The Titan Debris Salvage Thread [spoilers without tags!]

Is needed cargo hold (corrosion resistant)? or are all mentioned things materials?

Biopods needs cargo? ... I was few months out of game and slowly search for info how new things works and what is needed :)

... want to look there with my IClipper
Not determined which ones in particular are corrosive, but I believe almost all of them are, and they are cargo, not mats.
 
Not determined which ones in particular are corrosive, but I believe almost all of them are, and they are cargo, not mats.
I've never used it, but I assume the cargo filter with damaging would show you what cargo is damaging your ship:
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Seems to work better - now resolving things out to 13km, rather than 5km. I guess the unresolved are even further out. Didn't help me find any Motors though ;)
So, I just got three from an instance again... but I'm starting to wonder.

Does stuff just spawn over time in here? I swear i'm doubling back over areas i've been and new stuff is spawning.

If so, that's kinda new, and could be super-good for salvage game loops.
 
So, I just got three from an instance again... but I'm starting to wonder.

Does stuff just spawn over time in here? I swear i'm doubling back over areas i've been and new stuff is spawning.

If so, that's kinda new, and could be super-good for salvage game loops.
I just got two from a run for the first time. They could be spawning in - not sure it would be great gameplay if the answer is just to sit still and AFK until they appear 🤷‍♀️
 
Does stuff just spawn over time in here?
It does, but slowly enough that just sitting in one place isn’t very effective and could get boring quite quickly.

not sure it would be great gameplay if the answer is just to sit still and AFK until they appear
Perhaps the intention is to go around picking up some of the other salvage items/materials as you look around. It’s what I did while specifically looking for drive components until I had 3(plus a mixture of the other Titan-specific items).

As you routinely get corrosive mechanisms and caustic shards as part of the spawns, it is also technically possible to remain in the cloud indefinitely. And surprisingly easy to without attracting Thargoid aggro(unless it’s a Scythe and you hold pods, due to their scanner pulse - given the opportunity, they will also chase you all the way out of the cloud).

Also - yes, you want a corrosion resistant rack for the unique Titan salvage. It showed up using ‘Damaging’ cargo filter. The pods with people in them, however, those don’t require anything other than a normal rack(and a collector limpet if you don’t want to deal with the idiotic hitbox nonsense that sometimes occurs around cargo hatches).
 
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I just got two from a run for the first time. They could be spawning in - not sure it would be great gameplay if the answer is just to sit still and AFK until they appear 🤷‍♀️
It does, but slowly enough that just sitting in one place isn’t very effective and could get boring quite quickly.


Perhaps the intention is to go around picking up some of the other salvage items/materials as you look around. It’s what I did while specifically looking for drive components until I had 3(plus a mixture of the other Titan-specific items).

As you routinely get corrosive mechanisms and caustic shards as part of the spawns, it is also technically possible to remain in the cloud indefinitely. And surprisingly easy to without attracting Thargoid aggro(unless it’s a Scythe and you hold pods, due to their scanner pulse - given the opportunity, they will also chase you all the way out of the cloud).

Also - yes, you want a corrosion resistant rack for the unique Titan salvage. It showed up using ‘Damaging’ cargo filter. The pods with people in them, however, those don’t require anything other than a normal rack(and a collector limpet if you don’t want to deal with the idiotic hitbox nonsense that sometimes occurs around cargo hatches).
Sorry, "Super Good" as an unqualified statement was probably not helpful.

In this instance we've currently got:
  • An environmental threat being the corrosive damage (as a passive time limit to activity in the area)
  • An active threat, being the thargoids in the area (which would be turned up a notch if there were hazards which could suddenly increase the heat of your ship and make you visible to the goids

So, we've got a time limit and a way to make a mistake and "lose" (i.e have to run away or die trying)... if there is a regeneration mechanic for loot, fast or not, that's pretty much the basis for a decent salvage loop that doesn't rely on relogging (like historical search and rescue CGs), leave itself open to exploit (like HGSS) or is simply mundane such as USS trawling (given how much control is in the player's hands there).
 
Not sure if it's been asked, but is the pulse wave xeno scanner useful here? Will it reveal any hidden POIs on the titan carcass like in titan tissue sampling?
 
Not sure if it's been asked, but is the pulse wave xeno scanner useful here? Will it reveal any hidden POIs on the titan carcass like in titan tissue sampling?
So far, PWXS does not appear to be needed to highlight anything on the wreckage. On top of that, you basically have to visually spot the bits which you can take stuff from, while they aren't exactly obvious. (And night vision does not appear to work at all in the environment.)

Leigong's wreckage might be better for this purpose due to the F type star, which seems to provide better lighting conditions despite the higher distance from it. But that needs it to be accessible first, and it might not yet be if a CG starts, say, next week, since Oya is a few weeks off from even being remotely in a position to be attacked. (And unless people go overdrive to clear its inner core of systems entirely... it's probably going to need to be brute forced despite its resistance to damage*.)

*And Paul will probably be conflicted between facepalming and sadistic laughter at the troubles with which the Titan presents players?
 
(And night vision does not appear to work at all in the environment.)
I find it pretty useful... the cyst pearls are easy to spot, but the membranes you get organs/bone from show up well under night vision, as they're "dense" in terms of visible lines.
 
Scenerio : go to the taranis cloud to collect the rare Titan drive component. Spend several trips there, not finding one, but lots of other stuff. Refitting the ship with long range sensors and other minor improvements. Finally after way too long. I find one Titan drive component. I get excited as my collector collects it. I get worried as my cargo hatch turns to slime because i was too slow the AFMU it. panic as my cargo drops into space. rescoop the drive component and head off (after fully repairing) to Bloch station, avoid getting pirated and finally get to the CG station. sell the component to the market. Ohhhhhhhhhhhhhh Noooooo....Forgot to join the CG first.......Rage Quit........

Ok, im making this up, but I came close to doing this.....This Item is too rare.
 
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Does stuff just spawn over time in here? I swear i'm doubling back over areas i've been and new stuff is spawning.

If so, that's kinda new, and could be super-good for salvage game loops.
Is it new tho? I know ground based materials (outcrops and the like) constantly spawn randomly, often at places you've previously been to. It feels like that to me.
 
If it's like the SRV ground bits, it worked by only simulating them at all within ~2km of the SRV (whatever the wave scanner's max range was for a rock), so if you moved away they'd disappear - very frustrating with a metallic meteorite just drifting out of range while picking up something else! - and if you moved back something else might appear.
Odyssey does seem to have increased the simulation range quite a bit compared with Legacy, to the point of being "large enough that I don't know what it is".

With maximum sensor ranges in space being a lot larger I don't know if it's quite the same thing here.
 
Last night i got 3 drives in like 2-3 hours.
No relogging - just patrolling around in 17% heat Krait Mk2 - basically doing circles between 4 and 15km from Titan Center target markup.

I tried to keep away from the natives, but still i managed to get the attention of like 10-12 scouts in total - however, my krait having 3 large gimbaled enhanced axmc, plus repair limpets and afmu - it was only a minor distraction.

Anyways, I was picking materials (mainly for caustinc sink resynths but not only) and i was ramming cargo stuff.

Each time i was destroying something or picking something up, something else would respawn - but the drives kept themselves really scarce.
So either i was doing it wrong or the RNG Gods hating on me.
 
Being like surface respawns makes sense to me - I got a Titan Motor spawned inside one of the larger wreckage items earlier (so I couldn't collect it) and was annoyed as I thought it would keep showing up as I crossed the site (11km sensors) - but I never saw it again (did get 3 other Titan Motors that run).

Just did another test where I reversed away from 2 items until one disappeared, then returned. The second item never reappeared.

Whether Motors turn up seems very RNG - that run with three (or 4 if you count the stuck one) was the first I've seen with > 2, though others have reported seven in a run.

Maybe its time to fit the shorter range sensors again :)
 
Maybe its time to fit the shorter range sensors again :)

I was running 6d long range sensors and the detection range seemed to be somewhere around 7km
Planning to try unengineered 6A sensors to check if it makes a difference, then 6A long range - time permitting
 
Is it new tho? I know ground based materials (outcrops and the like) constantly spawn randomly, often at places you've previously been to. It feels like that to me.
It's new for space based POI and USS, is the main thing here, and the key part here is it's what's missing from salvage activity, lest we just go back to relogging.

As I posted (somewhere) else, we've got several mechanics coming together.
  • Lingering, environmental threat (forming an overall timer for how long you can hang around, based on how long you can resist the corrosion for)
  • Persistent active threat if you "make a mistake" (Thargoid ships searching the area)
  • Active features to salvage (the Abrasion Blaster targets)
  • Passive things to collect (things spawing in at 7-9km)

You could throw other things in there... things which inadvertently increase heat and reveal you to Thargoids (Or, say, heat-sensitive mines?), interaction points needing hatchbreakers, recon limpets and such (sure, that's megaships, but they don't have the other points above)... other effects which disrupt interactions...

Like... everything's there. It just needs to get used creatively.
 
Last night i got 3 drives in like 2-3 hours.
No relogging - just patrolling around in 17% heat Krait Mk2 - basically doing circles between 4 and 15km from Titan Center target markup.

I tried to keep away from the natives, but still i managed to get the attention of like 10-12 scouts in total - however, my krait having 3 large gimbaled enhanced axmc, plus repair limpets and afmu - it was only a minor distraction.

Anyways, I was picking materials (mainly for caustinc sink resynths but not only) and i was ramming cargo stuff.

Each time i was destroying something or picking something up, something else would respawn - but the drives kept themselves really scarce.
So either i was doing it wrong or the RNG Gods hating on me.
What does RNG have to do with it? This is intended to be so, if it were not so, then we would receive the reward (paints) as a percentage of the collected materials.
 
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