The Vive discussion Thread

Agreed, I have almost the same setup with a 980ti. All other games play fine but in ED the resolution is much, much more noticeable.. I could just about live with it but the graphics are really flickery.. Not in the sense that the whole screen is flickering or stuttering, it's like really bad aliasing (even when you keep your head still). If the flickering could be solved somewhat that would be awesome, but at the moment it's not playable for me.. I have tried a mix of all the graphical settings and nothing improves it.. Perhaps a new patch will have some improvements. There are some big plus's to playing in VR, the sense of scale is incredible and like you say the tracking is perfect but at the moment it's a no go for me :(
 
Agreed, I have almost the same setup with a 980ti. All other games play fine but in ED the resolution is much, much more noticeable.. I could just about live with it but the graphics are really flickery.. Not in the sense that the whole screen is flickering or stuttering, it's like really bad aliasing (even when you keep your head still). If the flickering could be solved somewhat that would be awesome, but at the moment it's not playable for me.. I have tried a mix of all the graphical settings and nothing improves it.. Perhaps a new patch will have some improvements. There are some big plus's to playing in VR, the sense of scale is incredible and like you say the tracking is perfect but at the moment it's a no go for me :(
I sent in a support ticket. Hopefully someone has a better idea than we do as to what the issue might be.
 
Agreed, I have almost the same setup with a 980ti. All other games play fine but in ED the resolution is much, much more noticeable.. I could just about live with it but the graphics are really flickery.. Not in the sense that the whole screen is flickering or stuttering, it's like really bad aliasing (even when you keep your head still). If the flickering could be solved somewhat that would be awesome, but at the moment it's not playable for me.. I have tried a mix of all the graphical settings and nothing improves it.. Perhaps a new patch will have some improvements. There are some big plus's to playing in VR, the sense of scale is incredible and like you say the tracking is perfect but at the moment it's a no go for me :(

Hate to break it to you but this is the limit of the current get HMD's. While effective resolution is 1080p the screen is just inches from your eyes and causes pixelation. This pixelation is increased when you have objects are far away in 3D Space and drawn on to 2D plane. Also remember Elite dangerous was not made from the ground up for VR. If it was, the graphics/lighting/Effects would have be implemented differently to counteract the jaggies and pixelation.
 
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Hate to break it to you but this is the limit of the current get HMD's. While effective resolution is 1080p the screen is just inches from your eyes and causes pixelation. This pixelation is increased when you have objects are far away in 3D Space and drawn on to 2D plane. Also remember Elite dangerous was not made from the ground up for VR. If it was, the graphics/lighting/Effects would have be implemented differently to counteract the jaggies and pixelation.
No, that's not the issue being described. The poor resolution we're seeing is not seen in other games while in VR. This is uniquely, acutely bad and almost assuredly a setting issue or something that needs to be patched.
 
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No, that's not the issue being described. The poor resolution we're seeing is not seen in other games while in VR. This is uniquely, acutely bad and almost assuredly a setting issue or something that needs to be patched.

I've been playing ED since DK2 Support. Its always been this way and is nothing new.

What VR setting do you have it on High or Low?
 
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No, that's not the issue being described. The poor resolution we're seeing is not seen in other games while in VR. This is uniquely, acutely bad and almost assuredly a setting issue or something that needs to be patched.

Same problem here, all other games look amazing in VR. E:D looks atrocious. I can only read text if I lean into displays so they fill my field of view. It looks to me as if the game isn't rendering at the Vive's native resolution, it's as if the vertical resolution is much lower than it should be.
 
I've been playing ED since DK2 Support. Its always been this way and is nothing new.

What VR setting do you have it on High or Low?
High, of course.

Anyway i I found a way to make ED look spectacular, but you guys aren't gonna be happy: SUPERSAMPLING. It seems the clarity of distant objects is unfortunately tied to Supersampling. Running ED in VR is roughly equivalent to running ED on a monitor at like .5x instead of 1x Supersampling. It looks atrocious. Unfortunately it is also far and away the most demanding graphics setting in the game.

The good news: crank that baby to 1.5x or even better 2x and you'll see the game the way it should look. It will rival Amy other VR game with its crispness. You can turn just about every other visual setting to Low or off because they don't really matter due to how low RES (relatively speaking) VR is. Voila, game looks like what you expected.

The bad news: your rig probably can't handle 1.5x supersampled and almost certainly not 2x @ 90fps. This introduces an ugly jutter when you pan your head around, thus making it unacceptable. Even with most settings off, you'll still run into skipped frames in space stations and on planets in particular. Basically anywhere the game usually has to work harder than usual.

Oh and strangely, my GPU (tracking in Afterburner) never actually reached 100% usage. Maybe drivers need better optimization. Maybe the game needs better optimization. Maybe both.

So until FDev can come up with further optimizations specifically for the VR experience, I'm going to say that VR isn't going to be a good selling point and that ED is not a very good VR showcase product. Sense of scale is really cool, but without at least 1.5x Supersampling, the games just don't look good enough for things like combat and all the pixely blocky stuff is ugly to the point of distraction and disappointment. Again maybe the issue is driver related. Maybe FDev can explain why I'm only seeing 80% GPU usage out of a 980Ti.

I will say: 1.5x Supersampling should be totally reasonable for explorers as long as landing on planets is a thing you plan on skipping most of the time. Otherwise you'll probably need to actively manage your Supersampling setting.

Oh for reference, my rig is a 6700k, 32GB ram, 980Ti with a modest overclock. I can barely clear 1.5x Supersampling with most graphics things low or off. Occasional missed frame. I might only use VR for exploration for the foreseeable future. I did have some fun with combat, but it gets pretty hard to see targets once they get 2km+ away from you. Even with 1.5x. Just a resolution limitation.

But do try it yourself and report back. The more data points the better. This may be something that really needs a software solution like Oculus' implementation of Async Timewarp in the absence of better optimization from FDev.
 
I'm brand new to ED and am starting out on my Vive. I'm going through the tutorials and finally get to the Travel one. It introduces the Galaxy map and that is where I hit my first big problem. I can't figure out how to navigate it. The youtube tutorials don't seem to apply to the galaxy map in VR. My mouse, while I can move the map around, won't allow me to select a star system. How is this done in VR? Note that I have the Thrustmaster HOTAS, but I am still doing a few things with the mouse.

Hiro16
 
Hi All,

Ive been playing ED on the oculus rift DK2 for over a year, since beta. Ive struggled through the framerate issues and incompatablities with the various SDK/RTE versions but still loved every minute of it. Only with the release of 1.3 a couple of weeks ago were all these problems ironed out and it ran perfectly, I was delighted but I felt it was a little late as my new per-ordered vive was due to arrive soon which I'd hoped would make my DK2 redundant.
Finally, Today my vive arrived. I immediately fired up The Lab and it is incredible. The best VR experience yet. The next thing I did was migrate elite dangerous over to steam so I could compare like-for-like. I was totally confident that the higher specs of the vive would improve in every respect however I was literally horrified. The screen resolution is much clearer, everything runs at a lovely 90 fps but all of this is made entirely pointless because the lenses on the vive are AWFUL for elite dangerous. This is due to the high contrast of bright lights against the black of space. As mentioned above by another poster, you can reduce the brightness of your hud but you cant do anything about the lights on your dashboard and this bleeds into your field of view unless you look right up. If, like me, when you turn your head to the left for your navigation menu you sort of half turn your head 45-50 degrees and turn your eyeballs to look to the left of your field of view the menu is just a blur of light. It is utterly broken in this regard. I cant tell you how disappointed I am about this. Warning to other users, if you have a DK2, dont get a vive for elite as it is not an improvement.
 
Galaxy Map is in VR, I use my X52 HOTAS controls mapped in the CONTROLS section under the Galaxy Map setting but even then it is clunky and frustrating but it does work.

Not sure why they just can't get the mouse to work for the galaxy map in VR as it is so easy to find and use your mouse even with the HMD on.

Not sure if anyone else has any tips, please share them if you do.
 
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Hey guys,

I played ED for over a year. My rig original running the game in 980ti SLI with 4k resolution (3840x2160).

I received my HTC Vive and set it up, however the refresh rate and resolution always pop back to 1280x768 59.61Hz whatever I change the setting. The graphic looks bit of choppy (I think because of insufficient refresh rate while the smooth rate should be 90hz). Anyone have similar problem? I'm running with 364.72 driver, , also tried 361.91 driver but just the same

-DavidKwan
 
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Hey guys,

I played ED for over a year. My rig original running the game in 980ti SLI with 4k resolution (3840x2160).

I received my HTC Vive and set it up, however the refresh rate and resolution always pop back to 1280x768 59.61Hz whatever I change the setting. The graphic looks bit of choppy (I think because of insufficient refresh rate while the smooth rate should be 90hz). Anyone have similar problem? I'm running with 364.72 driver, , also tried 361.91 driver but just the same

-DavidKwan
read my last 3 or 4 posts in this thread.
 
ED in VR lack of clarity,

If you want to see how clear VR graphics can be, just look at the start screen of Project Cars in VR mode. It's crystal clear. There is no excuse for ED to be blurry, especially the cockpit text.
 
Is anyone else finding the screen on the Vive to be extremely high contrast, to the point that it's killing all of the details in the blacks? As a quick test, try loading the Docking tutorial and have a look at the front face of the station; for me it's almost completely black with only the bright light sources showing. Also, the interior of the ship in this scene is extremely dark... I can barely make out the orange surface illumination from the glowing HUD panels.

Yeah, contrast is screwy at the moment. I landed on an ice planet last night, and it was so bright and white in the SRV I had next to no contrast. Perhaps they're using a profile for the Rift? The Vive has something like 2-3x the brightness of the Rift, so it will need its own gamma profile.
 
Just being selfish here as my vive turns up next month (I hope) :)
Have these issues been logged in the Bug Forums? Stuff in the regular forum may not be noted by FD
 
+1 Vive owner, due May.

Can I ask with the lightboxes...

Does the kit come with any sort of way of mounting them, like maybe a clip to screw into the camera mount hole which you can then clip to a shelf?

If not are the lightboxes expected to just sit on a shelf? It's just with that they're not going to point down without a bit of cardboard or whatever shoved under the back of the unit, which is gonna be a bit of a dodgy solution.
 
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