They have botched this update so bad that i wonder if it will end the game

Menu navigation is borked for me - worse than just the menu "2" bug. My courier was at 99% power flipped on my data link scanner and went over power above a settlement. Everything turned off, and I said - "wow my heart just beat - this is awesome", and then menu navigation failed and i couldn't turn off any uneeded modules, just a drift into the beacon to a splat. Fun became, "meh this is dumb".

I can't access multiple features from the menus: engineers, livery, the shop etc.

I shelved the game for now. I'll keep reading the forum show because it's like a 90s sitcom. The usual characters saying the usual things, but it's somehow compelling.

Being wound up about ARX was fun for the mmo in-game currency trope arguments, but the game really is stupidly unplayable for me now.

I'm not Bazmesonning (that is a verb now - check the codex - if it was working that is), just taking a break until the universe works again.

Maybe you should ask Stigbob if what you experience is really true. You probably just did something wrong or imagine things. Go on, ask him or one of his close friends here.
 
The problem with updates and software releases in general is more often than not a lack of appropriate regression testing - that can be more down to one of three things.
  1. Failing to do a proper impact assessment wrt individual changes and/or the planned release (happens more often than it should)
  2. Underestimating the impact if an impact assessment is done
  3. Financial pressures to get the release out the door regardless of the consequences
Ultimately, 3 is probably the most common root cause in the software industry in general - "publish and be damned" seems to be an all too common mentality in the wider industry.

The situation with the September update is an all too common in the wider COTS software industry and it is probably long overdue for software development organisations as a whole to be held to account for shoddy release practices.
Fully agree with everything you say. There is also the question of how much of the regression testing is fully automated (and I don't consider the automated unit tests to cover it).

A long, long time ago I worked in a software testing role and was part of team that developed a "testable object model" application which developers modelled out how stories mapped to features on an interface, which in turn mapped up to an application. The idea was that the devs would identify these dependencies bottom up and the idea being that a change to some code would be highlighted with all the testing impacts so the test team could focus their efforts there. Was quite a fun thing to do back in the early to mid 90s
 
This new patch introduced some new bugs, true :) The database related ones were fixed very quickly, leaving a couple of annoying engineering ones outstanding (I don't know about NPC pilots etc. as they are not part of my play) which will no doubt get fixed along the way.

Even with the engineering bugs my play has not been affected enough for me to seriously gripe, am I just lucky - or simply don't care enough to throw a wobbly over a game?
 
OH NO! A developer made the /COSMETIC/ store more prominent in their game and gave you an option to earn the already existing, rebranded, premium currency in game? My GOD! The game must be coming to an end!

Or, or, they're simply following the trend that's come about in other MMO's, but to a lesser degree.

If this is a joke post, and I really hope it is, good job, you've stirred some poopoo, if not, I think you should really take a look at other games and see how tame this really is. Yeah, the update broke the game, kinda like most of the other updates (Hello, day 1 engineered god-level NPC's), but come on. You really remind me of Yamiks, who compared buying microtransactions to a drug deal. You're blowing this out or proportion.
This is my favourite bug report I've ever read anywhere.
View attachment 144100
WOW that is truly hilarious :D
 
There's a difference between "tested" and "fixed". Which is what I was saying, the testing would have happened but that doesn't mean that enough time was allocated in the timeline to allow for those issues that were picked up to be fixed before launch. It is, sadly, something that happens quite often in the industry. There will be a set number of sprints assigned to design, development, implementation. Ideally, after that point, you'd have a testing period of the RC, smoke tests, automation, etc. with another (depends on the game) sprint to apply those fixes for launch.

That last part is most likely what was lacking. It's often what is lacking from a project/patch timeline. I doubt FD has changed much in the past ~1.5 years, but there was always a woeful lack chances for QA to say "this isn't ready, it must be delayed." The release date was already set with minimal time for issues picked up in QA to be implemented to game.

Oh well, such is life and it'll be fixed eventually. Just irks me that the first scapegoat is always QA, where many of my friends within FD and the industry at large is busting their hides, and the real culprit is time & project management.
Ah. They tested it, found it was a broken mess and just released it anyway without warning us of the issues. Sadly that actually sounds plausible.
 
Pulled up for further discussion.
It's still a stretch to say the game is doomed, but with the current state of the mission board it gets a bit closer to unplayable...
 
How is it unplayable? Are you saying you can't log on, can't play the game at all? Genuine question by the way.
 
How is it unplayable? Are you saying you can't log on, can't play the game at all? Genuine question by the way.
No it's playable, that's why I wrote "a little bit closer to unplayable"
That implies it's still playable.
I'm just annoyed that every update fixes something and breaks something else.
For me the two big things are the stutterings and the broken mission boards.
But there are other annoying things, the power priority thing, the clipper ship kit breaking hyperspace,
allegedly there is a problem with pips I didn't encounter yet, plus all the stuff not yet fixed.

And all of this for an update which has the goal to make us buy more ARX.

Buy ARX!


(salty? yes. still playing? also yes)
 
Here they are, celebrating 500 employees now, all having cute little cupcakes. You would think some of those 500 employees would know how to set up a test server and do some beta testing. But oh no, let's just use our paying customers as guinea pigs.
 
How is it unplayable? Are you saying you can't log on, can't play the game at all? Genuine question by the way.
So based on how the mission board bust seems to work, it seems to affect specific mission boards. If that mission board happens to be the faction you want to support, you need to wait out for the next board generation and hope it's not broken.

While it's broken though, you can't accept missions off that particular faction's board. If you don't care who you work for, annoying, if you do care, it's almost game-breaking.
 
No it's playable, that's why I wrote "a little bit closer to unplayable"
That implies it's still playable.
I'm just annoyed that every update fixes something and breaks something else.
For me the two big things are the stutterings and the broken mission boards.
But there are other annoying things, the power priority thing, the clipper ship kit breaking hyperspace,
allegedly there is a problem with pips I didn't encounter yet, plus all the stuff not yet fixed.

And all of this for an update which has the goal to make us buy more ARX.

Buy ARX!


(salty? yes. still playing? also yes)
So just some emotional exaggeration - fair enough given the circumstances.

Me, had the mission board hoopla yesterday, went exploring instead of doing missions.

Today, been doing missions (mainly fetch one with a few delivery ones thrown in when all the ducks got into line) without a problem, on average 5-8 missions at the same time. Only problem was a few Mauve Adder disconnects, but luckily for me they all happened when docked. Did have one disconnect though which was worrying. Turned out I lost my internet connection (saw the workmen out on the footpath working on the junction box, then saw the message on the phone from my provider saying there could be intermittent outages - yep I should really check my phone more often).

I will admit I did take precautions. Made sure I was using my Python (so all missions were available), I am fully allied with every faction at my home station so I wasn't experiencing the problem where the error would arise if there were missions I couldn't take.

Anyway, for me at least, FD seems to have fixed what they screwed up - as they should have.
 
So just some emotional exaggeration - fair enough given the circumstances.

Me, had the mission board hoopla yesterday, went exploring instead of doing missions.

Today, been doing missions (mainly fetch one with a few delivery ones thrown in when all the ducks got into line) without a problem, on average 5-8 missions at the same time. Only problem was a few Mauve Adder disconnects, but luckily for me they all happened when docked. Did have one disconnect though which was worrying. Turned out I lost my internet connection (saw the workmen out on the footpath working on the junction box, then saw the message on the phone from my provider saying there could be intermittent outages - yep I should really check my phone more often).

I will admit I did take precautions. Made sure I was using my Python (so all missions were available), I am fully allied with every faction at my home station so I wasn't experiencing the problem where the error would arise if there were missions I couldn't take.

Anyway, for me at least, FD seems to have fixed what they screwed up - as they should have.

Mission boards working for me as well, I has a single soft lock last night which can be cleared by opening and closing panel 4.
 
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