Well, if you can only play with ur imagination can you go out and play with a wooden stick? We talk about a 2015'game and not a 1980.
Elite is today a good Fly Simulation. And NOTHING more. Actually, univers, "trade" ect are just decoration around the PVE content.
PVE on Elite:
Boring, they are overpowered and incredibly , they spam interception and know you smuggle (How?), please improve iA and stop fitt a Plasma on all NPC.
I see.... You are pledged in powerplay right?... I have played PVE in open for the best part of a year... I do not see what is overpowered and incredibily retarted with PVE myself... I am having fun with it...
Trade:
It's borken cause players have NO EFFECT. You can block a port (all players) the station will continue to produce and export. Actually it's not a real breathing univers, it's market going at +1 or -1 ress/sec at a number.
If you don't want a real economy, please change the offer/demand system. If we block a port, price will be hight, production stop ect, and all univers will be impacted. And if we sell too much metals (miners effect) production will be impacted and price will be lower.
Now this is an outright lie...
!. You cannot block a port... that has been proven multiple times, and is due to the way instancing and game modes work so that whole premise is a moot point.
2. The market does indeed change depending on the systems state... The market changes even more depending on the controlling faction...
3. The prices of goods fluctuate depending on supply and demeand levels compared to stocks on hand. Yes they will 'recover' slowly, yes they will change depending on the state of the system, no it does not impact on the rest of the 'universe' and that is the way the system works...
4. The economy in Elite Dangerous has more variation and localised effects compared to any other previous incarnation of elite.
Smuggling:
Like french say "It's only about RP in your head LOL", smuggling is USELESS like trade cause it have no effect (Selling slave will upgrade production? And drug will up disorder?) AND the black market is so broken, you will earn 100K/hour with Smuggling (try to buy drugs and sell them on non-legal are... 300CR/T, woot thanks Braben.)
Now, can you edit this and upgrade prices by 100% or more where it's not legal? I'm ok for 75% for stolen stuff, but for illegal trade (real smuggling indeed), it's broken.
For the Trade AND smuggling upgrade, hire a trainee 2 month, and he will do it, it's only database edit, not real gameplay edit. And with it, you create an incredible gameplay. But are you lazzy?
So smuggling is 'broken' because you are not making enough credits doing it? If anything, the new smuggling missions requiring you not to get scanned payout a decent amount and have the requirement that to succeed you have to not be scanned or lose it all...
I remember when in a beta they were looking at 'marking' cargo if it was illegal and you got scanned... which would have made smuggling even more difficult as you could not sell 'marked' cargo anywhere...
You can make decent money smuggling and not just doing missions if you do it right... The smuggling missions do have an affect on the systems minor factions... it does cause civil unrest...
Yes it could be made a bit deeper with certain smuggled items affecting different aspects of the influence system I will agree with that...
Mining:
Due to non corporation, non transfert ressources and no craft AND no real trade system, it's incredibly useless. Just read the "trade" and you'll understand.
Oh so because you cannot click button transfer resources to another player, its totally useless? well you know you can use the jettison cargo button right and the other player can scoop it up either using limpets or manually...
There is a crafting system coming in Season 2, or have you had your head so far buried in the sand that you missed the various posts on that?
I personally find mining very useful and a lot of fun... A cargo hold full of high valued metals and almost all profit after limpet costs, coupled with bounties earned from pirates trying to steal my cargo seems like it is quite a useful to me.
PVP:
Doing PVP is useless. I don't will restart the OpenVSHeresy troll, but upgrade the "open" trade bonus or just give some reality to pvp (killboard? Count of Pirates killed? In game bonus? FAme? IDK...). Actually, Elite isn't a PVP game.
Why should there be any 'sprecial' bonus for PvP or for playing in 'open'? Really... You want Fame? You can get fame in the game, get your name into the top 5 most wanted on the bounty list if you want fame...
In what way? To simply state categorically its a joke is useless... what way is it a joke?
I find CQC a nice 'diversion' as its not part of the main game and is handy for a bit of fun to mix things up when you are doing something that otherwise can be boring...
PowerPlay:
Hmm, I'm actually for Aisling, for the Shield. And I just farm point (doing 100% useless actions, but give points.)
The system is fully broken, there is no in game forum, no in game players decisions, doing useless actions give points, doing it on Open or Private/solo change nothing (I mean it's not a PVP gameplay...) and finally AND THE BEST, your power have all the Galaxy or have only 1 system, it change noooooooothing for you, so yeah, I don't care to win/lose. System fully broken.
Re-think that, with Players real decisions (elections/in game forum), with no points for useless actions (like continue to farm after 100%) with incredible bonus for open PvP and find a solution to make annexion of a system really important. Seriously PP is a joke actually.
Ahh I was right, you are pledged to a power, see your first complaint about PVE... This is why you are feeling its overpowered and are being interdicted a lot. Again why should there be 'incredible bonus' for open play? Seriously not going to happen...
I would agree that there should be a zero points reward for powerplay once you reach a certain level of fortification, expansion or undermining...
In game forums, narr i think thats better left out of the game at this point... Maybe later when there are ways to do it in such a way as to display in whatever local language the game is set in... Maybe a preset list of options to post / vote on sort of thing might work...
SandBox:
Is a picture a sandbox? You can watch and imagine. But you have no effect on it (and don't talk about PP or "possibilty to help a faction", this is NOT sandbox).
On Elite there is NO SANDBOX today, we can't build or annexe, we can't conquest for your corporation (and there is no real Alliance/Guild/Corpo, only a "RP" group of players, where FD only rename a faction... FD tell us directly that you Take us for idiots ?).
I dream about a FD with Stations constructions (and it will give us something to do with money) and system management, alliance. I mean where we REALLY play to a sandbox. But no, Elite is a Sandbox ONLY FOR BRABEN and his "CG". Give us power.
What you are essentially asking for is for Elite Dangerous to become a game that is far removed from its roots... What you are asking for is for it to become more like EVE... Do you not consider that they are building the game they want to build and not the game we want to build?
They have also said that at some point they want the BGS to be able to determine the sorts of 'events' that occur in the galaxy but for now they are manually injected events.
I would be very wary of giving any player group the power to seriously change the galaxy without there being a lot of checks and balances in place first to avoid the tragedies of EVE...
No I have never played EVE but from everything I have read, it went from what was a great game, a lot of fun for everyone, down to PvP Megacorps do as we say or die type game where the players outside of the megacorps end up being seriously restricted in what they are 'allowed' to do without risking being ganked... No thankyou... (Sorry this is not meant to be an EVE bash its just my take on everything I have read about that game )
Exploration:
Due to no conquest or players colonisation, exploration is... Just like going to museum. You visit systems, it's only for money and screens cause it will NEVER have any station/Players anymore there. Elite have "a lot of systems" but we can play on 1% and can't have any interaction the 99.99%.
With colonisation, conquest ect, we will try to find oud paradise ect.
I am not suggesting player owned structures would not be nice... they sure would... But not player owned stations, not player owned systems sorry... not 'conquest'...
Perhaps the ability for us to build a small place on a planet surface we can call home when the crafting system fills out that would be pretty cool, where we could build our own module 'storage' and perhaps be able to build hangers for each of our ships...
Then when we get FPS mode, we could travel on the surface to the hanger via SRV, enter the hanger on foot and climb aboard our next ship... Now that IMHO would be awesome...
Horizon:
Seriously guys? 40€ for a "lol Voumvroum" on planets? And it give NO BONUS to exploration? It's useless for trade? And quest give...200K? It mean after 1h, i will never back there? k, I'm not gonna pre order anymore.
I see... ummm it does give bonus to exploration each time you find a new mineral type as well as when you scan data points...
So to say it gives no bonus to exploration is another lie on your part unless of course you never really tried it out long enough to discover these aspects of horizons, in which case its not so much a lie as it would be your ignorance of this fact...
Um why is it usless for trade and missions? Trade is no different to space stations or outposts and it does not need to take incredibly long to land at an outpost... getting in and out of them can be quite quick...
Oh wait... I think I see it, its becuase you feel they do not pay enough'credits ergo the whole thing must be broken...
FINALLY:
Today Elite is a LONG grind game with only "RP on your head" gameplay, with no real "multiplayer" side (only a Co-simulation sometime), with all possibilities to do a great game... But Braben and all old fan refuse any evolution, and prefer wait competitor...
You enter on the game, you grind mission for "rank" (Chain Co-Deco for give missions....) and after you grind money for buy/fitt all ships and... That's all.
Give us conquest, Guilds, and "global economy" where players can impact due to they're effect. And PLEASE do a real system.
It's only a long grind if you choose to play that way...
I think you will find that Frontier are developing the game that they want...
Ahh I see why you think it is a 'grind' and yes doing what you are saying above would indeed be a grind IMHO... So you think all there is to the game is to grind rank and then grind money... No wonder you are coming across as being so jaded and feel the game is broken...
My friend.. come over here... let me explain something to you nice and simply...
The game is about what you want to make it about... We have been given a framework to play in... (flight sim in space, open world, sandbox, universe, galaxy whatever you want to call it) if you solely focus on rank or credits then it will defintiely seem like a grind... and nothing anyone else says or does will convince you otherwise...
True freedom comes when you actually realise the game does not have to be about a focus on ranks or credits and instead can be enjoyed byt playing completely unfocused and those ranks and credits will come, albeit in a different way and a different pace...
'Achievers' in this game will get feel somwhat frustrated with all the 'grind' if all they want to do is 'achieve' a rank or a title or a certain ship... Self imposed goals are great to have and we all have them, it is how we go about obtaining those goals that vary wildly which is why some of us are truely enjoying the game and some of us find it a 'grind'
Take a step back and look at how you are playing and if you feel the game is such a grind... look at what you spend most of your time doing and ask yourself... are you enjoying this... if the answer is no, then do something different... if the answer is yes, then its not a grind is it it's playing the game the way you find fun...
PS: No, the argument of "If you want EvE go EvE" is invalid, If you want to play to the 1984 Elite, install it and play it. Seriously can you stop the stupid argument of "I've back and wait 30years", have a little reflection.
Um that is a totally valid arguement IMHO, because from what I have read the two games are disimilar in so many ways... ED is NOT Eve and Eve is NOT ED...
Elite Dangerous is the continuation of Elite -> Frontier -> Frontier First Encounters and if you cannot understand that then that is not anyone elses problem but your own...
If we upgrade the gameplay and give real univers life it's JUST better. Elite: Dangerous have EVERYTHING to became a huge game, but the old (cause you are) "casual gamers" only want nostalgia with good graphisms with a univers here for the decoration.
WAKE UP.
What is there to WAKE UP to??? You give no real reason why it would be 'better' to be more like EVE, why not wait another 9 years for them to finish development and then we can see where the game is at... yeah I think that's a great idea...
Go play EVE if that is the type of game you want... Play ED if that is the type of game you want... in the meantime wait and see what they bring to the game over the course of the next 9 seasons...
To everyone else in this thread... My apologies for the long post...