This guy get's it.It must be tough having to fly a spaceship in a space based game - particularly for one whose only desire is to play at combat.
This guy get's it.It must be tough having to fly a spaceship in a space based game - particularly for one whose only desire is to play at combat.
I've actually unlocked Palin 3 times now, and I can say with pride, that I did the entire 10kly trip.
Yeah, one of my "first exploration trips" was in a DBX with only the FSD upgraded. I don't remember how many Klys it was, but I made 675 million credits when I cashed in.I did that 3 times as well too... but i did it the full trip. Bubble-SagA-Colonia-Bubble, that's at least 60,000 ly per account
Basically i turned it into a exploration/unlock/pilgrimage trip![]()
Man engineering is easy peasy with the setup now. Its like super easy mode compared to when it first came out. All remember RNG Jesus and all his gloryI just hope engineering will get fixed into something bearable in a future update.
Ahh... The slot machine era!Man engineering is easy peasy with the setup now. Its like super easy mode compared to when it first came out. All remember RNG Jesus and all his glory
It can always be even more stupid, no doubt.Man engineering is easy peasy with the setup now. Its like super easy mode compared to when it first came out. All remember RNG Jesus and all his glory
No, Fdev is run by sadists.Ok you may have legitimate 'grind' fatigue but you did it to yourself, deliberately, multiple times!
Repeadedly, voluntarily, engaging in gameplay you dont enjoy.... and some people call FDev masichists.
I know. I absolutely HATE like that.
You are absolutely correct of course. The simple fact is FD didn't have a lot of resources to spend on any kind of interesting or engaging unlock mechanisms, and simply entered a bunch of busywork on a rainy afternoon. Fly in a random direction for an hour and kill yourself or whatever. Completely unopposed or without any challenge. Heck, you can sit on a FC going to Colonia and kill yourself when you wake up. No problem. When you are done you get to schlep a bunch of cigars around for an hour. No particular reason, or challenge. No purpose to it at all, just do it. Then go fly to five black markets. Nothing will happen there, or on the way there. These are literally parodies of FedEx quests from the 90s. Just spend an hour doing it.Humanity's on the brink but Professor Palin still insists that I go on a 10,000 lightyear sight seeing tour before he'll engineer my thrusters?
L A M E .
ALL engineering/guardian unlocks and upgrades should be obtainable by Thargoid Combat Bonds for the duration!
There should also be the equivalent of combat bonds for folks doing support mission to get upgrades as well.
That is all.
Hey Ian, to be fair:You are absolutely correct of course. The simple fact is FD didn't have a lot of resources to spend on any kind of interesting or engaging unlock mechanisms, and simply entered a bunch of busywork on a rainy afternoon. Fly in a random direction for an hour and kill yourself or whatever. Completely unopposed or without any challenge. Heck, you can sit on a FC going to Colonia and kill yourself when you wake up. No problem. When you are done you get to schlep a bunch of cigars around for an hour. No particular reason, or challenge. No purpose to it at all, just do it. Then go fly to five black markets. Nothing will happen there, or on the way there. These are literally parodies of FedEx quests from the 90s. Just spend an hour doing it.
This endless list of meaningless, challengeless nonsense is driving loads of people away, and has for years. FD has acknowledged it, and many hope the 'key feature overhaul' they promised for next year is the engineering grind. Until then you'll have half a dozen people on this forum vehemently defending it as Awesome Fun. And if you disagree you're entitled, lazy, don't truly like to fly spaceships like they do and all sorts of assorted ad hominems. It is what it is.
Those "missions" have the same vibe as Steam achievements.Hey Ian, to be fair:
The engineer missions should introduce you to various content of the game in theory.
It's just implemented in a hilariously bad low effort way.
People claim this, but I don't buy it. This is a game. Why is it important to "expose" people to certain game loops?Hey Ian, to be fair:
The engineer missions should introduce you to various content of the game in theory.
It's just implemented in a hilariously bad low effort way.
People claim this, but I don't buy it. This is a game. Why is it important to "expose" people to certain game loops?
I think sandbox games should have options to guide players. Kerbal Space Program for example has prebuild missions which slowly introduce you to mechanics (first orbit, first mun/moonshot, first munlanding, first Duna/Mars landing etc.).People claim this, but I don't buy it. This is a game. Why is it important to "expose" people to certain game loops?
I appreciate that this is a big, versatile sandbox, but what's wrong with letting me spend my playtime in one little corner?
And, for those of you who like this approach, how would you feel about it if you had to kill 500 pirates in open play before gaining access to Felicity Farseer?
I've done that.
I think everyone should be exposed to my style of play as well.