There are (almost) no griefers in Open Play

verminstar

Banned
As am I. Last time I was in open, I had cmdrs actively hunting me even though I had no weapons and no cargo (explorer setup)...they knew this and kept after me regardless.

It wasn't a CG...and that right there is what I call griefing.
 
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They're only in barrels because they put themselves in them, so in the end if you die in open you only have yourself to blame.

^^ I'm fine thx you. I only come in open with ships allowing to get away from this kind of garbage interactions. I guess that if there where meaningfull ingame consequences for
this type of behaviour (like becoming persona non grata in all federation space and being hunted like a dog), the frequency of garbage interactions would drop down. fast.
But as in IRL, lack of consequences leads to anarchy*.

Also, try go exploring with a ship that is unsolicited PvP proof without making your exploration experience a pain in the behind.

*Thought experiment : If FD was to put all govs to anarchy right now, would it chance the game in a significant manner ? nope XD. See what I mean ?
 

verminstar

Banned
They're only in barrels because they put themselves in them, so in the end if you die in open you only have yourself to blame.

In the real world where actual consequences exist.

"Your honor, I disagree with your judgement that I'm a murderer. They sold the gun to me in the shop, so I cannot be blamed...it was their fault for selling me the gun in the first place and the law's fault for allowing them to sell me the gun. Technically it was the victims fault for being in the path of the bullet"

Your judgement...if yer in open and ye die, then it's not the fault of the killer, it's the fault of the killed for being there in the first place.

Sweet...ye just sunk the OP by laying all the blame on open play and if we are to avoid the blame, should stick to solo and all will be well.

Thanks ^^
 
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Okay I like the nice clear definitions but what is it when:
1) Player sits on pad blocking others from landing?
2) Player, in a suicide Sidewinder, spends the day just ramming other Cmdrs?

This is fun but criminal behaviour, how about some escalation of the punitive fines and bounties to truly reward the people that do this.

E.g if a pirate was fined the value of the destroyed ship, we'd have a lot less pirates, that cargo would have to be worth something special to make it worth his while).
 
ED is more or less made of up two groups of people, A and B and they will never agree on certain elements of the game and no amount of posts from A to B and B to A will change the view of the other group. Its got to the point where these threads are nothing more than;

Yes it is

No its not

Yes it is

No its not

Yes it is

No its not

Yes it is

No its not

Yes it is

No its not

Yes it is

No its not

Yes it is

No its not

Yes it is

No its not

What is the motive for these threads? Are they to get more people in to open? Just give up, it wont happen.
 
What is the motive for these threads? Are they to get more people in to open? Just give up, it wont happen.

I think Corpsealot's (controversial) video had some pretty good points. One of them was - if you want more people in PvP and/or in open, stop that silly "carebear" thing. Offer them help and training to deal with situations out of their comfort zones. Help breaking the dullness of "the credit/engineer" grind, by offering something interesting. If they're not interested, they're not interested.
 
For me it is about things that take me out of the "reality" I have created; in other words my ability to suspend disbelief. I have been killed twice by what some would call "griefers"

The first was in a CG. Interdicted me, asked for cargo and then shot me even though I had done as requested. Personally I can live with this in terms of being able to justify it as part of the world; e.g. opposing a CG and trying to stop traders delivering the goods.

The second was at Jameson Memorial. I left the dock and was soon as I left the no fire zone all hell broke loose and I was dead before I had a chance to do anything. This might have been my fault as I was not paying attention but it completely took me out of the fiction of the game. In no way should a ship be able to sit just outside the station in Founder's World indiscriminately murdering other pilots. In the real world they would be dealt with by station security who could clearly see what was happening.

So in short, if it is plausible in the game world fine but if it is taking advantage of weak game mechanics to ruin someones enjoyment then it is not OK.

Bottom line though..idiots will be idiots and it is up to FD to make sure their game has realistic methods to deal with them. The problem is that the game does not deal with this sort of behaviour at the moment.
 
In the real world where actual consequences exist.

"Your honor, I disagree with your judgement that I'm a murderer. They sold the gun to me in the shop, so I cannot be blamed...it was their fault for selling me the gun in the first place and the law's fault for allowing them to sell me the gun. Technically it was the victims fault for being in the path of the bullet"

Your judgement...if yer in open and ye die, then it's not the fault of the killer, it's the fault of the killed for being there in the first place.

Sweet...ye just sunk the OP by laying all the blame on open play and if we are to avoid the blame, should stick to solo and all will be well.

Thanks ^^

Yes because this has everything to do with what I said and isn't hyperbolic at all.

Also the one thing missing from your post is that this is a game and not real life. We are talking about a game as such you can use the in game mechanics to avoid death and if you fail to understand them or chose to not uses them to your advantage then that is your choice and not the fault of others.

Simply put you die because you do not understand the game mechanics. Does that condone the other players actions not really, is it your fault he attacked your ship of course not, but if you chose to to put yourself in a position to lose a ship by not preparing for the threats you could face then that is your choice and you have to accept that.
 
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Hmmm. Who wants to take this one?
I for one have had enough of the repetitive posts from PvPers trying to justify their griefing acts. :)

Luckily they are quite rare as griefing doesn't exist in the first place that often. :)

But on a serious note. You could obviously take this thread as yet another pro/contra thread of the never ending carebear vs hardcore debate but my original intentio nwas to stop or atleast slow down the frequency of upcoming reddit and forum threads of these debate with ... well ... a thread. :p
 
Simply put you die because you do not understand the game mechanics. Does that condone the other players actions not really, is it your fault he attacked your ship of course not, but if you chose to to put yourself in a position to lose a ship by not preparing for the threats you could face then that is your choice and you have to accept that.

I don't think you *really* know what you're talking about or have a basic grasp of math, since while a T-9 can technically equip the same 160 mio credit Shield Generator like a Cutter, it will give him - thanks to a worse shield multiplier - a maximul shield of about 550 mW, unlike the cutter, who in a similar setup has about 2500mW in shields.

The game mechanic that is supposed to "protect" that T-9 is, that no "PvPer" would actually "enjoy" "PvPing" with a T-9 (unless it's flown by 777Driver, who's the Michael Schumacher of T-9 trucking) and "Pirates" would not randomly shoot said trucking T9, since they rather extract some of that excessive cargo it's carrying.

Our dear pillocks and no-checkers now know that 4vs.1-ing a Cutter is a slightly silly endeavour, since they'll never get trough shield or hulls before he can high-wake out, so they target the T-9, who's supposed to be "protected" by "Piracy game mechanics", which make huge shields superfluous, since he could simply "buy" his way out of the situation.
Our pillocks don't care about "piracy" or "PvP" or whatnot.

So please spare me your "deep insight into game mechanics" and "how to play the game".

And I'm not really going into the finer mechanics of "spawn camping" (while the attacker is hovering around the drop-in point and only has to "connect" to one possible "victim" jumping in, the "victim" has to connect with all the players in the instance, so the probability of the attacker seeing the new player first are much higher than the new joiner having enough time to react to said interdiction, since he's still busy syncing with 10-15 other players), instancing (while RPKs can switch instances as often as they like, until they find one with mostly harmless ships, the players wanting to oppose them would need to switch in the PRKs instance, which they could just leave ...) or "hiding behind the numbers advantage" (while the agressor can simply scan the "contacts" list to look for "griefworthy" targets, the players who want to know if an RPK is in their instance literally have to target and scan every single ship in the instance) .. because that might just blow your head away.

tl;dr RPKs are lamer than a T-9
 
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Hmmm. Who wants to take this one?
I for one have had enough of the repetitive posts from PvPers trying to justify their griefing acts. :)


You sir have just qualified for the "stupid beyond belief" monthly award, your lack of knowledge and clear desire to malign PvPers points to either of two things.

1) You suck.

2) You suck and have to big up your own chest because you feel inferior when confronted by superior skills.
 
You sir have just qualified for the "stupid beyond belief" monthly award, your lack of knowledge and clear desire to malign PvPers points to either of two things.

1) You suck.

2) You suck and have to big up your own chest because you feel inferior when confronted by superior skills.
I take it those superiour skills don't refer to rebuttals?
 
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Fair points on the technicalities Kaim, and yeah, the reports of "griefers" i'm sure are exaggerated.

However, it don't care if they are called griefers, munchkins, or weebles. It doesn't alter the fact that there are people out there who will attack, without stating a reason, and blow you up without even considering whether you stand a chance or not, they just want the "win".

I get more interactions from NPCs!

"Come to open for the interactions!" cry certain people.

Huh.... i get better interactions from an NPC announcing they are going to boil me up!
 
So please spare me your "deep insight into game mechanics" and "how to play the game".

What is high wake?
What is Shield cell banks?
What is Hull reinforcements?
What is shield boosters?
What is chaff?
What is situational awareness?

Don't even get me started on what engineers adds to the mix. Maybe I'm playing a different game to you but it's pretty hard for me to die in pvp with anything under a viper 3. Maybe if you see four unknown FDLs in super you should low wake and hide, pre-charge you frame shift drive, and see if they drop on you to gank you? If they do then you can high wake on boost, avoiding combat and not taking any damage. Isn't that better then getting interdicted by the four ships and possibly seeing the rebuy screen?

Also free PvP video of PvP type 9.
[video]http://plays.tv/video/570c8c6d5905f1b869/the-mighty-space-cow?from=user[/video]
 
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people posted here they were pad-hogging the Hutton CG just to spite cmdrs actually trying to do something.

If you've flown all the way out to Hutton just to sit on a pad and stop someone else from landing, then I honstly think there is a need for psychological help there really...
 
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