Modes These arguments are tedious.

Status
Thread Closed: Not open for further replies.
It's a game...

I suspect players will play it how and with whom they want, or will likely just not bother. Much as I enjoy flying my pretend spaceships, I know there are many other things I could do instead if it stopped being fun and forced a play style on me that I am not interested in. I suspect FD know this.

Although it's a nice try Mouse, there's no need to 'compromise'. That's not what's being asked for anyway. When I was a kid, long time ago now ;) , and I complained when people didn't want to play with me, I was told that perhaps if I was more fun to play with then they would... :D
 
As a strict PvE player I don't like a PvP flag system, I'd rather play in a forced Open only game. The mode mix we have is barely acceptable and certainly the less immersion killing solution IMO.


Some of us for whatever reason cannot PVP. I freely admit I am not stable, I haven't been since I was medically retired. if I PVP even as the victim and not attacking them it still triggers nightmares severe enough to cause me attempt self-harm to get them to stop. I do not want PVP to end in this game because of me and would like to see something PVPish so that those who do feel more attached to the game beyond those who just want to abuse people for their own pleasure.

But how do we do it and keep it equal?
 
Some of us for whatever reason cannot PVP. I freely admit I am not stable, I haven't been since I was medically retired. if I PVP even as the victim and not attacking them it still triggers nightmares severe enough to cause me attempt self-harm to get them to stop. I do not want PVP to end in this game because of me and would like to see something PVPish so that those who do feel more attached to the game beyond those who just want to abuse people for their own pleasure.

But how do we do it and keep it equal?

Not sure "equal" should even enter the conversation.

How about two different versions of the same game? One, is a online-only MMO with only one mode, Open. The other would be a single-player offline only version. Let the sales numbers determine which game the developer supports with extensions/DLC.
 
Not sure "equal" should even enter the conversation.

How about two different versions of the same game? One, is a online-only MMO with only one mode, Open. The other would be a single-player offline only version. Let the sales numbers determine which game the developer supports with extensions/DLC.


So you cut out those of us who play online together but don't pvp?
 
So you cut out those of us who play online together but don't pvp?

Yea, thought of that right after I typed my response. Sorry. :)

By definition, the mode you want would have to be part of the online MMO game, unless the developer wanted to make yet a third version. But then aren't we right back where we started, i.e., the PvPers against the PvEers? Each complaining about the other?

People being what they are, I suspect that there is no one solution to this that will satisfy everyone. We've not been able to find a 'one-size-fits-all' solution to anything else, so forgive me for being doubtful about finding one in this scenario.
 
If you think this through then the 3 modes are as close to an imaginable solution as possible. Unless someone proves me wrong and convince me with a better solution. Not quite sure how you mean "and would like to see something PVPish". Do you mean as a watcher? Not sure what you are looking for but I've heard Moebius isn't strictly anti-PvP, just saying...

Also, PvP isn't all about ganking and griefing. Meanwhile there seem to be a group of PvPers that hold a certain system for contextual controlled PvP duells/tourneys.

Never thought I would ever come to PvPer's defence, can't believe it... :p


What I mean is that right now PVP has no effect on the game what so ever beyond a rebuy screen. I wouldn't mind it having an effect, though if memory serves me correctly I read that one time it did, mainly in bounties, but was heavily abused as a cash cow.That was in the megathreads I think and so much to dig through to find it not really up to it.
 

verminstar

Banned
I am no MMO expert, but after following this stuff for over a year now I get the impression that this is always the problem with any multi-player game.

Short of implementing the nuclear option of abandoning multi-player entirely, I see no real solution to these issues?

Im no expert either and certainly wouldnt claim to have the answers even though Ive been playing more or less nothing but MMO since 1998, and up until elite, every single one of them were pvp centric games. Sounds like a lotta years, does 20 but MMO arent meant to be short term games so the reality being that including this game, Ive only played 4 actual MMO games.

So Im sure as hell no expert either, even though this forum also isnt my first battleground either...theres a reason why some of us change our names when we migrate from game to game even though Ive used this name before...a mistake on my part but too late now.

So to give it some extra perspective, this is the baby of the bunch with only two years and counting in this game...thats not even a quarter of the time I spent playing eve, and merely a third of how long I spent in battlestar galactica.

However...I can assure ye, this forum is a kiddy playground compared to others and no, the arguments are not the same because elite is fundamentally a unique game in that it is possible to choose a mode and play literally the exact same game...ergo the arguments themselves are quite unique.

Take eve...doesnt matter how much of a carebear yer corp is, or what ye claim to stand for or what little bolthole in hisec space ye farmed in...players like me could infiltrate yer corp, steal everything ye have and destroy yer own corp from the inside and then gank ye while yer in one the rarest ships in the game...one of only two that existed, and in eve, death means total loss and ye will never again see the ship ye were in. Being podded was a final humiliation because at the time, before they properly developed that aspect of the game, it could means loss of months of time grind as skills already trained could be lost on death in certain circumstances.

Thats how much freedom players had to interact with each other, and this was unavoidable...one mode only.

Battlestar galactica, I could load up on merit nukes and kill anyone in any ships fer 3 hours straight in the starter systems...fun only runs out when the nukes runs out because that type of gameplay is not only allowed, its encouraged. There was no option to avoid it...mass spawncamps that kill hundreds of players an hour can last fer half the day before an even bigger fleet is used to break it, or the spawncampers get bored and wander off to try and build another spawncamp in a busier system.

Ye only think ye know what salt is cos like I said...this place is a kiddy playground in comparison. Ye cant even begin to compare elite to pvp centric games because its a fundamentally different game altogether with an entirely unique mode system that all share the same bgs.

So my opinions might come across as confusing about how I play this game because I havent fired a shot at another player in this game...ever. And yet I am a pvp player...Ive been a passionate pvp player fer 18 of the last 20 years.

Funny how things work out in the end ^
 
However...I can assure ye, this forum is a kiddy playground compared to others and no, the arguments are not the same because elite is fundamentally a unique game in that it is possible to choose a mode and play literally the exact same game...ergo the arguments themselves are quite unique.

Ye only think ye know what salt is cos like I said...this place is a kiddy playground in comparison. Ye cant even begin to compare elite to pvp centric games because its a fundamentally different game altogether with an entirely unique mode system that all share the same bgs.

That is very true.. I don't think the over protective forum rules help with the general culture surrounding the game or the forums either.
Players are too delicate to have their in game names personally identified on the forum, here or on steam. Even where it pertains to in game actions.

The number of words censored here and in game is laughable, especially for one with such a mature audience.
It all acts to reinforce the victim culture. Where a cheater is protected from being exposed, while the griefed are unable to report any details of their attacker to PvP bounty hunters.
 
Last edited:

verminstar

Banned
That is very true.. I don't think the over protective forum rules help with the general culture surrounding the game or the forums either.
Players are too delicate to have their in game names personally identified on the forum, here or on steam. Even where it pertains to in game actions.

The number of words censored here and in game is laughable, especially for one with such a mature audience.
It all acts to reinforce the victim culture. Where a cheater is protected from being exposed, while the griefed are unable to report any details of their attacker to PvP bounty hunters.

Id be careful about ever using my real name on any forum...thats why I stopped using facebook after players used real life details on my profile to hurt me in real life. That what happens when ye play mature games and ye just happen to be very good at what ye do...some ppl dont like that and seek out alternative ways to get at ye.

Oft said these are passionate games with passionate players...that works both ways unfortunately because it isnt balanced otherwise. Thats why I would say that as much as I avoid pvp in this game, I dont want to see it removed either. In fact, I would like to see it developed further, but up until about 6 months ago, I didnt even believe they would ever even attempt to develope pvp.

But lo and behold, we now have crime and punishment...Ive been playing in open only since because now, something exists that didnt exist before...a reason to wanna be naughty. Before, there was no reason, no consequence, no purpose...I can role play with the best of them, but any game I play has gotta give me SOMETHING half decent to work with, and the action itself has to have some sorta real, physical effect.

This game fulfils neither of those two...it tries, but its just not enough because criminality itself is more of a hobby than an actual physical career choice. Tagging yer name on a metal rich planet with some cool canyons thats never been seen before, and getting paid fer it has a bigger impact than killing a hundred players.

Personally, Im a rebel and old habits die hard with me...doesnt matter what the system is or what it stands for...to me the system itself will always be the target. You guys should count yerselves lucky that this game doesnt have a role play option fer artificial intelligence characters...those were some the happiest days of my life as a roleplayer.

Some players wanna pick a side and work fer it...I wanna work fer all the sides and then betray the one who paid more just cos a criminal has gotta have some morals...how would ye trust them otherwise? Think like a criminal would think...a certain code if ye like has to exist between them fer them to trust each other and work as a team. A line one simply does not cross as its considered the lowest of the low. Thats why the guys with yellow stripes on their threads are kept away from everyone else in prison...the lowest of the low become a target to all criminals because they cant be trusted ^

Makes a lot of sense to me. The same sense I'm all too often missing from former EVE players...

I never used this name back then, not on any one of the 6 accounts I had there...and on that note,moving along now, nothing to see here...some skeletons need to stay in the ground as they say.

This was my name in battlestar galactica...that was some the best pvp fleet battles Ive ever experienced because it felt a lot more real time than eve used to with 5 times the number. Thats actually one the things that really kills it in elite...hard enough getting a dozen players in the one instance, when yer used to games where yer on of hundreds and even thousands in the same system at the same time. Best elite can do is a small squad level, or wing stuff so its never gonna be organised crime...just opportunistic in nature because thats what instancing limits it to by design ^
 
Last edited:
That won't be acceptable to certain players. They don't want people to be safe from attack in any shape or form. Its not the first time a PvP flag system has been proposed, you know that.

They won't be happy unless everyone is forced to be a target for them.

Are we safe from Hotel California yet? I would say not by the OP of this thread........ yes; these arguments become very tedious after a while.

Id be careful about ever using my real name on any forum...

Sound advice. Yes; it is the internet.....
 
Last edited:

verminstar

Banned
The game is sold as 7 years and up in the UK.
So it stands to reason that the forums would have tight rules in case a child comes here looking for info.

In the real world, its nothing more than a rough guideline...more 7yr olds have played GTA5 than copies of this game sold in total. They some the most foul mouthed players back in the old days...

But yes I know, the world we live in has rules, and while some rules can be bent or little ones occasionally broken, some rules cannot be bent or broken...balance. I got me own kids so I understand better than those who may or may not have and are trying to see that logic without understanding the reasons why. She has a lotta freedom and she knows it...but there are some lines she simply does not cross, and she is very aware of that too.

So the age rating comes with certain limitations, because sensibilities in the real world really is the defintition of unrealistic expectations.

That being said, I know fer a fact I cant repeat half of my ship names on this forum because they most certainly arent meant fer the innocent eyes of a child...they there fer my benefit cos I can still see the names and they mean something to me. My rebel nature means I simply wont back down on that very trivial point because I also know nobody else can see the name or possibly know what it means...thats like bending the rules as opposed to breaking them...I think...
 
I enjoy the mode switching ability in Elite. Normally I play in Open, but if I don't really feel like fighting other players I switch to Solo. For example, during the current CG I was chased around by someone spouting nonsense about Aegis which surely wasn't that bad an RP excuse. However, I neither had the time, skill, or will to engage in pvp. So I shook him off. When he followed me to another system, I hopped again, and changed to Solo. Been doing the CG in Solo since. Will pop back in Open when that's done and I return to less player-infested waters.

CQC was enjoyable, when there were matches to be found. I wish it was made part of the game, a physical location or set of locations (travelling tournament perhaps?) to go to, to dog fight for prize money and fame. And when I'm out running missions, trading, mining, or exploring I don't the occasional player interaction. It's the players that treat the game as a giant arena that makes it a bit tiresome at times.

:D S
 

verminstar

Banned
I hate using comparisons to other games when arguing against mechanics that I ddnt like in this game, as people tend to mentally compare the two games and come up with a different perspective...like adding two and two together and getting 5. But I only half like flagging players fer pvp.

I actually like the mechanic used in GTA5 had in the beginning, as the player can choose to play in whats called passive mode which means yer on the same server and can still see each other. Its been changed now to a ghosting sorta image which I personall distaste and why I dont play so much these days. But before, ye could still sorta semi interact with each other and chat with each other and ye were immune to all gunfire...trade off being those in passive cant use guns at all, not even on npc, although ye cant still interact and take missions.

They changed it to be a whole lot less now to the ghost which was just overkill imo, because those in passive could still be killed, although it usually took about ten minutes of trying to do it in all sorts of imaginable ways, but it could be done. And then someone figured out how to kill ye while in yer apartment which was supposed to be immune to all player attacks and then things changed.

I could see how a halfway compromise could work here in a flagging situation, but the problem then exists because both ships then still exist within the same server, so the changes in how they interact with each other not only have to be server side adjustments, but playerside as well...and possibly account fer every single player ye might possibly come into contact with.

Ramming is cured instantly by making ye into a ghost quite literally so players just pass straight through ye like something outta ghostbusters...it would absolutely carpet bomb immersion back into the stone age but...some evils may well simply be inevitable, no matter how much we try to tie ourselves up in knots thinking up alternatives.

The plus side would be that we would still, at the very least, be able to semi interact and maybe eve chew the fat fer 5 minutes...enjoy the little things, cos they count more when they little ^
 
Are we safe from Hotel California yet? I would say not by the OP of this thread........ yes; these arguments become very tedious after a while.



Sound advice. Yes; it is the internet.....


I would ask how am I not making it safe from Hotel California?
 
It seems to me that maintaining the status quo, with regards to the play modes, is the best "solution" for Elite. Give the people their choice and let them enjoy their purchase. This will not cease the arguments from flying about the forum, but it is the best option to give to the playerbase.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom