The Star Citizen Thread v8

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Think of the tanking frame rate if the cockpits were bigger.

I don't think there's any optimization trick involved with cockpits. Actually I think it has an unnecessary (yet maybe small) impact on performance : helmet mesh, effects and UI over cockpit assets, over exterior. Many useless drawcalls.

Yes, it's alpha, but uselessly overdetailed mock up of curtain on barely designed windows
 
I don't think there's any optimization trick involved with cockpits. Actually I think it has an unnecessary (yet maybe small) impact on performance : helmet mesh, effects and UI over cockpit assets, over exterior. Many useless drawcalls.

Yes, it's alpha, but uselessly overdetailed mock up of curtain on barely designed windows

There's definitely a fps drop going from external view to cockpit view. In a Constellation I drop 6 fps going from external to cockpit, 43 extenal and 36 cockpit. In the Avenger I get a solid 60 (capped), this is in Arena Commander of course.

If you are gonna upgrade to anything I'd go to the Avenger Titan. Cheapest/Best ship that allows you to do stuff in the game now.

You cant see the cargo right now if you load it up, but that should change in 3.2.

You'd still be able to upgrade to the Reliant Kore if for some reason you didn't like the Titan.

Wouldn't call the Reliant an upgrade. :p
 
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If you are gonna upgrade to anything I'd go to the Avenger Titan. Cheapest/Best ship that allows you to do stuff in the game now.

You cant see the cargo right now if you load it up, but that should change in 3.2.

You'd still be able to upgrade to the Reliant Kore if for some reason you didn't like the Titan.

Is this the one in which you can stick your head in the roof?
Not fan of the design, but if it has a ramp and few more spacious interior I may try it.
 
Is this the one in which you can stick your head in the roof?
Not fan of the design, but if it has a ramp and few more spacious interior I may try it.

It is this one:

https://robertsspaceindustries.com/pledge/ships/aegis-avenger/Avenger-Titan

Avenger_beauty_visualjpg.jpg


I dont think I've ever had my head stick through the rough, but I guess it is possible. You have to crouch to get in the back. They are making it bigger in 3.2 so you don't have to crouch anymore. It does have a ramp and holds 8 SCU of cargo.
 
Apparently Derek is making some noise about some new big reveal that he is running by his legal guys at the moment.

99% its a load of tosh though, major prediction the game is finished in 90 days tops, and once again, 90 days will pass with nothing happening.

Anyway, guess we will have to wait and see.

From what I gather, it's "proof" that CIG are running really low on money in the bank. The figure of $9million was quoted.

The trouble with this reveal is that he has made this claim before...this is calamity number 2 of the 3 he predicted....and, even if has proof and is right and is willing and able to share it this time, it tells us nothing new. We already knrw/suspected/believed CIG was spending more than it raised so confirmation that the buffer is only $9million isn't earth shattering news.

My own estimate about a year ago was about $30 million....would be less now....but I tend to be conservative. Others estimated a bit higher, plenty were estimating about $15 million and a few suggested they had already run out of money and were living on credit.

Either way, the end result is the same. CIG has enough reserve to last for 2-5 years unless funding patterns change.

The one thing a figure of $9million would do is confirm that CIG don't have the financial security needed to "fix" the game. They'd probably need a reserve of $15 million to do that.

Unless they cut content or dropped the focus on unnecessary detail.

Well, this looks like a bad time for space games. NMS being a , SC probably not going to happen, and now Frontier no longer trustworthy... wonder what will happen with X4...

What are you on about?

The only space game having "issues" right now is Star Citizen
 
My own estimate about a year ago was about $30 million....would be less now....but I tend to be conservative. Others estimated a bit higher, plenty were estimating about $15 million and a few suggested they had already run out of money and were living on credit.

If I remember correctly, according to the post on one of the SC subreddits, with numbers based on the UK accounts reported to the Companies House and the UK tax rebate, it was found that CIG had something around 20$ million - 25$ million left at the end of 2017 with around the million dollars burn rate per year. The last number sounds way too optimistic to me, but who knows. Still, if the number is correct and the current funding holds, CIG has few years of operations ahead of them.
 
Man, that's gotta sting. The number one fan. "Yeah... maybe don't come around here any more," after dedicating their lives to him and moving to LA. Time to look for a new job, Lesnicks.

"We’ll be working remote and traveling to the studios as needed."

Oh right, that's a great use of backer funds. More like happytalk so he wouldn't break down weeping while tearing up Wing Commander Academy cells. I doubt that "working remotely" thing will last longer than six months.

But then, it was always going to end badly for Ben, wasn't it? Doubled his size, landed him in the hospital, turned his hair grey. Didn't even get his game.

Never meet your heroes and get involved in their JPG racket, as the saying goes.
 
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In case I have not said it enough lately:

Star Citizen is not very good.

Over the past week I have been stuck at Levski because: half the time the game simply does not launch, their "technical support" has offered standard excuse #1 (It's Alpha), standard excuse #2 (restart your computer), standard excuse #3 (make sure your drivers are up-to-date), then round the list again. Well over 20 attempts and I cannot even get to my ship, several hours of wasted time I will never get back.

CR has paid himself very well, he even grantred himself a couple years of "back pay", the company is slowly going bankrupt and gameplay is at the same level it was at two years ago. At some point CR is just going to walk away from it . . .
 
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Apparently Derek is making some noise about some new big reveal that he is running by his legal guys at the moment.

99% its a load of tosh though, major prediction the game is finished in 90 days tops, and once again, 90 days will pass with nothing happening.

Anyway, guess we will have to wait and see.

Derek is claiming the game will be released in 90 days! [haha] That would be a surprising announcement.
 
Apparently the bikes are getting special attention in the latest PTU release:

Alpha Patch 3.1.4j has been released and is now available! Patch should now show: PTU-757485.


Testing Focus: Gravlev function for both bikes. ESP in combat.


Bug Fixes
Nox/Dragonfly should no longer roll unintentionally 360 degrees on transition between SCM/HOV.
Nox/Dragonfly should no longer consume extraneous quantities of fuel when in HOV mode.
Fixed a bug causing ESP to oscillate around the target.

An unintentional 360 degree roll sounds rather nerve-wracking....
 
So.....in a sign of how far Star Citizen is falling behind, it looks like No Mans Sky is getting multiplayer.

Is this important? Is it relevant?

As far as I can tell, while Star Citizen and No Mans Sky have different graphical styles and have a different gameplay focus and different gameplay and mechanics, the actual feature list for both games, what it offers and what the player can do, is fairly similar.

Base building
Ship and FPS combat
Trade, exploration and resource gathering
Aliens

And so on

Multiplayer is....was...the only major feature that Star Citizen offered, but No Mans Sky didn't have (blobs not counting as multiplayer for most people ;))

The latest leak suggests this will shortly change. Of course, we have yet to see how well it works or if it offers opportunities for PvP but, if true, it means Hello Games has essentially created Star Citizen.

OK...different focus, different style, etc but it would show that a game like Star Citizen is possible.

Time taken? About 6 years.
Team size? Can't have been more than 40. The base game was written by 4, which grew to 12 and spiked up to 30 for specialist work such as art and music.
Cost? Base version is said to have cost about $10 million to make, but even if you state Hello Games spent all the money from all the game sales.....say another $40 million.....on the past two years of updates, $50 million is less than $185 million

I hope Star Citizen launches. I like space games, play ED and NMS...casual basis...and SC looks like it'll feel and play differently from both, enough that it won't come across as the same game.

But hope isn't reality.....and CIGs attempt at a space game looks like a disaster occurring in real time.

But boy do I hope I am wrong. After all, if Hello Games can do it, why not CIG?

(And yes, the obvious answer is "Hello Games doesn't have Chris Roberts)
 
They've been made less costly in a way that doesn't signal “we need to cut back on staff costs” :D

At this point I guess they are not very big contributors to the project, so I guess not a big loss for CIG...
Maybe that "Big project" for Ben was "Quit exit from CIG"...
 
As far as I can tell, while Star Citizen and No Mans Sky have different graphical styles and have a different gameplay focus and different gameplay and mechanics, the actual feature list for both games, what it offers and what the player can do, is fairly similar.
To be fair, NMS and SC are aiming at rather different niches. There might be some overlap, but not much. A person who likes Star Citizen for what it's promised to be is somewhat unlikely to like No Man's Sky for what it is. They still might enjoy both, but not for the same reasons.

Personally, I don't think Hello Games could have pulled off Star Citizen's crowdfunding, and without that much money up front, it would have been hopeless. It'll be difficult enough for them to implement "true" multiplayer in NMS as it is, but I hope the leaks (nothing official yet) will be true. Mind you, many of Star Citizen's troubles come from the fact that they decided to try and make the game into an MMO as well.
 
To be fair, NMS and SC are aiming at rather different niches. There might be some overlap, but not much. A person who likes Star Citizen for what it's promised to be is somewhat unlikely to like No Man's Sky for what it is. They still might enjoy both, but not for the same reasons.

Which I pointed out.

Still...if the leak is true, it removes the one feature SC will have that NMS does not. Multiplayer.

Or at least, mitigates its lack.

Sure, the focus, style and mechanics of the game will be very different. But the feature list? Fairly similar across both games, even if they are implemented differently.
 
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