There won't be any Storage in this update

Maybe if you could get gold samples and gold cargo it might balance things as well.. but then people would ask why they couldn't chip a tiny sample of gold off a ton of cargo.

Or why we can't just burn something and get some carbon. At some point you have to acknowledge that it's just a game.
 
Well, there is always going to be some folk who have the time, and are able to handle going mental on speccing their ships up. Balancing the game towards that fraction of the community is generally a fairly poor idea. It's best to add a few extra little bonuses they can get for their time/effort instead of essentially locking general content off from all but the most hardcore of players.

Seems like a good plan to me.

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Doesn't explain how you can use it to repair your SRV or increase jump range or make ammo out of it though.

Personally I'm just attributing it to formely unallocated space in a ship - data of course wouldn't need to take up space, and materials...well...not sure how it'd all fit in a Sidey, but...err... reasons!

(I honestly don't get how/why materials works the way it does and feel like they should be commodities instead, that take up cargo space - but that *would* require rebalance for anything currently affected by materials.)

I think if materials had been obviously minscule amounts of a few really specific chemicals and such would have been more pallatable to the realism junkies. Iron seems like it's going to be large and heavy to put in your suit pocket, if it was a small amount of gas, or a liquid in a small tube, or just some powder of some crazy chemical, it would be more viable to say "it's in your guys suit compartments"

It's not a big deal to me, it's a little odd though.
 
I wouldnt worry to much about "everyone getting those upgrades".

The engineer system will still be grindy enough to deter a good number of commanders from partaking.

Since I think I might be a pretty average guy, there quite shure will be some more thinking like me, going for some of the lower rank upgrades and then happily turning my back on engineers as new content will come to the game.

There's that, plus the people who don't even have season 2 yet.
 
I say good ridance. These engineer cargo were bringing nothing interesting to the game but
complication and irritation. Upgrading my courrier was a pain (and actually I gave up finishing it till... ?)

Still, these new commodities could be used as a type of commodities fitting between the rare goods and the normal goods :
Value increasing with distance, but not as much as rare goods and are only in high demand in specific systems (like boom high tech).
Available in several systems but with rather limited supply (although, more than rares).

Could be a way to spice up trading a bit.
 
I think it would be better to use them for synthesis, that way they are temporary, none essentials which you can jettison at will, but can still be useful for an extra boost every so often.

Heat exchangers - used in (new) sythesis of heat sinks to increase the time your heat stays low for when using the sink created with it.

etc etc.
 
Materials shouldn't even exist. They are an aberration of nature.
Why is gold a commodity but iron a material? It's absurd.

THIS!

I mean, really.

For some reason they want me to get iron NUGGETS down on a planet instead of buying a tonne of industrial grade iron or steel?

And I have to mine COPPER on a planet?

Im pretty sure copper is still used in some electronic or powergrid parts in the future as well and why the hell cant I just get the most common materials known to man from a market?

It's like the Engineers are some mystic shamans that require their totem ritual items to be hand crafted and hand mined.

It's like having to go across an entire city to find some exotic organic coffe brewery where they make coffee on howgrown beans instead of the perfectly good cafe that makes excellent coffee across the street.

Damn hipster engineers. Drink regular coffee like any other normal person. You want exotic coffee from the other side of the planet? Go get the damn stuff yourself.
 
It's a good change as far as I'm concerned. I never did hoard commodities, but it was definitely cumbersome.

Maybe as part of a later patch they could reintroduce them, but as an optional extra ingredient that would guarantee a particular property when making a modification.
 
The very fact that finding one piece of polonium / chemical manipulators / pharmaceutical isolators will now actually give me 2 or 3 units of that material is HUGE.

You won't need Polonium anymore for FSD5 upgrades. You will need Arsenic, Chem Manipulators and Datamined Wake Exceptions (very rare data). FD dumbed it down so anyone will be able to do it, anyone can scan wakes, so have fun with it i guess. (imo the most boring thing in the entire game)
 
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Materials shouldn't even exist. They are an aberration of nature.
Why is gold a commodity but iron a material? It's absurd.

I do agree, esp ones like iron etc make no sense at all.

Data is logical but like you say iron is a perfect example of the crazyness of matts combined with your magic pockets you put them in.
If FD want to put stuff behind the horizons paywall i wish they would come up with a more elegant and less "in your face GAME" solution.

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Sounds good, but may remove the wind from the sails of longevity.

i would suggest make them way easier to get, but make them more prone to failure, sometimes irreparably and not replaceable under insurance, but with the chance of salvageable from your wreck, or the insurance being able to salvage them for you.

this would mean everyone gets a taste of them, but if you want to have them all the time you have to keep on working for them, with the added advantage of people will experience all different gear rather than them feeling they have to stick with 1 item for ever due to a lucky roll making it super great but at the same time boring after a number of months use.
 
Agreed, at least make the element names sound rare! There's lots of elements to take inspiration from in the periodic table. To pick up clumps of iron, one of the more common metals, by hand (or SRV, if you will) breaks immersion, as opposed to picking up lumps of iridium or other actual rare elements. Iron is so common you should be able to buy it from pretty much any starport.
 
That's dealt with by handwavium :D

If only that could get me to Jaques in a sane amount of time....

I just can't bear to pass through a system marked "Unexplored" without at least getting the main star scanned, let alone sniffing out terraformables, water worlds, earthlikes, or life-bearing gas giants.
 
Has this definitely been confirmed? If so good. Sick and tired of having to get rid of the rubbish so that I can fill my cargo with mission critical cargo. Mission unavailable due to insufficient storage as I have one ton of useless crap that I didn't ask for.
 
Good job FD. Having to use commodities for Engineers was seriously annoying.

Now we just need module storage

Well, if it was just comodieties you could find on the markets wouldn't have been that bad, but having to carry around mission-reward-only or drop-only cargo without any storage was a very obvious design flaw.
 
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Well, if it was just comodieties you could find on the markets wouldn't have been that bad, but having to carry around mission-reward-only or drop-only cargo without any storage was a very obvious design flaw.

indeed, and infact they could have an "engineer" commodities board separate from the normal one if they wanted, buying and selling all the tat that only those "specialists" are interested in.
 
Good riddance. The process will still be annoyingly random, but at least it wont be infuriatingly unwieldy because of the cargo requirements.
The only purpose of commodities as part of the receipes is to add 'danger' to the upgrading process, by forcing you to have cargo on board and thus be yanked out of supercruise every three jumps. Frontier's idea ofchallenge. That's the good part.
Having commodities part of the receipes brings nothing else that one could consider positive. They limit the range of builds you can upgrade and they make you travel hundreds of LYs in ships that are notoriously bad for it.
 
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