much more appealing back in 2012 then it is now (ironically this is probably due to the fact that the 2012 version was pure theory fitting everybodies imagination while the current alpha refuses a lot of wishes and is nestled more in reality so loses a lot of appeal suddenly). While it has refined and improved its visual asthaethics pretty much everything else is in the same shambles, non-existing or pure theory. Star Citizen is still lacking a foundation IMO. Who else would really dare to pick up this mess and try to put it in order? We are not talking about firing a few guys and getting your own folks on board. Star Citizen has manouverd itself into a dead end fighting on all fronts to continue progress. A publisher would most certainly just strip the project of anything valuable (I mentioned the whale list) and toss the rest.

I d like to mention X4 again in this regard. This is a complete game that (even tho single player) has accomplished a lot of goals that SC still has to do. Its not as refined visually but it offers even more stuff to do then SC does. I asked this before...what exactly does SC provide that makes it superior to X4? I dont think I remember anybody picking up this question.

Anyway...X4, certainly being in the same category if not identical to SC is released so we can have a good look at gamer reception as well as profits made. Just try to accept that Star Citizen has years in front of itself to reach the point of X4s content and completion before you state that SC will be so much more of a game then X4 is. The "dream" is a construct and you can easily add stuff to it on the fly as its realization is uncertain and also a decade away. Now I think X4 was successful enough to cover its cost and make a profit. But it certainly wasnt welcomed as the "next-gen" game that would change the industry. In fact....it has become pretty silent around the game probably also due to the fact that its a single-player game. And this is a project that was obviously set up and developed correctly. They didnt have the luxury of massive funding and nearly unlimited time. What could they have achieved with the resources CIG has at its disposal?

So MP capability is something SC holds in its cards but those capabilities will probably never exceed what we can observe right now (50 players is it?) and its own devs make statements that point to instancing rather then massive player-filled maps. As an experiment (probably not that hard, how many of you try to experience SC on your own after all?)....if you took out SCs MP capabilities.....do you think develeopment would be further along? How much content would you immediately remove by taking out MP? What kind of game is left if you do it? Is SC even interesting anymore if it would be reduced to single-player?

After all X4 is rumored to get MP mode as well if not by modding then from the company.

I can accept that there is a large group of people who want a game like Star Citizen. How big that number is exactly is hard to estimate. After all you simply need to look over all the Space games out there and how they sold. The problem now is that most people who want such a game have a rather fuzzy image of what exactly that should be. And CIG answers that call by providing a vision that is equally fuzzy and vague. A certain distinction to all the competing games who provided a clear and exact version that people can evaluate and experience. If Star Citizens reception during free-fly events is any reference point then I doubt very much it would sell well if it was released in this state. And most purchases would be done because of its looks.

I m not sure what is expected of gamers in this regard. Does CIG really expects people to pay full price and accept a sub-par unfinished model and be happy about it? Completed games these days (and at the forefront are titles like Anthem and Fallout 76) are ripped apart, teased and taunted for the state in which they were released. The "potential" these games still hold are not an excuse nor of any interest to the community. And Star Citizen certainly could stay in development for more years to come carried by the deluded and gullible crowd if not that crowd itself would go out and draw unwanted attention to it by jumping on all the other forums beside their own echo chamber to pronounce SCs superiority and "how much better" it is then all those failures of a game. How many people who had neither interest nor heard about SC at all have piped up due to those cat-calls and teases? How many people have taken a look at this mess that might look impressive on screenshots but completely falls apart when you play it yourself? And whenever one of those people expresses his disappointment or criticism he/she makes contact with the toxic part of SCs community. And from that contact evolves a lot of resentment to a degree that individuals hold a grudge or refuse to stay neutral towards the project.

SCs community complains about "hate" and "resentment" directed against the project. No doubt a lof of that has been farmed by themselves due to their actions. Years past an official release date Star Citizen still doesnt have the "shine" that would enable it to speak for itself. You rather require indoctrinated fans or at least people who already spent years following the project to make any sense of what you see (aka provide excuses and explanations to "shift" the perspective). And putting all that into a single post is next to impossible.

So we watch the now-current cycle of new people spotting and playing this alpha...complaining about how buggy it is and expressing bewilderment at how this is possible after all those years and millions of dollars only to be immediately put down as haters or being attacked personally and suddenly the game itself falls back to being a secondary thing while the trenchwar rages on.

Star Citizen right now (but this has been the case for a few years already) provides a lot of constant and reliable drama but next to no game. And waiting for the "potential" to become reality is reserved for the few true fans who "hope" for the best. That is the same situation Anthem and Fallout 76 are in. And the treatment Star Citizen gets is not really any different to those games even tho they currently offer more (content and playability).

Ah, the potential. Or as backers say, the scope.

Yeah, we could all wax lyrically about the potential scope of ED, but i think most of us are too realistic about that. I mean, ED and SC are quite close in terms of potential scope, but while we ED backers are more like "Yeah, would like to see FD do it, but even if they do, it will take years", SC fans speak about the scope of SC as though everything they have promised will become a reality, just as soon as those pipelines are finished.... that is, when they are not using present tense to talk about things that don't exist yet.

Did i mention i got into a discussion with a faithful backer who tried to actually justify the use of present tense for future content? He came out with something like how he was using present future perfect tense or something.... i really didn't know whether to tell him to get a book on grammar or just laugh.
 
Ci¬G's failure to add Ai crew members for the larger ships speaks volumes in itself. The whole concept is designed around NPC's being nothing more than scenery with completely imaginary organisations of human players populating a space version of WOW.

As the project progresses...if that ever could be a realistic term with regard to SC, the Ai can barely walk along a corridor without glitching through walls, glitching into the floors or blocking doorways, how do they expect to include Ai crewmen for the ships when even the players keep falling through the floors of them?

All those giant lumps of nicely designed ships rely on an Ai controlled game mechanic that is both beyond the abilities of Ci¬G to add to the project and the failing game engine to support.

I couldn't help but laugh as I watched the chat between 2 mini-whales last night as they earnestly discussed filling up their newly aquired shiny space yachts with Ai or human passengers to ferry about the non existent galaxy like the SC version of Viking cruises...I laughed until I remembered that my dreams of being a simple, solo space scrap merchant with an Ai crew to help along with the processes on my 12 man crewed giant space JCB digger was equally just as silly.

Trying to find Roberts quote about the 9:1 NPC/player ratio when I came upon this......
Question 7 - Alien encounters when salvaging

When salvaging derelict ships, is it possible to encounter some unknown life form on board? I think it might be fun and fearful to have an encounter with a creature of unknown origin and force you to play a deadly hide and seek.
Answer 7

Yes. It will be very fun, it will be very fearful, and we ARE going to do that. I've actually talked about this before, it's one of the best parts of Star Citizen being first person and not tied to your ship is that we can do things like this, so really we're a space-first-person-adventure-simulation game. It allows for a whole range of things, and because we're spending a lot of time building these systems up front in a holistic fashion, there are a lot of things like this we're going to get to do besides just the simple "Ok, lets fight someone in space" or "Beat off the pirates" or "Escort this ship" or "Collect this bounty". So we can do things like EVA over to derelict ships, explore them, get attacked by NPC alien creatures that jump down from the ceiling. We're going to do a lot of that in space, or even planetside. I always talk about the 90/10 NPC/Player ratio being how we make sure the economy doesn't get unbalanced, but this means there will be many PvE scenarios you'll encounter, getting into tussles with them, it'll just make the world alive, big and FUN! Some of the NPCs of course we'll make fun to defeat in the same sort of theory as vaduul swarm mode. Most space sims are limited to or at least place emphasis on the cockpit/flying modes, but we're aware and making use of the first person nature of the cry-engine which will let us explore all the other cool encounter templates we could spawn based on information or what the economy tells us.

Not only does he over promise, he also has his usual sly dig at other games. Here I think it is definitely ED he is having a go at.

Edit: Link https://starcitizen.fandom.com/wiki/10_for_the_Chairman_Episode_45
 
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Ah, the potential. Or as backers say, the scope.

Yeah, we could all wax lyrically about the potential scope of ED, but i think most of us are too realistic about that. I mean, ED and SC are quite close in terms of potential scope, but while we ED backers are more like "Yeah, would like to see FD do it, but even if they do, it will take years", SC fans speak about the scope of SC as though everything they have promised will become a reality, just as soon as those pipelines are finished.... that is, when they are not using present tense to talk about things that don't exist yet.

Did i mention i got into a discussion with a faithful backer who tried to actually justify the use of present tense for future content? He came out with something like how he was using present future perfect tense or something.... i really didn't know whether to tell him to get a book on grammar or just laugh.

ED as you say has potential too, and I'm sure FDEV know that. The problem is to make it so, because FDEV is a company who got shareholders, they need approval from the board to invest money into the game. CIG live with a CEO without any boundaries, and that is why the studio bleeds money like a gutted pig! To be honest we don't know the plans for ED, what we do know is when they add legs and atmo access it will be worth playing, for now the NPC aliens only lives in CR head.
 
Strike Commander. Freelancer. Star Citizen.

Its like he sees the problem, but incapable of stopping himself from repeating his mistakes.
Of course: it's not his fault, it was always because he wasn't given enough time, money and understanding employees. And the $2M/month backers keep giving to CIG just reinforce him in the idea he's right to do what he always did.
 

Guest193293

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2019.05.03-08-54-28.jpg
 
Ci¬G's failure to add Ai crew members for the larger ships speaks volumes in itself. The whole concept is designed around NPC's being nothing more than scenery with completely imaginary organisations of human players populating a space version of WOW.

As the project progresses...if that ever could be a realistic term with regard to SC, the Ai can barely walk along a corridor without glitching through walls, glitching into the floors or blocking doorways, how do they expect to include Ai crewmen for the ships when even the players keep falling through the floors of them?

All those giant lumps of nicely designed ships rely on an Ai controlled game mechanic that is both beyond the abilities of Ci¬G to add to the project and the failing game engine to support.

I couldn't help but laugh as I watched the chat between 2 mini-whales last night as they earnestly discussed filling up their newly aquired shiny space yachts with Ai or human passengers to ferry about the non existent galaxy like the SC version of Viking cruises...I laughed until I remembered that my dreams of being a simple, solo space scrap merchant with an Ai crew to help along with the processes on my 12 man crewed giant space JCB digger was equally just as silly.

Well....OBVIOUSLY its work in progress at the moment so these things are to be expected. I must say I m a little concerned about your appearant lack of faith as of late. Are you okay commando? Or do we need to put your name under the "hater" tag as well? :D
 
ED as you say has potential too, and I'm sure FDEV know that. The problem is to make it so, because FDEV is a company who got shareholders, they need approval from the board to invest money into the game. CIG live with a CEO without any boundaries, and that is why the studio bleeds money like a gutted pig! To be honest we don't know the plans for ED, what we do know is when they add legs and atmo access it will be worth playing, for now the NPC aliens only lives in CR head.

ED as a finished and released game also provides actual meta data about interest and profit when it comes to deciding what else you as the developer want to tack on. These might be reasons for the stuff we get or still have to wait on. Star Citizens community instead is dreaming of millions of people who d want to buy Star Citizen upon release and assumes that it will be a a guaranteed success. That is a good way to lose everything you have sitting in it in one go. Without knowing any facts about the people involved and maybe having a distorted view on reality.

Sadly it seems that CIG is following this "all or nothing" apprach hiding behind labels like WIP and Alpha until the very end. Eventually they are going to be forced to release tho and that future version will become an absolute statement on which millions of people are required to buy in in order to keep up future development. Just like in a pyramid scheme you need more and more people buying in to keep it up. The problem is that many pro-fans are acting like in a pyramid scheme already, over-promising, hyping and openly lying about the current state of the game in order to lure in more money-spenders
 
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