Yep, can't say I agree with the new direction. It seems they've overcompensated (again).
Not really; commodities aren't used consistently. As much as they should be added to the commodities market tables, it appears either this isn't possible, or they're simply removing the need to do so.
They could've made how to find materials a bit more apparent, they could've made some rares a bit easier to get
.. which is what they are doing?
they should've fixed the AI so 4 tons of commodities wasn't a "Big Haul" requiring a 100 million space ship to hound you for it
.. this isn't broken to be fixed. If you carry cargo, you are more interesting and valuable to a pirate; ergo the rate goes up. This is logical.
The problem isn't the commodity, it's that they weren't
all added to the BGS commodity tables for 2.1 release. That wasn't logical. It's still illogical and inconsistent. It's a commodity; why can't I buy all of them?
otherwise the grind was hard but it was doable.
Not really; it wasn't hard. Still isn't. There is no real skill. Just time consumption versus chance versus determination. And it will continue to be this, even after the changes.
Now it looks like it won't be long before people are complaining that they've run out of material space, while trying to spam their 37th grade 5 FSD upgrade.
You appear to be conveniently ignoring that this happens anyway. It happens because people can waste endless, endless materials on garbage rolls, with secondary effects wiping out gains entirely, with commodities that aren't available outside of the commodities market. The entire thing is just illogical.
The mechanic would have benefited from the following changes:
- secondaries that cannot pull a key stat of the upgrade, below it's generated result
-
all commodities sold via commodity markets (constrain supply/ location as required), and
- rares and very rares dropping in clumps
That's all it needed. Three very very minor changes. One to the secondary stat values to reduce waste, one to the BGS and one to the drop percentages in stellar forge. Virtually all concerns resolved, without removing RNG (that will not be removed regardless of endless demand).