I am no MMO expert, but after following this stuff for over a year now I get the impression that this is always the problem with any multi-player game.
Short of implementing the nuclear option of abandoning multi-player entirely, I see no real solution to these issues?
Im no expert either and certainly wouldnt claim to have the answers even though Ive been playing more or less nothing but MMO since 1998, and up until elite, every single one of them were pvp centric games. Sounds like a lotta years, does 20 but MMO arent meant to be short term games so the reality being that including this game, Ive only played 4 actual MMO games.
So Im sure as hell no expert either, even though this forum also isnt my first battleground either...theres a reason why some of us change our names when we migrate from game to game even though Ive used this name before...a mistake on my part but too late now.
So to give it some extra perspective, this is the baby of the bunch with only two years and counting in this game...thats not even a quarter of the time I spent playing eve, and merely a third of how long I spent in battlestar galactica.
However...I can assure ye, this forum is a kiddy playground compared to others and no, the arguments are not the same because elite is fundamentally a unique game in that it is possible to choose a mode and play literally the exact same game...ergo the arguments themselves are quite unique.
Take eve...doesnt matter how much of a carebear yer corp is, or what ye claim to stand for or what little bolthole in hisec space ye farmed in...players like me could infiltrate yer corp, steal everything ye have and destroy yer own corp from the inside and then gank ye while yer in one the rarest ships in the game...one of only two that existed, and in eve, death means total loss and ye will never again see the ship ye were in. Being podded was a final humiliation because at the time, before they properly developed that aspect of the game, it could means loss of months of time grind as skills already trained could be lost on death in certain circumstances.
Thats how much freedom players had to interact with each other, and this was unavoidable...one mode only.
Battlestar galactica, I could load up on merit nukes and kill anyone in any ships fer 3 hours straight in the starter systems...fun only runs out when the nukes runs out because that type of gameplay is not only allowed, its encouraged. There was no option to avoid it...mass spawncamps that kill hundreds of players an hour can last fer half the day before an even bigger fleet is used to break it, or the spawncampers get bored and wander off to try and build another spawncamp in a busier system.
Ye only think ye know what salt is cos like I said...this place is a kiddy playground in comparison. Ye cant even begin to compare elite to pvp centric games because its a fundamentally different game altogether with an entirely unique mode system that all share the same bgs.
So my opinions might come across as confusing about how I play this game because I havent fired a shot at another player in this game...ever. And yet I am a pvp player...Ive been a passionate pvp player fer 18 of the last 20 years.
Funny how things work out in the end ^