So in conclusion, a stereoscopic display requires two distinct viewpoints in order to provide each eye with it's own information. This information, by definition, must be different from one to the other.
This requires two viewpoints, which requires two entirely different images or two lenses to provide proper separation.
It is not possible to generate a 3D image from a single source - although that is not ENTIRELY true. You can apply processing to generate artificial 3D. TVs do this, but it's inaccurate and not convincing in most cases.
It is however sub-optimal and when attempting to use this for a VR headset the results are extremely poor.
As such, you need either pre-generated content for the device (VR movies do this), or a significant amount of graphical horsepower to render distinct viewpoints for gaming at such a high resolution.
So in conclusion, a stereoscopic display requires two distinct viewpoints in order to provide each eye with it's own information. This information, by definition, must be different from one to the other.
This requires two viewpoints, which requires two entirely different images or two lenses to provide proper separation.
It is not possible to generate a 3D image from a single source - although that is not ENTIRELY true. You can apply processing to generate artificial 3D. TVs do this, but it's inaccurate and not convincing in most cases.
It is however sub-optimal and when attempting to use this for a VR headset the results are extremely poor.
As such, you need either pre-generated content for the device (VR movies do this), or a significant amount of graphical horsepower to render distinct viewpoints for gaming at such a high resolution.
No it doesn't. There's many examples, like the ones you listed, that don't require the techniques you've outright condemned as non-existent. "Real" 3D or "Fake" 3D doesn't matter to me personally, as long as it seems "true 3D" to me. I've used this for years to create 3D in computer games, starting with LED shutter glasses over 20 years ago that worked very well for me despite being "fake 3D". YMMV but, claiming it's impossible or hasn't been done is incorrect.
However, as I stated, and on the topic I started in the first place and I'm quoting myself here:
"Maybe, big maybe, they use different hardware inside that doesn't need crazy expensive hardware to run? Just a guess but, I bet Valve and HTC have thought about that."
So, maybe, big maybe, HTC/Valve are using hardware neither one of us are aware of or existing "fake" 3D technology as opposed to the GPU heavy OR way of doing it. This statement doesn't not (I would think) mean,
"You (I) must not know how GPUs work." is true or a fair, non insulting thing to post. Not being-entirely true- equates to "entirely incorrect" in my book and since you yourself admit to not being "entirely true" , that means you are wrong and indeed, Valve, may, maybe, being using a hardware solution to overcome the GPU overhead.