The Star Citizen Thread

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I haven't seen anything yet, but doesn't ED have a fighter type ship being put together in its program? That will more than likely move maneuver a lot better than the Sidewinder, no?
Eagle and Viper, at least, although the Viper is pretty heavy.

FFE's stats:

Eagle: 25g main, 10g retro, 25t mass
Viper: 24g main, 10g retro, 65t mass
Sidewinder: 23g main, 12g retro, 33t mass
Cobra MkIII: 20g main, 7g retro, 100t mass

FFE obviously isn't a reference for E:D, but at the very least those are the stats for these ships in the previous iteration of Elite. I don't remember ever flying a Sidewinder in the older games, but I do recall the Eagle being the most maneuverable ship among any I've flown before. Even then it still might not be the top of it's class, considering it has some cargo space (making it multirole) and there are ships in the universe (not sure if flyable) which are entirely fighters.
 
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Viking have you seen the original thread?

That transcript is pretty much how I recall it and it doesn't seem hostile to CR to me.

https://forums.robertsspaceindustries.com/discussion/121135/curtailing-the-procedural-generation-hype/p1

Yes, I read OP's post in theat thread. What I mean is that he's showing flag by how he emphasizes certain words, and especially the "*CR visibly grimaces*". So he's trying to color the things CR says to his own agenda instead of just quoting what was said.
 
Yes, I read OP's post in theat thread. What I mean is that he's showing flag by how he emphasizes certain words, and especially the "*CR visibly grimaces*". So he's trying to color the things CR says to his own agenda instead of just quoting what was said.

I didn't really see is as a negative but I get what you're saying about the bold highlighting thing.
 
Apparently so. Other video seems to be a bit smoother than those particular ones so I don't know why they appeared so "janky".

Those movements can be adjusted during testing so they're not so janky, but Star Citizen will never have inertial damping. That's a technology not present in the SC universe.

If you remember the ED video Capital Ship Battle, when the ships come out of hyperspace (about 0:30 into the video), that quick deacceleration would've killed the pilots in SC. Instead, SC will have slow accelleration before cruise mode and jumping, and long decelleration after exiting those modes.


Edit: Actually, some older footage from FFE2 looks more like how SC will have: http://www.youtube.com/watch?v=C9-pc8Z2D8I
 
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Star Citizen will never have inertial damping. That's a technology not present in the SC universe.
The technology for artificial gravity is the same as for inertial damping, so if this is not present in SC then CIG has to seriously review their highly inconsistent lore.

If you remember the ED video Capital Ship Battle, when the ships come out of hyperspace (about 0:30 into the video), that quick deacceleration would've killed the pilots in SC. Instead, SC will have slow accelleration before cruise mode and jumping, and long decelleration after exiting those modes.
To reach 0.2C within 10 minutes would need around 10000G acceleration, so your point is moot.

Edit: Actually, some older footage from FFE2 looks more like how SC will have: http://www.youtube.com/watch?v=C9-pc8Z2D8I

That is not FE2 footage, that's a pre-rendered fan animation.
 
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Those movements can be adjusted during testing so they're not so janky, but Star Citizen will never have inertial damping. That's a technology not present in the SC universe.

If you remember the ED video Capital Ship Battle, when the ships come out of hyperspace (about 0:30 into the video), that quick deacceleration would've killed the pilots in SC. Instead, SC will have slow accelleration before cruise mode and jumping, and long decelleration after exiting those modes.


Edit: Actually, some older footage from FFE2 looks more like how SC will have: http://www.youtube.com/watch?v=C9-pc8Z2D8I

Exiting (or entering) hyperspace (or supercruise for that matter) has nothing to do with acceleration/deceleration in the normal sense. ;)

Instead space time around the spaceship is manipulated. The same thing applies to Jumppoints in SC.
 
I've not really been following the development of Star citizen that closely, I have backed it at the crappest ship level with Alpha/beta access. I watched the PAX videos and I must say I'm really not impressed, the flight mechanics aside the actual combat looked very lame, don't like the spinny targetting thing, or the cockpit. All looked a bit to cartoony.

I realise it's pre-alpha but in my eyes it seems to have a heck of a long way to catch up to ED Alpha 1.0 quality.

I want the game to be good, just saying how I see it at the moment.
 

Jenner

I wish I was English like my hero Tj.
I've not really been following the development of Star citizen that closely, I have backed it at the crappest ship level with Alpha/beta access. I watched the PAX videos and I must say I'm really not impressed, the flight mechanics aside the actual combat looked very lame, don't like the spinny targetting thing, or the cockpit. All looked a bit to cartoony.

I realise it's pre-alpha but in my eyes it seems to have a heck of a long way to catch up to ED Alpha 1.0 quality.

I want the game to be good, just saying how I see it at the moment.

That's interesting that you think the graphics in SC look 'cartoony'. I'd never pick that particular adjective... to me CryEngine looks fairly photo-realistic. To me SC's graphics 'realism' surpasses that of ED. Now that's not to say I don't like the Cobra Engine graphics, 'cause I do, but to my eyes SC looks sharper, has more detailed textures, etc. than ED.

Now we haven't had the chance to see planets, atmospheres, other stations, etc. in ED, so I'm hoping that those things really blow me away. :)

The HUD and it's various animations seem to be off-putting to a lot of folks, but I thought it was pretty engaging. I liked the missile-lock on 'things-flying-at-the-crosshair' bit. :)

Naturally the combat will be undergoing a lot of revision and tweaking, so I have no doubt that, quality-wise, it will improve.
 
Nope you're right cartoony was the wrong word, I just rewatched just the ingame footage, it reminds me of watching an animation package, the way the ship rotates it's like it's just being flipped around to view the detail at different angles. It really is the whole way the ship moves I don't like, maybe when you're actually controlling it yourself it doesn't seem so wrong.
 
Exiting (or entering) hyperspace (or supercruise for that matter) has nothing to do with acceleration/deceleration in the normal sense. ;)

Instead space time around the spaceship is manipulated. The same thing applies to Jumppoints in SC.

The ship itself is not moving(i think) It's the space around it that is bent.
 

Boomotang

Banned
Those movements can be adjusted during testing so they're not so janky, but Star Citizen will never have inertial damping. That's a technology not present in the SC universe.

If you remember the ED video Capital Ship Battle, when the ships come out of hyperspace (about 0:30 into the video), that quick deacceleration would've killed the pilots in SC. Instead, SC will have slow accelleration before cruise mode and jumping, and long decelleration after exiting those modes.


Edit: Actually, some older footage from FFE2 looks more like how SC will have: http://www.youtube.com/watch?v=C9-pc8Z2D8I

Actually I've read from devs that larger multi-crew ships will have Inertial Dampening to some degree. It will have it's limits though. Like it won't protect from sudden collisions and explosions. ID tech would really be similar to Artificial Gravity.
 
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Eagle and Viper, at least, although the Viper is pretty heavy.

FFE's stats:

Eagle: 25g main, 10g retro, 25t mass
Viper: 24g main, 10g retro, 65t mass
Sidewinder: 23g main, 12g retro, 33t mass
Cobra MkIII: 20g main, 7g retro, 100t mass

FFE obviously isn't a reference for E:D, but at the very least those are the stats for these ships in the previous iteration of Elite. I don't remember ever flying a Sidewinder in the older games, but I do recall the Eagle being the most maneuverable ship among any I've flown before. Even then it still might not be the top of it's class, considering it has some cargo space (making it multirole) and there are ships in the universe (not sure if flyable) which are entirely fighters.

It doesn't appear that there is that much difference between the Eagle and the Sidewinder. One looks like it might be a light fighter and the other looks like its maybe a medium fighter.
 
That's interesting that you think the graphics in SC look 'cartoony'. I'd never pick that particular adjective... to me CryEngine looks fairly photo-realistic. To me SC's graphics 'realism' surpasses that of ED. Now that's not to say I don't like the Cobra Engine graphics, 'cause I do, but to my eyes SC looks sharper, has more detailed textures, etc. than ED.

I do tend to agree. Although I thought they went for a look akin to the new star trek films rather than your good ole star wars look.
If anything ed has a cartoonyishness as do nearly all current engines eg battlefield 4 etc but personally I am after a great game and for me so far Im really enjoying ed.
At the same time I do admire the cutting edge technologies that sc is exploring its all very exciting but it will be a few years down the road before it is all done and before the technology to play it without excessive cost on money and the environment. We will see what maxwell reveals.
 
It doesn't appear that there is that much difference between the Eagle and the Sidewinder. One looks like it might be a light fighter and the other looks like its maybe a medium fighter.

I think the sidewinder will be the smallest playable ship, I'm sure it's been said somewhere.

The eagle looks a little bigger than the sidewinder

jvnm.jpg


The small fighters are non playable in the first release, we may or may not get to fly them later.
 
I've not really been following the development of Star citizen that closely, I have backed it at the crappest ship level with Alpha/beta access. I watched the PAX videos and I must say I'm really not impressed, the flight mechanics aside the actual combat looked very lame, don't like the spinny targetting thing, or the cockpit. All looked a bit to cartoony.

I realise it's pre-alpha but in my eyes it seems to have a heck of a long way to catch up to ED Alpha 1.0 quality.

I want the game to be good, just saying how I see it at the moment.

Everything looked Cartoony? Long way to catch up to ED Alpha 1.0 quality? In what regards?

Look I'm a fan of both SC and ED, but let's not go out of our way to sound crazy here. Have you seen the space station in ED? Not even just the outside of the thing, or the inside where the landing towers look bland, but worse are the vehicles that are rolling through, with not so much as windows. I wouldn't be surprised if any towers for SC have seats and terminals with PCs or NPCs working at them because of how he is about attention to detail.

SC has a long way to catch up? You definitely can't say that for visuals but if you are speaking of it not being released to the public yet, not having simple missions, and not having a station to dock to that is where you are correct. Yet the two out of three of those may change in three weeks.
 
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That's interesting that you think the graphics in SC look 'cartoony'. I'd never pick that particular adjective... to me CryEngine looks fairly photo-realistic. To me SC's graphics 'realism' surpasses that of ED. Now that's not to say I don't like the Cobra Engine graphics, 'cause I do, but to my eyes SC looks sharper, has more detailed textures, etc. than ED.

Now we haven't had the chance to see planets, atmospheres, other stations, etc. in ED, so I'm hoping that those things really blow me away. :)

The HUD and it's various animations seem to be off-putting to a lot of folks, but I thought it was pretty engaging. I liked the missile-lock on 'things-flying-at-the-crosshair' bit. :)

Naturally the combat will be undergoing a lot of revision and tweaking, so I have no doubt that, quality-wise, it will improve.

I'm one of the few that isn't bothered by the lock-on animation. Once you've been stuck with the same old type of HUD from F-15s, F-16s, EF2000s, and F-22s, something a bit more lively becomes a blessing.
 
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