well some of us doesn't like the relog to mats either, but it is either that or 40 hours of other gameplay loops praying to drop what you want and exchanging them on tech brookers. When the designed gameplay is plain boring or "do this 200 times to unlock", people will find a way to do it faster.I hate being forced into exploits.
How can the Devs think that is okay--to have most players use exploits to avoid designed game play?
And, in a game that promises the ability to forge one's own path, I hate being forced into the generalist, grindy, engineering/material gathering grind.
I understand that the game needs pacing, but let me choose how I'm paced.
So most take the easiest route, faster access to the fun gameplay that way. I do agree with you that aint okay to think that is okay, but it has been like this for years, so i'd not hold my breath tbh.
what northpin did suggest isn't even an exploit, it is the easiest way to travel that distance to unlock(assuming you have the jumprange), either that or you play for days to get it "naturally", which is the intended gameplay, and it is time consuming, and boring for some(you can do it by normally playing, but if you want it NOW, its easier to do what he said).
elite dangerous engineering 101 i suppose, with how they introduced the on-foot engineering on odyssey, i truly hope they do fix both engineerings and make it more appealing/fun, rather than grindy as hell. We always have the "key feature overall" card to speculate...for now at least.
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