The Star Citizen Thread

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i saw a video, they explained the stealth mechanics. There'll be ship gears who drains more or less energy. more they are needing, more they will make your ship signature to be displayed. shutting down your ship, will evidently make you spotless .

also that they plan to use procedural generations to create stars , and various things . he was very brief about PG tho .
 
I don't see how they are "stealing" anything. The idea of heat emission vs detection is not new, and for example the Mass Effect series had that as part of their lore from the very beginning.
 

Boomotang

Banned
I'll put it to you this way, and let's see if this construction of words reaches across the great divide:

You think Chris Roberts can turn water into wine.

I think he takes a dump like the rest of us, and could right now probably use a drink.

Time will tell who's right.

But for now Mr. Nowak, it's good night.

The strawman to end all strawmans.
 
I don't get. Why have concers. It out of your gamers hands. Dev need to do there thing and make it happen. There is always this chance they fail. That the risk pledger and also publishers take. They do there best proffesionaly.

A famous dev like D. braben, J.Romero, J.Carmack, W.Wright, etc aren't a garantee to no failure. The difference with regular dev is they get easier the fundings to do there thing. And even then they fail regulary. They have more room to polish there result. Sometimes not. Depending if they got up to 3 years or have up to 6 years.

That there are fans who are into the cloud far away to reason. Well these devs are idolised like pop stars. Very dificult to discus with those fans. But be critical is good thing. For me I got reasonable expectation with large plausibility to fail. ED no exception.

But to rambling on and on so negative is not constructive critism. Acuse of extremist? Sound more as crusade between extremist.

I follow a bit ED and SC. Do not care much on idolising any dev. Be down to earth and just wait and see what they released and then make desision wich to play most.

These game fall under the most complex genre with lots of gameplay types and lots of dev choices wich different gamers would like and dislike. So I expect that of those 1001 dev choice a part arent my preferences, but if there is still fun I still would play it.

There is never a perfect game. And devs cant please all gamers they have to make choices and with that a specific audience get there thing.

Also I give devs there creative freedom to do there own thing. If it doesn't fit my thing. I sertenly am oke that other gamers do get the game they want.

I asume Crhiss Roberts will do his best but that also no garanty to not fail. But there is also a lot between a total failure or a total masterpiece. Most games and also that I play are in the middle. Because if you only go for the best they are very rare. Not much games to play.

Also if dev doing his own thing they might be very into it. They want to make the best they can. Often are very enthausiast and do some promisis. But then reality hit them and cant keep the promis. Wich is oke. Often there is no time.

My mother promise me a lot. She owes me a mountain of pancakes. Should I make such big point on that? But do I keep my promises.
 
I have to agree - there's little or no point to getting evangelical about any one game. Personally I hope SC does really well, same as for Elite D. Variety and spicy life and all that good stuff.

On a different note - Glad to see the conversation is still enthusiastic and opinionated but being expressed in a well considered and eloquent manner. Makes for significantly better reading IMO.
 
I don't get. Why have concers. It out of your gamers hands. Dev need to do there thing and make it happen. There is always this chance they fail. That the risk pledger and also publishers take. They do there best proffesionaly.

A famous dev like D. braben, J.Romero, J.Carmack, W.Wright, etc aren't a garantee to no failure. The difference with regular dev is they get easier the fundings to do there thing. And even then they fail regulary. They have more room to polish there result. Sometimes not. Depending if they got up to 3 years or have up to 6 years.

That there are fans who are into the cloud far away to reason. Well these devs are idolised like pop stars. Very dificult to discus with those fans. But be critical is good thing. For me I got reasonable expectation with large plausibility to fail. ED no exception.

But to rambling on and on so negative is not constructive critism. Acuse of extremist? Sound more as crusade between extremist.

I follow a bit ED and SC. Do not care much on idolising any dev. Be down to earth and just wait and see what they released and then make desision wich to play most.

These game fall under the most complex genre with lots of gameplay types and lots of dev choices wich different gamers would like and dislike. So I expect that of those 1001 dev choice a part arent my preferences, but if there is still fun I still would play it.

There is never a perfect game. And devs cant please all gamers they have to make choices and with that a specific audience get there thing.

Also I give devs there creative freedom to do there own thing. If it doesn't fit my thing. I sertenly am oke that other gamers do get the game they want.

I asume Crhiss Roberts will do his best but that also no garanty to not fail. But there is also a lot between a total failure or a total masterpiece. Most games and also that I play are in the middle. Because if you only go for the best they are very rare. Not much games to play.

Also if dev doing his own thing they might be very into it. They want to make the best they can. Often are very enthausiast and do some promisis. But then reality hit them and cant keep the promis. Wich is oke. Often there is no time.

My mother promise me a lot. She owes me a mountain of pancakes. Should I make such big point on that? But do I keep my promises.

Great post.
 

Bains

Banned
I don't get. Why have concers. It out of your gamers hands. Dev need to do there thing and make it happen. There is always this chance they fail. That the risk pledger and also publishers take. They do there best proffesionaly.

A famous dev like D. braben, J.Romero, J.Carmack, W.Wright, etc aren't a garantee to no failure. The difference with regular dev is they get easier the fundings to do there thing. And even then they fail regulary. They have more room to polish there result. Sometimes not. Depending if they got up to 3 years or have up to 6 years.

That there are fans who are into the cloud far away to reason. Well these devs are idolised like pop stars. Very dificult to discus with those fans. But be critical is good thing. For me I got reasonable expectation with large plausibility to fail. ED no exception.

But to rambling on and on so negative is not constructive critism. Acuse of extremist? Sound more as crusade between extremist.

I follow a bit ED and SC. Do not care much on idolising any dev. Be down to earth and just wait and see what they released and then make desision wich to play most.

These game fall under the most complex genre with lots of gameplay types and lots of dev choices wich different gamers would like and dislike. So I expect that of those 1001 dev choice a part arent my preferences, but if there is still fun I still would play it.

There is never a perfect game. And devs cant please all gamers they have to make choices and with that a specific audience get there thing.

Also I give devs there creative freedom to do there own thing. If it doesn't fit my thing. I sertenly am oke that other gamers do get the game they want.

I asume Crhiss Roberts will do his best but that also no garanty to not fail. But there is also a lot between a total failure or a total masterpiece. Most games and also that I play are in the middle. Because if you only go for the best they are very rare. Not much games to play.

Also if dev doing his own thing they might be very into it. They want to make the best they can. Often are very enthausiast and do some promisis. But then reality hit them and cant keep the promis. Wich is oke. Often there is no time.

My mother promise me a lot. She owes me a mountain of pancakes. Should I make such big point on that? But do I keep my promises.

If you're talking about my posts. I think you should read them again carefully. You will notice I am not directing my commentary at the software developers. But rather the business side, and general approach to how they are operating and treating there customers. For me there is a clear separation and right now I believe you are hopelessness confusing the two.

Concerns in these areas should and must be voiced. To argue against doing so is simply saying that unlike all other companies, game developing companies should be exempt from such commentary. Absurd. Dangerous even.

As for sounding evangelical or overly negative. I suggest this is a natural, almost unavoidable byproduct of finding yourself time after time in discussions with people who reveal themselves as unprepared to concede even the single, slightest point no matter how reasonable, if it means undermining their position of total trust.
 
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I find this thread funny. And te response of people, actually acting in a mature manner, makes me proud of this community. A simillar thread in SC forums would have been a barrage of attacks towards ED.
Both are space games. Both are great and both have flaws. Love them for what they are, not for what you whish them to be :)
 
If you're talking about my posts. I think you should read them again carefully. You will notice I am not directing my commentary to the software developers. But rather then business side, and general approach to how they are operating and treating there customers.

Concerns in these areas should be voiced. To argue against doing so is simply saying that unlike all other companies, game developing companies should be except from such commentary.

As for sounding evangelical or overly negative. I suggest this is a natural, almost unavoidable byproduct of finding yourself in a discussion with people who are unprepared to concede even the slightest point no matter how reasonable, if it means undermining their position of total trust.

Who ever said people don't find anything wrong with CIG there are many things that are debated. You think of Star Citizen fans as if they are members of a cult or something?
 

Bains

Banned
Who ever said people don't find anything wrong with CIG there are many things that are debated. You think of Star Citizen fans as if they are members of a cult or something?

Not all, but many, yes. Exactly so. Including a majority of those who like to fence with me.

And good morning, Mr. Nowak!
 
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I find this thread funny. And te response of people, actually acting in a mature manner, makes me proud of this community. A simillar thread in SC forums would have been a barrage of attacks towards ED

Would it though? I've looked on the SC forums a bit. When ED is mentioned (which doesn't seem to be often), the tone is usually neutral to positive. Doesn't seem to be much attack happening.
 
I am not directing my commentary at the software developers. But rather the business side, and general approach to how they are operating and treating there customers. It's clear to me you are hopelessness confusing the two.

I actually find the distinction between Star Citizen's development and publicity operations quite useful. Would it clarify the debate if we called the PR people "Roberts Space Industries" (RSI) and called the game developers "Cloud Imperium Games" (CIG)?

So you would say RSI have already released lots of things (newsletters, shows, etc.) that we can use to assess what they're about, but we won't have any strong evidence about CIG until they release their first thing (Arena Commander).
 

Bains

Banned
I actually find the distinction between Star Citizen's development and publicity operations quite useful. Would it clarify the debate if we called the PR people "Roberts Space Industries" (RSI) and called the game developers "Cloud Imperium Games" (CIG)?

So you would say RSI have already released lots of things (newsletters, shows, etc.) that we can use to assess what they're about, but we won't have any strong evidence about CIG until they release their first thing (Arena Commander).

Why not. But lets just broaden the remit of RSI for the purpose of the debate to include the business side period, not just the narrow scope of PR, for example this includes pricing models and commercial strategy. I trust that works for you.
 
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