The Truth about Elite Dangerous

Obfuscation? I have no idea what you mean. Could you explain, please?

Sure. I go to the outfitting screen to upgrade my ship. I swap out my 5B shields for 5A shields. How much better are they? Is it just extra MJ or are there additional damage resistances? Am I better off with 5B shields an an 0A booster for 460MJ or 5A shields and no booster for 380MJ? I've swapped out my lightweight alloys for military plating which provides "additional" damage protection. How much? If I go for reflective plating, what's the penalty for kinetic damage? I know there is one, but just how big is it?

That kind of obfuscation.

In short, when I visit the outfitting screen, I feel like I've just walked into a car showroom run by politicians.

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The complexity is "sequentially building."

This rate of increase in complexity isn't swift enough for some, but if you wish to make an apple pie from scratch you must first invent the universe.

But if there's no universe, how can you exist to want the apple pie in the first place? ;)

Sequentially building is fine, I have no issue with that at all, but if you're going to wait until you've built every single planet in the universe before you plant your first apple tree, you're going to be waiting a hell of a long time for that pie.
 
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@Gortron: Sorry, add content and try to do a living univers is mainstream. LOL.
Can you found real argument to say you only want a poor copy of original Elite with new graphics? You know, If you want just re-install it and let the 21 century gamers on ED evolution :)

Yep that's another cliché I'm afraid.
 
Sequentially building is fine, I have no issue with that at all, but if you're going to wait until you've built every single planet in the universe before you plant your first apple tree, you're going to be waiting a hell of a long time for that pie.

The constituent elements of an apple pie, and the framework within which they exist.
Frontier have sequentially built our galaxy using Stellar Forge, and now sequentially built upon this to include ridiculously high detail for 60% of the planets/moons within that galaxy.
You might say Elite: Dangerous is currently crumbly, but good.
 
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Sure. I go to the outfitting screen to upgrade my ship. I swap out my 5B shields for 5A shields. How much better are they? Is it just extra MJ or are there additional damage resistances? Am I better off with 5B shields an an 0A booster for 460MJ or 5A shields and no booster for 380MJ? I've swapped out my lightweight alloys for military plating which provides "additional" damage protection. How much? If I go for reflective plating, what's the penalty for kinetic damage? I know there is one, but just how big is it?

That kind of obfuscation.

In short, when I visit the outfitting screen, I feel like I've just walked into a car showroom run by politicians.

I see what you are saying. About the shields though. if 5A shields with no booster is 380MJ then 5A with a 0A booster is 456. So a 5B with a booster shouldn't be 460. That makes no sense. Boosters aren't ambiguous or obfuscated. Each class boosts the shield by a certain percentage. That percentage is show in the shield multiplier. For an A class it is 1.2 which means if the shield is a 100MJ shield with 1 A class booster it will be a 120MJ shield. But a lot of modules don't give actual performance specs, true. What I find most frustrating is the range of Frameshift interdictors. It would be nice to at least know the formula.
 
The constituent elements of an apple pie, and the framework within which they exist.
Frontier have sequentially built our galaxy using Stellar Forge, and now sequentially built upon this to include ridiculously high detail for 60% of the planets/moons within that galaxy.
You might say Elite: Dangerous is currently crumbly, but good.

I think the galaxy itself is beautiful and considering it's scale, a masterpiece given the technological constraints. I just think it's time they started populating it and not just expanding it.
 
I see what you are saying. About the shields though. if 5A shields with no booster is 380MJ then 5A with a 0A booster is 456. So a 5B with a booster shouldn't be 460. That makes no sense. Boosters aren't ambiguous or obfuscated. Each class boosts the shield by a certain percentage. That percentage is show in the shield multiplier. For an A class it is 1.2 which means if the shield is a 100MJ shield with 1 A class booster it will be a 120MJ shield. But a lot of modules don't give actual performance specs, true. What I find most frustrating is the range of Frameshift interdictors. It would be nice to at least know the formula.

We shouldn't have to grapple with this, it should be more like Quazatron ;-)
 
You can actually find out a lot of it by going to coriolis.io. That will tell you what your shield strength is for any given configuration. Among other things. There's a wealth of knowledge on that site and edshipyard.com too.
 
I see what you are saying. About the shields though. if 5A shields with no booster is 380MJ then 5A with a 0A booster is 456. So a 5B with a booster shouldn't be 460. That makes no sense. Boosters aren't ambiguous or obfuscated. Each class boosts the shield by a certain percentage. That percentage is show in the shield multiplier. For an A class it is 1.2 which means if the shield is a 100MJ shield with 1 A class booster it will be a 120MJ shield. But a lot of modules don't give actual performance specs, true. What I find most frustrating is the range of Frameshift interdictors. It would be nice to at least know the formula.

Yeah, I was pulling the figures off the top of my head and my memory isn't what it used to be ;) but you see my point. Don't even get me started on FSD Interdictors. Range B. What? B isn't a measurement of distance where I come from. I'm going to stop now actually, or we'll be here all night.
 
Well, if you can only play with ur imagination can you go out and play with a wooden stick? We talk about a 2015'game and not a 1980.


Elite is today a good Fly Simulation. And NOTHING more. Actually, univers, "trade" ect are just decoration around the PVE content.

PVE on Elite:
Boring, they are overpowered and incredibly , they spam interception and know you smuggle (How?), please improve iA and stop fitt a Plasma on all NPC.

I see.... You are pledged in powerplay right?... I have played PVE in open for the best part of a year... I do not see what is overpowered and incredibily retarted with PVE myself... I am having fun with it...



Trade:
It's borken cause players have NO EFFECT. You can block a port (all players) the station will continue to produce and export. Actually it's not a real breathing univers, it's market going at +1 or -1 ress/sec at a number.
If you don't want a real economy, please change the offer/demand system. If we block a port, price will be hight, production stop ect, and all univers will be impacted. And if we sell too much metals (miners effect) production will be impacted and price will be lower.

Now this is an outright lie...
!. You cannot block a port... that has been proven multiple times, and is due to the way instancing and game modes work so that whole premise is a moot point.
2. The market does indeed change depending on the systems state... The market changes even more depending on the controlling faction...
3. The prices of goods fluctuate depending on supply and demeand levels compared to stocks on hand. Yes they will 'recover' slowly, yes they will change depending on the state of the system, no it does not impact on the rest of the 'universe' and that is the way the system works...
4. The economy in Elite Dangerous has more variation and localised effects compared to any other previous incarnation of elite.



Smuggling:
Like french say "It's only about RP in your head LOL", smuggling is USELESS like trade cause it have no effect (Selling slave will upgrade production? And drug will up disorder?) AND the black market is so broken, you will earn 100K/hour with Smuggling (try to buy drugs and sell them on non-legal are... 300CR/T, woot thanks Braben.)
Now, can you edit this and upgrade prices by 100% or more where it's not legal? I'm ok for 75% for stolen stuff, but for illegal trade (real smuggling indeed), it's broken.

For the Trade AND smuggling upgrade, hire a trainee 2 month, and he will do it, it's only database edit, not real gameplay edit. And with it, you create an incredible gameplay. But are you lazzy?

So smuggling is 'broken' because you are not making enough credits doing it? If anything, the new smuggling missions requiring you not to get scanned payout a decent amount and have the requirement that to succeed you have to not be scanned or lose it all...

I remember when in a beta they were looking at 'marking' cargo if it was illegal and you got scanned... which would have made smuggling even more difficult as you could not sell 'marked' cargo anywhere...

You can make decent money smuggling and not just doing missions if you do it right... The smuggling missions do have an affect on the systems minor factions... it does cause civil unrest...

Yes it could be made a bit deeper with certain smuggled items affecting different aspects of the influence system I will agree with that...



Mining:
Due to non corporation, non transfert ressources and no craft AND no real trade system, it's incredibly useless. Just read the "trade" and you'll understand.

Oh so because you cannot click button transfer resources to another player, its totally useless? well you know you can use the jettison cargo button right and the other player can scoop it up either using limpets or manually...

There is a crafting system coming in Season 2, or have you had your head so far buried in the sand that you missed the various posts on that?

I personally find mining very useful and a lot of fun... A cargo hold full of high valued metals and almost all profit after limpet costs, coupled with bounties earned from pirates trying to steal my cargo seems like it is quite a useful to me.



PVP:
Doing PVP is useless. I don't will restart the OpenVSHeresy troll, but upgrade the "open" trade bonus or just give some reality to pvp (killboard? Count of Pirates killed? In game bonus? FAme? IDK...). Actually, Elite isn't a PVP game.

Why should there be any 'sprecial' bonus for PvP or for playing in 'open'? Really... You want Fame? You can get fame in the game, get your name into the top 5 most wanted on the bounty list if you want fame...



CQC:
It's a joke?

In what way? To simply state categorically its a joke is useless... what way is it a joke?
I find CQC a nice 'diversion' as its not part of the main game and is handy for a bit of fun to mix things up when you are doing something that otherwise can be boring...



PowerPlay:
Hmm, I'm actually for Aisling, for the Shield. And I just farm point (doing 100% useless actions, but give points.)
The system is fully broken, there is no in game forum, no in game players decisions, doing useless actions give points, doing it on Open or Private/solo change nothing (I mean it's not a PVP gameplay...) and finally AND THE BEST, your power have all the Galaxy or have only 1 system, it change noooooooothing for you, so yeah, I don't care to win/lose. System fully broken.
Re-think that, with Players real decisions (elections/in game forum), with no points for useless actions (like continue to farm after 100%) with incredible bonus for open PvP and find a solution to make annexion of a system really important. Seriously PP is a joke actually.

Ahh I was right, you are pledged to a power, see your first complaint about PVE... This is why you are feeling its overpowered and are being interdicted a lot. Again why should there be 'incredible bonus' for open play? Seriously not going to happen...

I would agree that there should be a zero points reward for powerplay once you reach a certain level of fortification, expansion or undermining...
In game forums, narr i think thats better left out of the game at this point... Maybe later when there are ways to do it in such a way as to display in whatever local language the game is set in... Maybe a preset list of options to post / vote on sort of thing might work...



SandBox:
Is a picture a sandbox? You can watch and imagine. But you have no effect on it (and don't talk about PP or "possibilty to help a faction", this is NOT sandbox).
On Elite there is NO SANDBOX today, we can't build or annexe, we can't conquest for your corporation (and there is no real Alliance/Guild/Corpo, only a "RP" group of players, where FD only rename a faction... FD tell us directly that you Take us for idiots ?).
I dream about a FD with Stations constructions (and it will give us something to do with money) and system management, alliance. I mean where we REALLY play to a sandbox. But no, Elite is a Sandbox ONLY FOR BRABEN and his "CG". Give us power.

What you are essentially asking for is for Elite Dangerous to become a game that is far removed from its roots... What you are asking for is for it to become more like EVE... Do you not consider that they are building the game they want to build and not the game we want to build?

They have also said that at some point they want the BGS to be able to determine the sorts of 'events' that occur in the galaxy but for now they are manually injected events.

I would be very wary of giving any player group the power to seriously change the galaxy without there being a lot of checks and balances in place first to avoid the tragedies of EVE...

No I have never played EVE but from everything I have read, it went from what was a great game, a lot of fun for everyone, down to PvP Megacorps do as we say or die type game where the players outside of the megacorps end up being seriously restricted in what they are 'allowed' to do without risking being ganked... No thankyou... (Sorry this is not meant to be an EVE bash its just my take on everything I have read about that game )



Exploration:
Due to no conquest or players colonisation, exploration is... Just like going to museum. You visit systems, it's only for money and screens cause it will NEVER have any station/Players anymore there. Elite have "a lot of systems" but we can play on 1% and can't have any interaction the 99.99%.
With colonisation, conquest ect, we will try to find oud paradise ect.

I am not suggesting player owned structures would not be nice... they sure would... But not player owned stations, not player owned systems sorry... not 'conquest'...

Perhaps the ability for us to build a small place on a planet surface we can call home when the crafting system fills out that would be pretty cool, where we could build our own module 'storage' and perhaps be able to build hangers for each of our ships...
Then when we get FPS mode, we could travel on the surface to the hanger via SRV, enter the hanger on foot and climb aboard our next ship... Now that IMHO would be awesome...



Horizon:
Seriously guys? 40€ for a "lol Voumvroum" on planets? And it give NO BONUS to exploration? It's useless for trade? And quest give...200K? It mean after 1h, i will never back there? k, I'm not gonna pre order anymore.

I see... ummm it does give bonus to exploration each time you find a new mineral type as well as when you scan data points...
So to say it gives no bonus to exploration is another lie on your part unless of course you never really tried it out long enough to discover these aspects of horizons, in which case its not so much a lie as it would be your ignorance of this fact...
Um why is it usless for trade and missions? Trade is no different to space stations or outposts and it does not need to take incredibly long to land at an outpost... getting in and out of them can be quite quick...
Oh wait... I think I see it, its becuase you feel they do not pay enough'credits ergo the whole thing must be broken...


FINALLY:
Today Elite is a LONG grind game with only "RP on your head" gameplay, with no real "multiplayer" side (only a Co-simulation sometime), with all possibilities to do a great game... But Braben and all old fan refuse any evolution, and prefer wait competitor...
You enter on the game, you grind mission for "rank" (Chain Co-Deco for give missions....) and after you grind money for buy/fitt all ships and... That's all.
Give us conquest, Guilds, and "global economy" where players can impact due to they're effect. And PLEASE do a real system.

It's only a long grind if you choose to play that way...
I think you will find that Frontier are developing the game that they want...
Ahh I see why you think it is a 'grind' and yes doing what you are saying above would indeed be a grind IMHO... So you think all there is to the game is to grind rank and then grind money... No wonder you are coming across as being so jaded and feel the game is broken...

My friend.. come over here... let me explain something to you nice and simply...
The game is about what you want to make it about... We have been given a framework to play in... (flight sim in space, open world, sandbox, universe, galaxy whatever you want to call it) if you solely focus on rank or credits then it will defintiely seem like a grind... and nothing anyone else says or does will convince you otherwise...
True freedom comes when you actually realise the game does not have to be about a focus on ranks or credits and instead can be enjoyed byt playing completely unfocused and those ranks and credits will come, albeit in a different way and a different pace...

'Achievers' in this game will get feel somwhat frustrated with all the 'grind' if all they want to do is 'achieve' a rank or a title or a certain ship... Self imposed goals are great to have and we all have them, it is how we go about obtaining those goals that vary wildly which is why some of us are truely enjoying the game and some of us find it a 'grind'

Take a step back and look at how you are playing and if you feel the game is such a grind... look at what you spend most of your time doing and ask yourself... are you enjoying this... if the answer is no, then do something different... if the answer is yes, then its not a grind is it it's playing the game the way you find fun...



PS: No, the argument of "If you want EvE go EvE" is invalid, If you want to play to the 1984 Elite, install it and play it. Seriously can you stop the stupid argument of "I've back and wait 30years", have a little reflection.

Um that is a totally valid arguement IMHO, because from what I have read the two games are disimilar in so many ways... ED is NOT Eve and Eve is NOT ED...
Elite Dangerous is the continuation of Elite -> Frontier -> Frontier First Encounters and if you cannot understand that then that is not anyone elses problem but your own...



If we upgrade the gameplay and give real univers life it's JUST better. Elite: Dangerous have EVERYTHING to became a huge game, but the old (cause you are) "casual gamers" only want nostalgia with good graphisms with a univers here for the decoration.
WAKE UP.

What is there to WAKE UP to??? You give no real reason why it would be 'better' to be more like EVE, why not wait another 9 years for them to finish development and then we can see where the game is at... yeah I think that's a great idea...

Go play EVE if that is the type of game you want... Play ED if that is the type of game you want... in the meantime wait and see what they bring to the game over the course of the next 9 seasons...



To everyone else in this thread... My apologies for the long post...
 
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You can actually find out a lot of it by going to coriolis.io. That will tell you what your shield strength is for any given configuration. Among other things. There's a wealth of knowledge on that site and edshipyard.com too.

It tells you how many MJ you'll get, but there is no indication of the shields ability to mitigate damage beyond that. E class shields go down like tissue paper, my A class shields are like a fortress by comparison. Is that purely down to the additional MJ or is there a deeper mechanic involved here? Does an A class shield resist damage more effectively than an E class shield and is thus simply harder to take down as well as having a larger pool of energy?

I'm used to seeing hard numbers for things like this and I don't enjoy the guesswork involved with ED. I recently sold my 5B shield and 0A booster on my Vulture. I think the combined cost of those modules was around 2-3 million, I can't remember. The 5A shield gen I replaced them with cost me 5 million. That's a lot of extra money for what could potentially be a less effective defense.
 
[...]

THE ENTIRE GAME IS A REPETITIVE TIME-SINK GAMEPLAY LOOP CENTERED AROUND PROGRESSION!

[...]

Now, although I sound bitter, my intention is to convey my dismay at the current design of this potentially incredible game. I want FD to break from this looping gameplay and create some meaningful emergent gameplay.

TL:DR
FD doesn't seem to understand the saying "Give a man a fish, you feed him for a day, teach him how to fish, you feed him for a lifetime." Give us the tools to have fun FD, and stop making your game like a shiny version of Candi Crush in space.


The game is already planned ahead. All we are getting was already set in stone way before it reached us. That's the way the company works. All the annouced features for the 2nd season are already being worked upon. And I bet you there was a long time before they revealed we were getting multi-crew, character creator and loot and crafting revamp.

With this in mind, it realy is a shame that most of the incredible ideas posted on this forum are never going to see the day of light in this game.

We all have an idea of what fun is supposed to be in the game. And that's based only on what we are allowed to see along the ride.

You can actually find out a lot of it by going to coriolis.io. That will tell you what your shield strength is for any given configuration. Among other things. There's a wealth of knowledge on that site and edshipyard.com too.

This is one example of a simple feature that should show us the stats in game. We have to rely on creative individuals from the community to bring up major gameplay and interface features that are missed.

The game depends on the community to survive. Yet, again, the incredible ideas, and features from third party sites, are just feeding that loop.
 
I feel like a lot of you guys are just missing the point here, and just going all protective over ED.

So here is my 5 minutes, and keep in mind, this is totally and only my opinion!

And i have to admit that for a role-playing type this game can be amazingly full of content.
But it would not hurt if the Dev's actually started working a bit towards a point where your imagination enriches the game experience, not create the experience.

Again! ED is a great feat of work! The way the current stuff all blends in is amazing, but it is missing out on so much possible content, and not even with a ton of work, so to put it.

just to suggest, what i think would really get more players to get engaged to the game and keep them into it.
-Adding a decent clan system so players are more incited to play together and help each-other out on missions or just explore the galaxy. I mean having a home system and a better way of communication, trading between members and helping? Not bad i think!
-A more player based crafting system, maybe not the ships but, the ability craft modules likes turrets. and maybe have a training system for it so you need to get "elite rank" for the good stuff. Or why not craft stuff to put on planets? Like mining machines?
-Quests that send you around known space? Ones that give some great rewards at the end, like a awesome shield booster. Or a little bobble head? And having a more "main" quest line will have the opportunity to get the lore of Elite into the game with maybe some cut-scenes ? Just to try and engage players more in the story and lore!
-The ability to do thing where you actually feel like you are getting somewhere? Like the whole "Galactic Powers" deal is great and such, but as a already lonely person in this lonely game, it feels like you don't put a dent in the amazing grind quest they give you!
-I know this one might be a lot of work, but maybe, just maybe. Why not throw in content by players? Like NPC quests, the lore from individual NPC's, or just the random chat they send you before they get blown to bits? To mix it up a lot more!
-The pirate system needs work i think as well, Why not add function that you can disable coms on guys you attack, so they cannot report you. and you do not get a bounty? But only if you fast to take out there coms first?
-Make pirates a little more loot oriented and maybe harder? I mean i love hunting, but all that stuff they drop is just for the bin?! why not have like some "Leaders" that actually drop really good stuff and good cash? But need tracking down by killing and questioning other pirates?



Just little things like this would make the universe feel so much more alive!
 
It's incredible.
A lot of people have really good ideas, and want add content without :):):):) other "old players" gameplay, but old players refused evolution and bloc the game. And ED will continue to be a grind game of the 90's cause of "old dinosaurs players"?

Really? WHEN the improvement of this topic can destroy your game? People want a real univers with REAL systems. And NO you want continue to GRIND all days in a "frozen univers". Cause you're too old for understand?

Come on guys, think with us how we can upgrade ED from a good simulation PVE with primitive "univers" too a Titan. How can we do it together for give breath to everything?

If you want Sandbox, stop bloc possibilities (conquest, alliance, influences ect), without that, it's a sandbox under glass with only Braben in. And players watch the univers and do tourism in. That's all.

You're all proud to say "FD listen the community LOLOLOL" but when community want something, we block everything and FD refuse any discussion. No Nobody listen the community in this game, they just do grind system for sale skins.
 
It's incredible.
A lot of people have really good ideas, and want add content without :):):):) other "old players" gameplay, but old players refused evolution and bloc the game. And ED will continue to be a grind game of the 90's cause of "old dinosaurs players"?

Really? WHEN the improvement of this topic can destroy your game? People want a real univers with REAL systems. And NO you want continue to GRIND all days in a "frozen univers". Cause you're too old for understand?

Come on guys, think with us how we can upgrade ED from a good simulation PVE with primitive "univers" too a Titan. How can we do it together for give breath to everything?

If you want Sandbox, stop bloc possibilities (conquest, alliance, influences ect), without that, it's a sandbox under glass with only Braben in. And players watch the univers and do tourism in. That's all.

You're all proud to say "FD listen the community LOLOLOL" but when community want something, we block everything and FD refuse any discussion. No Nobody listen the community in this game, they just do grind system for sale skins.

what are you on about? FD do listen, us 84's do not 'block possibilities' at all... some of us actually fully support a range of changes and content inclusions... I don't think many of us want to turn ED into EVE however... Sooo young'un I suggest you go away, think about what it is you are asking for, think about if what you want it fits in the game and suits the game and franchise... then come back to here with your brilliant idea for improvement... :D
 
subjective opinion

The Truth about Elite Dangerous
...as with any creative endeavour, is that there is no objective 'Truth'*, only subjective opinion.

*capitalising words does not change this situation**

**Capitalising Words Does Not Change This Situation*** :p

EDIT:

***CAPITALISING ENTIRE SENTENCES DOES NOT CHANGE THIS SITUATION

(...and may be indicative of 'black-and-white thinking') :D
 
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Blimey 31 pages to get to clan-no clan / 21st century gamer - older timer.

I am sure this was done to death in another thread, where both sides managed to debate the bits of a clan system that were desireable and made others shudder, without referring to age. Not sure a common ground that did not alienate one side or the other was reached, but I am sure it was good feedback for FD.

On one hand ......
I think most players on both sides of the clan debate will agree player groups are here, and are recognized in 1.4. The universe has not stopped. there have been some horrfic things though such as Contrail at Anlave (not having a go at Contrail, just wished FD did not give the original home of the Fed Navy over to an Independet player group), but on the whole adding Player groups has had positive (love the Galactic Intern videos), or little to no affect on the game in my view. I think this is because a minor faction is quite hard to "control" and is "guided" by PvE activity. Powerplay was a more challenging change for me, but again the concept is a "NPC faction" controls, player groups guide is central, but it does actually give the only reason to shoot another clan's player in the game as part of its defence/attack paradigm. Some lucky player group will become a power in the new year.

On the other hand....
Attack/Defend/Blockade aaprently this is emergent gameplay - leaves me cold - as descrbied it is fundamentally PvP Open game mechanics, which is a subset of the game modes and player base.

With the first player group becoming a power, this will be the first time we will have a player group with the ability and reason to attack and defend. This will also give us clan tags for the first time I note as well. Part of me hopes some nutter clan gets the nod, and tries to control their control systems so FD never do it again, but the other side of me is curious how it will pan out with a new kid on the block.

I think I can stomach Player Powers and Minor Factions, as the mechanics are game mode agnostic, but clan ownership (by that I mean authorisation to use a resource) and clan wars do not interest me - other games cater for this already.

Simon
 
How can you get emergent gameplay if there is no players for emergent gameplay, e.g. the peer to peer instancing and shoddy tools provided with interacting with other players. Also, the fact that this game has no catering for personal ownership, being able to create a corporation or empire and have people join your empire or group. Not being able to claim ownership over anything.

Basically, the game only allows you to take part, never create.
 
Blimey 31 pages to get to clan-no clan / 21st century gamer - older timer.

Indeed... lol amazing how long it took really :D


With the first player group becoming a power, this will be the first time we will have a player group with the ability and reason to attack and defend. This will also give us clan tags for the first time I note as well. Part of me hopes some nutter clan gets the nod, and tries to control their control systems so FD never do it again, but the other side of me is curious how it will pan out with a new kid on the block.

I think I can stomach Player Powers and Minor Factions, as the mechanics are game mode agnostic, but clan ownership (by that I mean authorisation to use a resource) and clan wars do not interest me - other games cater for this already.

Simon

I look forward to seeing what the player group that gets turned into a 'power' are able to do...

You are right in saying that the player groups in game in general guide th NPC Minor faction and we do it through the background simulation... Player groups in and of themselves are not an issue at all in ED... It's a welcome thing in fact IMHO...

What is probably not on the cards from a development point of view is player owned stations, player owned systems etc.. Yes power play with the new player power will mean that an area of space is 'controlled' by a player power, but the individual actual players do not 'own' the area, and it will be up to individual pilots pledged to the various powers that will be the deciding factor in how much space such a group will be able to claim control of...

The current mechanics for player backed minor factions are working... And more work will be done on the BGS over time no doubting that...

These are a far cry from turning over the whole economy, and areas of space to the players which as seen from EVE can and would be abused...
 
I've been racking my brain at what this game is missing, why it feels so lifeless, why it lacks depth, and how we can help change it. Well, I think I've at least figured out what the problem is. Let me know what you guys think.

First of all, I imagine making a game is quite an undertaking. There are so many variables and so many markets to try to appeal to. The casual crowd, the hardcore crowd, the console crowd, the PC crowd, the realism fans, the gameplay first crowd, and of course you can never satisfy everyone at once.

But I think the problem with Elite Dangerous, at least for some, if not most of us, is it did not meet our expectation of what we think a game of this genre and setting should be. Don't get me wrong, what we have here is a great START to a game which has TONS of potential to be truly great. But it's been left at that. It shouldn't be this lacking this far/late in the game. There is so much untapped potential in this game that I slap myself on the forehead everytime I see some update, patch, or expansion, that simply doesn't address what this game is missing. I simply cannot fathom the decisions that are being made in the development of this game. So I began thinking, what ARE they thinking?? What's the logic here? Well, part of the problem is I and or we (the customers), have a different expectation than what the developers are intending.

My expectations of this game were that it was going to be a living breathing universe that I could be a part of (similar to how Star Citizen is marketing itself). Maybe not quite with the quality, features, or depth that SC is claiming to be bringing, but 400 billion star systems sure made it seem like a large play space with plenty of opportunities for some exciting adventures and gameplay. What I got though, was a huge beautiful sandbox arcade shooter with minimal career systems or depth, and a couple shiny toys thrown in to keep me busy. That was it. So once I became bored with these toys (cool ships/sound effects, bounty hunting, trading, exploring, mining...) I began to try to understand why I was getting bored and feeling like there was nothing left to do. That's when I realized something.

THE ENTIRE GAME IS A REPETITIVE TIME-SINK GAMEPLAY LOOP CENTERED AROUND PROGRESSION!

This game seems to be designed with an MMO grind mentality, and that is why it fails to match with our perception of what a living breathing SPACE game is supposed to be. Think about it. Whether you mine, bounty hunt, trade, or explore, the end game is literally only a grind for money so you can attain a better ship to continue doing exactly what you were doing before, only better. Sure you can enjoy cruising around in space and landing on planets and looking at stuff. You can even role play in your mind that you are some space traveler on some mission. But FD didn't provide you any of those role playing tools, they put no emphasis on making you feel like part of the universe. And I'm not gonna pay money for a game where I have to pretend in my head there is more to the game than what has been given to me.

Horizons? Oh! Now we can collect minerals on the surface? Oh you mean to refill my AFM ammo so I can continue flying around to land on more planets to collect more AFM ammo to continue flying around and landing on planets to maybe make money to buy a better ship so I can do more flying around and landing on planets fill my AFM? You get my point

Oh, but it's so coooooool to land on planets! Yep, it sure is. And while you're cruising around you can also take some pretty screenshots if you want. So congratulations, you just got sold a $50,000 diamond ring because it's shiny! When you stop admiring how shiny it is, you should realize it's absolutely pointless. Don't even get me started on Powerplay, there is no end game to that either, it's just another loop.

Now, although I sound bitter, my intention is to convey my dismay at the current design of this potentially incredible game. I want FD to break from this looping gameplay and create some meaningful emergent gameplay.

TL:DR
FD doesn't seem to understand the saying "Give a man a fish, you feed him for a day, teach him how to fish, you feed him for a lifetime." Give us the tools to have fun FD, and stop making your game like a shiny version of Candi Crush in space.


all of this aside
the current version is very unstable
i get a CTD every hour
lockups in res sites where i have to kill the process
massive problems trying to get all my wing in the same instance so we can see each other (ghosting)

We gave up yesterday. We are all getting the same crashes that, as you have to kill the process, dont give you the upload to fdev option

I know theres been a lot of hard work gone into this but we cant get an hour without a crash or lockup

Yesterday we spent more time going in and out of wings than ever before

The missions I agree are what your expect when you get a (for) loop and RNG to build them

Interesting missions come from interesting people - Here lies the need for community missions to be submitted and of course moderation to
avoid the sex toy trafficing from the rings around Uranus (sorry couldnt help that)

I fear the move to 64 bit and horizons and a few other changes have introduced a high level of issues with the current release which
they will fix .

Its christmas and this is still the best space platform for me.

The point about "Candy Crush" is a little unfair, there is an example of a game driven by some unpleasant people.

The ability to visit high and low G worlds, rake about in a buggy on planets in sol, ski downhill in SRVs (OFF GROUND YAW PLEASE PLEASE PLEASE)
 
Well, I'm very happy with EDH, but I wasn't expecting perfection like a lot of you seem to have been. I've got a galaxy in 3D and a VR system that puts me right inside it. Also, I'm in no hurry, in fact I'm still in the Sidewinder. It took me the best part of a year during beta just to sort out all the control bindings and voice activation to my liking.

Some of you seem to be in a rush. I was reading a thread the other day where someone was demanding the ships automatically drop to the hanger on landing to 'save time'. What's his hurry? Others want one click docking, one click this one click that, all to 'save time'.

I've played a lot of games especially since getting my first PC in 1991, and I have to say that this community is the most riven and negative of all of them bar none. Worst of all, some of you have been in contact with ex FD employees and seem to be spreading muck and poison about. Very sad to see that, please leave that rubbish on facebook or wherever and out of here.

Bottom line: a lot of you have played it for a year or more and got bored. I always thought a year's worth of play out of a title was fair enough for the money.

Your last line I agree with completely. One thing that does always give me a 'what the...' moment on these forums is seeing people say the game is poor value; I think some of them would do well to take a look at the marketplace for games and see what a new release game with around 20 hours of story-driven content costs, or what they would spend on a subscription game in 12 months.

Or for a real laugh, take a look at some games in the free-to-play, pay-to-win sector; I played one of those for a few years and although I spent very modest amounts in that time (around what I paid for ED and Horizons plus the paint packs I've bought actually) I built my account up in-game whereas I know people who spent literally thousands of pounds on the game in the same time.

Then have a look at SC, a game being developed by one of the few people in the space game fraternity who can lay claim to the same kind of reptation as a trailblazer that DB has. It's been in alpha for how long now? Every time I look at their websiite they have new ships for people to buy at anything from $50 to $,1000+ and yet there is nothing there that I would call a game at this time.

You could easily spend the cost of Horizons on a couple of months worth of DLC for a mobile phone game for God's sake. The value for money that ED offers is actually the one area where I think that anybody complaining needs a serious reality check.

However I have to balance that by saying that suggesting people are 'in a rush' when compared to your own example of spending a year tweaking your VR and voice attack settings whilst flying a Sidey is disingenious. I'm not criticising you for doing what you said at all, it's not really for any one of us to pass judgement on how someone else has fun, but I would suggest that your own route and personal satisfaction index is as much of an outlier as that of someone who expects to have max rank with the Feds and Emplire, all Alliance permits unlocked and own a Clipper and Corvette inside a month.

I don't even have a missus and kids to distract me and during the week (other than my glorious 11 day Christmas break) the most I could realistically play for is say 4 hours in a day. Many days it is much less. That's just due to work and the other things that eat away at my time as an adult that my 13 year old self just didn't have to deal with back in '84, without having to factor things like parenting and avoiding a costly divorce into the equation.

Your choices are your choices and they are perfectly valid, I'm not suggesting otherwise. They aren't much use as a yardstick by which to measure whether the game provides sufficient content for an average player though (and make no mistake, that is what a game needs to pitch itself at if it intends to remain commercially viable) simply because your own way of playing and the amount of time that you are wlling to invest compared to the progress that you see is in no way representative of the average.

I fully appreciate that you obviously feel the things that you have done in that time have provided you with sufficient progress and/or satisfaction in return for the time invested but I can honestly say that in over 30 years of gaming, I've known a handful of people (less than 10) who would feel the same way. As I said that's not a criticism in any way so I hope you don't take it as one. I am however fairly sure that it's an accurate assessment.

We're all motivated by different things. The point I keep returning to is that there are very few things mentioned in this thread that would compromise your enjoyment of the game, or mine come to that, because in a game like this we simply don't need to engage with content that doesn't engage us, or that we don't want to add to our experience yet. For example I'm about 2 months in and have a nice selection of ships that I enjoy flying but haven't yet pledged to a power because I didn't want to get involved in any of that until I felt I knew the game well. I haven't done a planetary landing yet despite having bought Horizons before release. I've only done one assassination mission, ever. They are all there in the game for me at whatever point I want to try them but if I don't want to try them yet (or ever) the fact of their existence doesn't have any effect whatsoever on the things I do choose to do, or on my enjoyment of them.

I'm always aware of the fact that there is probably a mirror version of me playing the game who would never buy the ships I fly the most, signed up to a power on day 1, has made all of his credits from assassinations and has virtually lived on plannets since Horizons came out. I'm not going to tell that player that the things they like to do aren't the things they should like to do, that the things they might want to see in futuure updates aren't the things they should want to see in future updates, or that the conditions that they set for themselves to feel they are achieving their goals in the game are the 'wrong' ones, all because they don't match my own. All of those are value judgements and we have to make them for ourselves. We can't go around imposing our values on other people.

Saying 'this content would have no appeal for me' is fine as far as I'm concerned. Decrying someone else's wishes and suggesting that they amount to cosseting, hand-holding and whatever other perjurative adjectives you want to apply to them simply because they don't match your internal vision of the perfect game, rather than because they would have any detrimental effect whatsoever on your own ability to play the game in the way that you want seems to be quite a selfish standpoint to take though.
 
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