Yet every single official trailer, mention etc makes reference to a Thargoid war, the 'official' announcment of the Return was on the back of a post-battle scenario between Thargoids and Feds, and the cinematic trailer in today's stream (as cool as it was) clearly shows an aggressive posture being adopted by both humans and thargoids.
Can Frontier please explain why the change?
Or was player reaction already factored in to 2.4, perhaps by how many people tried to shoot the ships during hyperdictions?
I can't help but feel as if the way 2.4 is unveloping is a big kick in the teeth to the likes of Canonn and all those who would rather research and develop with the Thargoids rather than shooting them. Elite has never lacked for pew pew content and this update seems to be more of the same and we still have no indication that 2.4 will not just boil down to 'alien conflict zones' and 'thargoid powerplay'.
I dunno but like everything else it probably comes down to "they never said exactly that," or we are all stupid and massively misinterpreted everything they've ever said and furthermore we're going to complain No Matter What they do, etc etc.
It's also way easier to make some new ship models, damage types, and status effects, but otherwise keep all existing play mechanics exactly the same, and call it a day.
I'm interested to see how it comes out, but I think the idea of a player-driven story, in any broad strokes sense, is probably not going to happen. Yeah maybe like PowerPlay we'll ultimately determine the equivalent to which PowerPlay character becomes the Emperor, or something. Or whether Salome lives or dies. That's probably the extent of it I would imagine.
So get ready to shoot missiles at flying saucers.
If those swarming ships really do launch in those kinds of numbers, though, and if they (hopefully) take extremely low amounts of damage to kill, then I can finally see a pretty active and exciting role for multipew turret gunners at least. So that's . . . something.