Hi,
after some more testing, we came to the conclusion that there was/is some silent testing by you (FDev) going on in HIP 58832.
The currently observed behavior: Only for EDO users, and only at the Peak (confirmed by Operation IDA that other systems in the galaxy don't show this behavior), the limit of 16 FCs per body was increased to 31 (initially 30, but seems to have changed to 31 at some point during our investigation), and the total number of FCs for the Peak was increased from 7 bodies times 16 slots = 112 to 126 (at least we observed at one point no carrier jump possible into the system with 126 carriers in the system). Pictures below.
As the biggest consolidated player group at the Peak around the Public Holiday there (we had 46 unique carriers up there with about 250 players, and even if we didn't occupy >=50% of the carrier parking spots, no other group came with that much carriers) we would like to provide some feedback to you from our perspective:
In case you roll out such a change, it would be nice to get an announcement of the behavior / limits, so that future community events where carriers may approach the limits can planed in a way that player expectations can be set in advance and all have fun.
System map with 30 carriers at the star and 19 carriers at planet 1:
Orrery view of 30 carriers around the star:
Bye,
Alexander.
after some more testing, we came to the conclusion that there was/is some silent testing by you (FDev) going on in HIP 58832.
The currently observed behavior: Only for EDO users, and only at the Peak (confirmed by Operation IDA that other systems in the galaxy don't show this behavior), the limit of 16 FCs per body was increased to 31 (initially 30, but seems to have changed to 31 at some point during our investigation), and the total number of FCs for the Peak was increased from 7 bodies times 16 slots = 112 to 126 (at least we observed at one point no carrier jump possible into the system with 126 carriers in the system). Pictures below.
As the biggest consolidated player group at the Peak around the Public Holiday there (we had 46 unique carriers up there with about 250 players, and even if we didn't occupy >=50% of the carrier parking spots, no other group came with that much carriers) we would like to provide some feedback to you from our perspective:
- As carrier owners: This is a great change and a huge improvement for carrier based community activities!
- As people doing traffic management during the public holiday at the choke-point one system before HIP 58832 with the goal to let as much carriers cycle through HIP 58832 during the public holiday as possible (no matter if they come as part of the PTN Booze Cruise, or independently): We welcome this change, it is much less work for us as traffic managers to get as much carriers as possible close to the outpost Rackham's Peak and we can focus more on community managent and having fun (even if it is fun for some people to manage the traffic...).
In case you roll out such a change, it would be nice to get an announcement of the behavior / limits, so that future community events where carriers may approach the limits can planed in a way that player expectations can be set in advance and all have fun.
System map with 30 carriers at the star and 19 carriers at planet 1:
Orrery view of 30 carriers around the star:
Bye,
Alexander.
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