There is no Famine System

MS and MGA are non-deterministic... any HGE in war or civil war systems can contain either, true, but if you are unlucky you will find 10 HGEs with only one of them before you can actually refill what you spent. Trust me, I did my first tradings with MS and regretted it. Took me 3 hours to restock them because I found only MGA. I've learned my lessen and trade only CDC since, which I can reliably refill in 30 mins :)

Fair comment. In my hunting grounds, the CDCs have now dried up cos of lack of none states. In fact PLAs and PRAs are my easiest G5 now.
 
Nope. The only random bit is exactly when and where the HGEs appear


Not really...

1. RNG -> Did a HGE spawn in the system?
2. RNG -> Does the HGE belong to the right faction/state?
3. RNG -> Is the timer shortly before expiring?
4. RNG -> Does the HGE contain what you are looking for? I.e. war/civil war HGEs can contain either Military Supercapacitors or Military Grade Alloys.

You really need to roll a lot of dice before you find something specific.
 
Nope. The only random bit is exactly when and where the HGEs appear - and they show up fairly frequently even in a 50k population system, so it's not particularly important.

The BGS is entirely deterministic.

Will there be a HGE?
Will it belong to the controlling faction or some other?
If it belongs to the controlling faction, is it the same state as that shown for the controlling faction, or is it on one of their sub states?
If it belongs to another faction, which state of that faction will it be?
Will the HGE contain primarily what I'm looking for or the vanilla alternative? In what ratios?
How long will I have to wait for more HGEs to soak in this system since it's the only one with a decent combination of states to give me a chance to get what I want?

I'm ahead of the storm front here, believe me the salt is going to be flowing hard in a few more days as people run out of mats and realise what's going on.
 
Last edited:
Will there be a HGE?
Will it belong to the controlling faction or some other?
If it belongs to the controlling faction, is it the same state as that shown for the controlling faction, or is it on one of their sub states?
If it belongs to another faction, which state of that faction will it be?
Will the HGE contain primarily what I'm looking for or the vanilla alternative? In what ratios?
How long will I have to wait for more HGEs to soak in this system since it's the only one with a decent combination of states to give me a chance to get what I want?

I'm ahead of the storm front here, believe me the salt is going to be flowing hard in a few more days as people run out of mats and realise what's going on.

This^^.
So far I'm not seeing population size making much difference to HGE spawn rates.
But hey, sometimes the coin lands on its edge.
Or falls of the table.
 
I found a spy shot of the meeting where states and how they would affect the HGE spawns was discussed...(just joking, just a funny) ;)

dc42e7dd31c3a31a038b8854fc375fb7ec07034501e2470448b35fd9921a5da9.jpg
 
Last edited:
Will it belong to the controlling faction or some other?
If it belongs to the controlling faction, is it the same state as that shown for the controlling faction, or is it on one of their sub states?
If it belongs to another faction, which state of that faction will it be?
How long will I have to wait for more HGEs to soak in this system since it's the only one with a decent combination of states to give me a chance to get what I want?
These are all controllable by finding (or making) a system with the right combination (e.g. one faction in X only and the rest in None) so that all the HGEs are bound to the correct faction and state. And if you do that more than once, you don't need to wait around for the reappearance, you can cycle the systems instead.

Certainly it will appear random if you just show up to a system and hope it's right, of course.

I'm ahead of the storm front here, believe me the salt is going to be flowing hard in a few more days as people run out of mats and realise what's going on.
Maybe. I've found more Proto Heat Radiators in the last two days than I did in the entire game since 2.1, so I'm not convinced people are going to be running out of materials that quickly.

And the NPC Anacondas seem to have had their drop rate increased too - I got one with 3 separate G5 materials yesterday, which I'd never seen before 3.3.

You'd have to be engineering a lot of ships to be running out of materials *faster* than in 3.2, I think.
 
These are all controllable by finding (or making) a system with the right combination (e.g. one faction in X only and the rest in None) so that all the HGEs are bound to the correct faction and state. And if you do that more than once, you don't need to wait around for the reappearance, you can cycle the systems instead.

Certainly it will appear random if you just show up to a system and hope it's right, of course.


Maybe. I've found more Proto Heat Radiators in the last two days than I did in the entire game since 2.1, so I'm not convinced people are going to be running out of materials that quickly.

And the NPC Anacondas seem to have had their drop rate increased too - I got one with 3 separate G5 materials yesterday, which I'd never seen before 3.3.

You'd have to be engineering a lot of ships to be running out of materials *faster* than in 3.2, I think.

Ian, I'm going to come across arrogant here, but I'll put my gathering methods and knowledge up against those of anybody. I don't know everything about this game, I'm not even that good at combat, but I gather like a pro. I know EXACTLY what to expect under any combination of circumstances, I was extremely capable under the previous model and already feel I have a very good understanding of the new model, while obviously my experiments continue. The only reason I didn't write a 10,000 word guide to gathering earlier is because I knew it was going to change soon.

Please take me at face value, test the following sentences yourself, and tell me honestly what you think...

1) The findability of HGEs in general is reduced compared to the old model. Now 'most' systems do not generate a single HGE and ones that would have been prime farming targets (8 HGEs over the space of an hour, such as TZ Arietis, for example) generate 1 or maybe 2.
2) We're 9 days in now and a large number of states have not been created and are unlikely to be created soon, in systems that would be likely to spawn HGEs as per (1) above..
3) The fact that they are now in jurisdictions and do not necessarily belong to the faction owning the system, and even if they do, not necessarily representing the state considered the 'primary' state for the faction/system, adds a significant dice roll to the procedure, while I concede also provides the opportunity for occasional nice (but also unwanted) surprises in your HGE results for a given system, which are already poor.
4) The additional 2 states per OTHER faction adds yet more dice rolling

Don't forget we're talking about what is currently observed to be best case scenario, which is about 5 in system to begin with, PLUS having enough time on them to get round them all. Truth is you can't get round more than 6 in time anyway, I reckon, so you're then at the mercy of the respawn mechanism for a little more RNG.

I'll give you one big caveat, that MIGHT save it from being a problem, but not from being still very, very messy, and that caveat is; we don't currently see a representative number of spawns of HGEs in general due to the apocalypse that's happening with the BGS right now. Either spawn rates could rise on their own, or a bug which is keeping them low will be resolved, or a dev will bump the spawn rate in general. The first makes me wrong in a way, or at least showing impatience, though we are 9 days in now, fair enough. But the other two require some noise to be made. So...Bang my drum I shall. :)
 
Last edited:
I'm guessing really slim. I've been playing since release and have never seen one... don't even know what a distribution center is. :eek:

Please allow me to explain. :)

When a system is in famine, there are supposed to be distribution centers. These contain a bunch of T9s stopped in formation. Small ships, Adders, eagles and such, drop in, comm a request for food rations, then high wake out. This creates a steady stream of high wakes which can be farmed for high level data (datamined wake exceptions specifically are the prize). Some also use these hotspots as T9 killing grounds, since T9s are plenty and drop high level mats.

The reason we so rarely see them is because any state that generates checkpoints or conflict zones, prevents (or prevented, it may have been fixed now, who knows) distribution centers from spawning. So basically it was quite rare to see them. good farming when you got them though. :)
 

I disagree with you.

I think 3.3 generates
- more HGEs, you just have to jump from system to system in the correct state instead of supercruising insystem
- HGEs are more easy to find due to FSS scan
- the state of the HGE is visible as soon as scanned with FSS
- all of them are visible after FSS, new ones emerge like in the old system

All in all the system propably is as much RNG as before, but it "feels" less due to removal of the supercruising component for me.
 
Last edited:
1) The findability of HGEs in general is reduced compared to the old model. Now 'most' systems do not generate a single HGE and ones that would have been prime farming targets (8 HGEs over the space of an hour, such as TZ Arietis, for example) generate 1 or maybe 2.
Agreed - though conversely plenty of systems which would have generated 0 due to low population now also generate 1 or maybe 2. I tend to see about 1 per system on average and - being in Colonia - I'm testing systems with sub-million population.

2) We're 9 days in now and a large number of states have not been created and are unlikely to be created soon, in systems that would be likely to spawn HGEs as per (1) above..
My impression is that HGE generation rates have been "flattened" relative to population, so you might not have to be as specific with the system, which will allow deliberate creation in low-traffic low-population systems. Whether particular states are likely to show up just through generic player activity I think is probably too early to tell.

3) The fact that they are now in jurisdictions and do not necessarily belong to the faction owning the system, and even if they do, not necessarily representing the state considered the 'primary' state for the faction/system, adds a significant dice roll to the procedure, while I concede also provides the opportunity for occasional nice (but also unwanted) surprises in your HGE results for a given system, which are already poor.
I agree that just filtering the galaxy map and picking one is going to be much less reliable than before. On the other hand, that's not an issue if you're setting up a system to do it.

This may also be advantageous - it might be rather more difficult to get the controlling faction into a negative state than a random non-controlling faction, if you want that sort of HGE.

4) The additional 2 states per OTHER faction adds yet more dice rolling, and don't forget we're talking about what is currently observed to be best case scenario, which is about 5 in system to begin with, PLUS having enough time on them to get round them all.
Again, depends on the system - if you get one which is None+None+None+None+(Boom+Civil Liberty) for example, the HGE is going to be for Boom because none of the other states have any. Once the BGS has been going a while there might be plenty of options out there.

The rules have changed and I think will *on average* be better for most collectors. People like you who had got extremely good at farming the old system will of course find it worse.
 
if you get one which is None+None+None+None+(Boom+Civil Liberty) for example, the HGE is going to be for Boom because none of the other states have any.

I have observed different but I'm not sure how to put it into words right now, so I'll wait til I'm sure.

Once the BGS has been going a while there might be plenty of options out there.

I definitely remember it being said somewhere that they wanted to reduce the RNGrind of it and that was a goal of this exercise. Please don't ask me for a source. Anyway, it really needs to be made more predictable not less. Doesn't it?

The rules have changed and I think will *on average* be better for most collectors. People like you who had got extremely good at farming the old system will of course find it worse.

Of course this comes off self serving, but I believe that's a step backwards, plain and simple. We who love this can produce the guides for those who don't, but only if there's something worth guiding. At the moment, the guides will read, head to a high tech high pop system in boom for max chances of high HGE spawn rates, and hey good luck with whatever you find there, it could be fracking ANYTHING! lol. ;)
 
Last edited:
I disagree with you.

I think 3.3 generates
- more HGEs, you just have to jump from system to system in the correct state instead of supercruising insystem
- HGEs are more easy to find due to FSS scan
- the state of the HGE is visible as soon as scanned with FSS
- all of them are visible after FSS, new ones emerge like in the old system

All in all the system propably is as much RNG as before, but it "feels" less due to removal of the supercruising component for me.

I agree those are the things that are better. Let's see if you can get specific combinations of states and HGE spawns at the same time, in order to obtain, for example, Improvised components. This is what I'm talking about. Being able to find HGEs you want. Anyone can jump from high tech system to high tech system geting 4 or 5 spawns a time, but no way to predict what they'll get.
 
Last edited:
Back
Top Bottom