There's A War On...

I hate being forced into exploits.

How can the Devs think that is okay--to have most players use exploits to avoid designed game play?

And, in a game that promises the ability to forge one's own path, I hate being forced into the generalist, grindy, engineering/material gathering grind.

I understand that the game needs pacing, but let me choose how I'm paced.
well some of us doesn't like the relog to mats either, but it is either that or 40 hours of other gameplay loops praying to drop what you want and exchanging them on tech brookers. When the designed gameplay is plain boring or "do this 200 times to unlock", people will find a way to do it faster.
So most take the easiest route, faster access to the fun gameplay that way. I do agree with you that aint okay to think that is okay, but it has been like this for years, so i'd not hold my breath tbh.

what northpin did suggest isn't even an exploit, it is the easiest way to travel that distance to unlock(assuming you have the jumprange), either that or you play for days to get it "naturally", which is the intended gameplay, and it is time consuming, and boring for some(you can do it by normally playing, but if you want it NOW, its easier to do what he said).

elite dangerous engineering 101 i suppose, with how they introduced the on-foot engineering on odyssey, i truly hope they do fix both engineerings and make it more appealing/fun, rather than grindy as hell. We always have the "key feature overall" card to speculate...for now at least.
 
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I think sandbox games should have options to guide players. Kerbal Space Program for example has prebuild missions which slowly introduce you to mechanics (first orbit, first mun/moonshot, first munlanding, first Duna/Mars landing etc.).
In KSP it guides you through natural progression. In Elite it should be the same, but most players see it as needless grind.
Okay, so who decides what "natural progression" is in Elite?

And, if we need to force players to mine and trade, why not force them to do combat in open?

We need to guide more players into open combat. That's my natural progression!

YMMV
:p
 
Humanity's on the brink but Professor Palin still insists that I go on a 10,000 lightyear sight seeing tour before he'll engineer my thrusters?

L A M E .


ALL engineering/guardian unlocks and upgrades should be obtainable by Thargoid Combat Bonds for the duration!

There should also be the equivalent of combat bonds for folks doing support mission to get upgrades as well.

That is all.

You can give him a unclassified relic and some sensor fragments if you want to bypass the journey.

And those items are actually related to current, Thargoid-centric, game play...
 
We need to guide more players into open combat
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O7
 
Just delivered the Fujin Tea today and kept wondering why does it have to be so damn malicious. Why can't I just do it in one run? Why do I even have to go thru some tea job after my mat grind? And especially why now when it's all hands on deck vs Thargoids?
It has absolutely 0 gameplay value. Jump, jump, jump and ofc all after transferring the ship because idk why would I even have a large cargo hold in a damn combat ship
 
Humanity's on the brink but Professor Palin still insists that I go on a 10,000 lightyear sight seeing tour before he'll engineer my thrusters?

L A M E .


ALL engineering/guardian unlocks and upgrades should be obtainable by Thargoid Combat Bonds for the duration!

There should also be the equivalent of combat bonds for folks doing support mission to get upgrades as well.

That is all.
I want to be able to just buy AX weapons, pre-engineered... All of them, with no material grind. I have played this game for the better part of 8 years; I am SO done with material grinds.
 
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