The Star Citizen Thread v9

Sitting on a the train a singular time at the beginning is not what Half-Life was considered groundbreaking for. Let alone forcing people to sit on trains every time they land at a place, and then maybe have to wait up to 5 minutes doing nothing if they miss the train...

WoW ships anyone?
 
There is no actual science fiction in Star Citizen.

The lore seems to depict a mix between wild west and early industrialization (19th century), combined with early 20th century weaponry. This is not just reflected by the "propeller airplanes in space" trope, but also by the gun technology seen in the FPS.

That's all Chris Roberts is able to imagine. Inventing futuristic gameplay mechanics without falling back to dogfighting and lasers is what actual sci-fi visionaries are able to do. Chris Roberts clearly is not, he is a lousy copycat.

I don't disagree that it's not terribly imaginative. But would you stop trying to redefine Sci Fi to something that doesn't include Star Citizen, please? just changing a few words of your post, we could apply this to next to all Scy Fi universes out there. Just saying.

There's enough reason to slander Star Citizen without applying the same mental gymnastics the believers use for making Star Citizen out to be the second coming of gaming Chris(t), but instead to somehow explain that something with spaceships in it is not scy fi, because there are also - god forbit - projectile weapons (etc. etc.) in it.
 
Can't SC stand on its own merits? Does it need to be compared? Can't it be criticised and discussed without pointing to another game and going nah nah nah, but this game has this instead of that?

Someone (presumably jokingily) recently said SC better than Battlecruiser 3000. I mean, that's like saying an empty bucket is better than a bucket full of manure.
I liked Battlecruiser!

At the time, in the 90s.

When it worked :D
 
ED "sekeleton empty"? That's when reason goes out of the window.

Though I agree, SC is better value - I spent $0 on it, yet it fulfills my gaming tabloid/comedy needs. Even though I rather switched to play ED after half an hour, I had lough out loud to see all those glitches in the scripted demo they were showing. The facial animation were nothing short of hilarious!

I switched to ETS2 during the livestream. Now that's a good game. It doesn't have the "scope" or the "fidelity" but it has a very good focus on what it does and does it well.

ETS2, a game about hauling from A to B, and was made on a much lesser budget, is a much better and engaging game (and released!) than SC will ever be.

Ah, cool, you see, i can compare games as well :D
 
Wow, that "Road to Release" convention wrap... Sandi slurring her intro, Chris rambling through 25 minutes of "we did it - until we didn't (and I've no idea when)"), must have been a hell of a party backstage.

I'm watching it back again now, there's so much to unpack - the slide show detailing past tech hurdles overcome (well done Chris, no one ever invented persistence in a game before, or used 64-bit precision, or made an FPS, or had space ships dogfighting, until you came along)... the online FPS tracker which uses *gasp* telemetry to remotely figure out who's getting a good experience and who isn't... and then no S42 roadmap until December, let's see if they stick to that one... cue S42 trailer and the Rapture, all the faithful ascend to Star Citizen Heaven to sit at the feet of Chris 'n' Sandi (especially Sandi).

To be honest, it all just feels like Chris boasting that "hey! we made a game (or two)" when everything shown at the convention leading up to it shouts "no you really didn't!"
 
Burn the witch!

SC copying the worst game ever!

Who wants to ride trains around?!?!?!?

Yeah right, nice strawman here. In Half Life that was one single sequence at the beginning of the game, that was used as an exposition device (show off the Black Mesa structure). Here it serves no purpose but a repetitive time sink. Unless you, o wise person, can tell us plebeians what exact purpose it serves in the context of a Space Sim.
 
and that is why Half Life is know as one of the worst games ever!

Amazing for its time hasn't dated well at all and the sequel was pants.

Going for a coffee because the train is boring isn't its greatest contribution to gaming, a lesson CIG have seemingly missed.

Although I'm sure you'll be able to buy tickets in the store for only a bit more than travelling on real trains.
 
I've been grinding from the Ibuki to the Zao tonight. Ugh

Just out of interest, and feel free to ignore - as a fellow backer, what did you glean from CitizenCon that gives you the confidence that this project is going to end up giving us the best darn space sim ever?
 

dayrth

Volunteer Moderator
Can't SC stand on its own merits? Does it need to be compared? Can't it be criticised and discussed without pointing to another game and going nah nah nah, but this game has this instead of that?

Someone (presumably jokingily) recently said SC better than Battlecruiser 3000. I mean, that's like saying an empty bucket is better than a bucket full of manure.
It’s the ‘look at this tiny bit of that game in isolation. This game does that bit better (or at least not worse) so this game must be a better game’, approach. You can’t use this defence without the comparison and you can’t defend SC in any other way.

P.S. Only skipped through the live stream, but did anyone else notice that the guy drinking whisky at the bar has a transparent head? It looked OK until he stook up in first person view. His body (and bizarrely his hair) cast a shadow, but his head didn't. Is there a know issue with shadows?
 
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Sitting on a the train a singular time at the beginning is not what Half-Life was considered groundbreaking for. Let alone forcing people to sit on trains every time they land at a place, and then maybe have to wait up to 5 minutes doing nothing if they miss the train...

Indeed. Half-Life was a huge transition point in gameplay-as-story. Not everything that they did stuck, including the unskippable "not doing much" sequences.

Any game doing that sort of thing today is deliberately ignoring 20 years of, erm, game development.
 
Is there a know issue with shadows?
There is a know issue with the engine as it's not meant to do what they are doing with it.. At this point i suspect most of it is broken beyond recognition. If you notice, character movement is broken too (stutters, teleports, rubber banding) and physics is a complete mess. But their priority was simulating an ice cube floating in a glass of whisky, a coffee mug and commuter trains..
 
Just out of interest, and feel free to ignore - as a fellow backer, what did you glean from CitizenCon that gives you the confidence that this project is going to end up giving us the best darn space sim ever?

Come on now. This is not the place for a reasonable discussion.

We can only talk about how Crobberts has pulled one over on the idiots (again!).

Buy an Idrius! (or maybe a Kraken now!)
 
And I did get into the 3.3 PTU.

I did not notice the big FPS jump that has been talked about. Still around 40fps.

And all my presets do not work any more and i wasnt in the mood to do keybind simulator. So I've been playing WoWs.

I'll reset it all up later.
 
And I did get into the 3.3 PTU.

I did not notice the big FPS jump that has been talked about. Still around 40fps.

And all my presets do not work any more and i wasnt in the mood to do keybind simulator. So I've been playing WoWs.

I'll reset it all up later.

Custom Keybinds reset after a patch? Do they not have any original ideas! :p

Good to know the Frame Rate hasn't got worse, I guess?
 
Come on now. This is not the place for a reasonable discussion.

We can only talk about how Crobberts has pulled one over on the idiots (again!).

Buy an Idrius! (or maybe a Kraken now!)

I did a skim of the longer video, and have to say that the city parts did look pretty impressive, hopefully it'll be just as playable when the social zone is full of people. Which makes it even more jarring if you compare that bit with the SQ42 trailer, it's like a different game. If they had given the same oomph to that, I would have not come away from the SQ42 trailer feeliing the way I did. I'm still hoping for that to come out, so here's hoping what Kotaku wrote has some merit to it, and there is a timeline by December.
 
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