The Vive discussion Thread

Hmm interesting. I do see the weight reducing effect of Fresnel lenses but I don't see how you will gain any room. In the DK2 it's not the thickness of the lenses that prevents putting them closer to the screen.
And using Fresnel lenses comes at the expense of lowering the imaging quality.

Oh, I assumed since the DK2's thick lenses touch my eye lashes, the thinner Fresnel lenses would be further from my eyes. While image quality is lowered with Fresnel lenses, the bottleneck may still be the screen resolution, so the lenses won't make a noticeable impact quality wise.
 
Looks like Fresnel lenses in there. That should reduce the weight of the thing, and leave a bigger gap. Right now I need to keep the DK2 3 pips from the end or my eye lashes smudge the lenses.

Yer, not sure about Fresnel for quality. Overall I'm not sure the lenses really add that much weight. The rest of the design looks quite nice though. Oh and massive.
 
And is that an HDMI jack on top of the headset? I don't have one of these, but is that how it works? You have a HDMI cord dd across your scalp while playing? Educate me please, because my cables are heavy/thick and that sounds like an immersion-breaker to be tethered in that way...

It's the same way that Oculus does it. Both Valve and Oculus tried different design, cable over the top proved to be the best way. Wireless is a very long way out, but it will eventually happen, as the rendering system becomes part of the HMD.
 
Wireless is a very long way out, but it will eventually happen, as the rendering system becomes part of the HMD.

There is nothing to gain from putting any extra hardware in the HMD. It would only make it heavier and hotter, not to mention the annoyance of having fans whirring so near your ears.
 
First hands on impressions:

Just experienced HTC and Valve's VR solution at #MWC15. Utterly phenomenal. The controller solution is intuitive and precise.

https://twitter.com/ScottBroock/status/572418839817797633

Hands on preview:

It’s a plastic headset that really doesn’t look very different to anything else you’ve seen out there – but trust me, if / when you get to use one, you’re going to see it’s a massive game changer.

http://www.genxisocialbuzz.com/index.php/hands-on-review-mwc-2015-htc-vive/
 
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Whilst I welcome more players in the VR field, my only concern is that the software support is not cross compatible.

imo it is very important that software VR support is just that, VR support for all devices.

1 thing which could kill VR is some sort of Betamax / VHS or Blue Ray/HDDVD format "war" where game X is "oculus VR ready" and game Y is "Valve VR ready".

If it is a lot of work to support

My take on this is that the one ring is needed though a common API. In this particular case, I'd have to say that the coming rewrites of the DX and GL APIs - if timed properly - could provide the necessary framework. That way HDMs, like GPUs could have their own driver layers tying into the common API. That would be the best solution, else an unfortunate balkanization of the hardware will happen to the detriment of everyone.

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It's the same way that Oculus does it. Both Valve and Oculus tried different design, cable over the top proved to be the best way. Wireless is a very long way out, but it will eventually happen, as the rendering system becomes part of the HMD.

If they ever go that way, I'd make sure that the wireless receiver be as far from my brains as possible as the frequency bandwidth / speed required could not be healthy, even at low power.
 

Thanks for the article link. I hope it's as good as it seems.

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My take on this is that the one ring is needed though a common API. In this particular case, I'd have to say that the coming rewrites of the DX and GL APIs - if timed properly - could provide the necessary framework. That way HDMs, like GPUs could have their own driver layers tying into the common API. That would be the best solution, else an unfortunate balkanization of the hardware will happen to the detriment of everyone.

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If they ever go that way, I'd make sure that the wireless receiver be as far from my brains as possible as the frequency bandwidth / speed required could not be healthy, even at low power.

I hope (like Razor is trying) there's a common ground agreement all the various (and future) VR companies can come together on so it doesn't become so fractured it kills VR before it gets off the ground.
 
Geez, massive fresnel lenses (it would appear) IDK what's , if anything, in addition to them in there but, I hope the field of view is greatly expanded over what the DK2 has, as it's one of my main gripes with the DK2.
 
Geez, massive fresnel lenses (it would appear) IDK what's , if anything, in addition to them in there but, I hope the field of view is greatly expanded over what the DK2 has, as it's one of my main gripes with the DK2.

110 degrees pov vs. 100 degress pov on the OR.
 
Rampant speculation here. They're touting this as being able to stand and walk around a 15' x 15' room. Yet, it clearly has cables, which would make walking around a room unfeasible if tethered to a desktop.

What about a Steam Machine backpack? Might not be powerful enough to run something like Elite, but plenty of those DK2 demos aren't very hardware intensive. A gaming laptop with a reduced or eliminated monitor would do nicely, spec-wise.
 
Looks interesting and if it's better than the Rift CV1 then I may switch alligence from OR to HTV/Valve.
The specs don't really look that interesting though, the DK2 while jaw droppingly awesome still has issues that stop it from being head explodingly, underpant fillingly triple-awesome, main one IMO is the low resolution.

Not sure if the dual 1200x1080 screens are up to snuff but I want at least a perceived 1080p resolution (i.e. It looks like a game on a 1080p screen) rather that a lesser perceived resolution like with have with the DK2 (i.e. looks about 480p).
 
Looks interesting and if it's better than the Rift CV1 then I may switch alligence from OR to HTV/Valve.
The specs don't really look that interesting though, the DK2 while jaw droppingly awesome still has issues that stop it from being head explodingly, underpant fillingly triple-awesome, main one IMO is the low resolution.

Not sure if the dual 1200x1080 screens are up to snuff but I want at least a perceived 1080p resolution (i.e. It looks like a game on a 1080p screen) rather that a lesser perceived resolution like with have with the DK2 (i.e. looks about 480p).

Is it possible (I assume it is) to run 1080 on a higher resolution screen to eliminate SDE? Presuming the CV1 has at least 2x 1080 screen.
 
Exciting news indeed.
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Competition is always a good thing.
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As for buying one immediately: Not I.
I am happy with my DK2 for now. Money doesn't grow on trees here and I will wait until there is more information as all the Consumer Versions are released, hopefully by the end of this year.
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Also, I greatly doubt that Facebook will allow Valve to best them. I am not being a OR fanboy, I'm just thinking about level of resources that can be thrown at the systems.... cause let's face it, 'money talks, and the rest walks....'
 
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