A proposal for a realistic, unified PvAll environment with serious repercussions for the few so called "griefers" and high reward for the one being "griefed", making griefing useless and a benefit for the potential victim.
Top voted option: One global ruleset - everyone can be attacked everywhere.
Restrictions and serious consequences:
IN LAWFUL SYSTEMS
a) If police arrives quickly enough in lawful systems to disable the attacker
-> victim can escape, set out a bounty afterwards on the attacker
b) If police does not arrive quickly enough, victim eventually gets destroyed if unable to escape
-> Victim gets paid out for lose of space ship and cargo
-> Attacker pays a high fine which goes directly to the victims account minus a small regulation fine
-> Self regulating system. No benefit of attacking, only for people who want to end up broke constanly losing credits. Victim gets rewarded by earning credits and loses nothing but a couple of playtime minutes and gets a free adrenaline rush plus credits.
IN UNLAWFUL SYSTEMS
a) Pirate first disables ship and can take cargo, if victim agrees to release its cargo. By releasing the cargo, they enter a "gentleman´s agreement" that the victim will NOT be destroyed, and that the victim will NOT initiate a self destruct sequence. Players can buy a monthly "pirating insurance" which in case of a pirate assault refunds 100% of the cargo value and ship value, should it be destroyed.
b) if Pirate choses to destroy victim ship and breaks the gentleman´s agreement, he gets flagged as "Murder". Victim gets ship and cargo refunded. A universe wide bounty is set out making the "Murder" free to be shot and destroyed by anyone within the next 48 hours of account playtime.
c) If Pirate destroys other ship without entering a gentlemans agreement, there will be a permanent bounty on this character. The bounty hunter killing the "Murderer" splits all the Murderers ships and possession 50/50 with the victim.
d) If the victim breaks the "gentlemen´s agreement" and self destructs, blowing up both his and the pirate´s ship, there will be no benefit for the pirate nor the victim, both will lose their ship and cargo, no insurances will pay out.
DUEL OPTION ALWAYS POSSIBLE
You can hail another ship, in all systems (except high traffic homeworlds) and request a duel. If the other ship agrees, no repercussions will apply. Special titles ("Elite Duelist"), high rewards for successful Duelists.
If a third ship intervenes without officially joining the duel, it will be considered as "unlawful" activity, making the intervening ship "criminal".
Up to 32 ships can join a duel, but the same number of ships has to be on both sides. (e.g. 2 vs. 2, 4 vs. 4, etc.)
ARENA SYSTEMS
Systems of gladiator sports
PVP where you enter in ship vs. ship combat winning ranks and prizes, whatever you lose will be gone, no repercussions whatsoever, no duel requirement, anything goes.
Advantages: NO splitting of the playerbase, NO filters necessary, NO immersion breaking by keeping all mechanics and consequences in fiction, serious and effective repercussions for unlawful PvP in place.
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