I've always wondered why...
...you SLOW DOWN when near bodies, when the gravitional pull should speed you up
...something as insignificant as a space station can cause SLOW DOWN
...there's a 4..3..2..1 countdown to Hyperspace and the announcement is out by 1 second
...we need a Friendship drive
...pirates interdict you in a fully weaponised Anaconda and then ask "how is this happening" when their shields go down
...pirates don't give you enough time to eject what they're asking for
...space cops insist on a rubdown when scanning you (ie ram you)
...so many brides don't know their vows, or feel the need to broadcast this embarrassing information
...cargo/materials degrade in space
...ships have a max speed limit
...rocks aren't destroyed by mining
...GalNet articles never reveal the location of the thing they're telling you about
...pledging allegiance to a power makes you a target for constant interdiction
...cargo is measured in weight
...you can't wing in multi crew
...the side panels are inaccessible in hyperspace
...you can't view what's fitted to your ship without going into outfitting
...bookmark default to "Delete bookmark" instead of plotting a route
...you can't turn around on a landing pad
...the docking computer needs potential cargo slots
...your ship glides, when there's no atmosphere
...Nav Beacons are so close to stars
...some stations let you drop in from as far away as 5km and yet most require you to be within 1km
...some rocks in rings are stationary until you get near them, then they start spinning wildly
...why limpets insist on flying through rocks, instead of around
1. You slow down in Supercruise rather than speed up because your ship is not flying through normal Newtonian space. High-gravity objects bend spacetime. The Frameshift Drive also operates by bending spacetime. Operating a frameshift drive too close to an object with mass (like a planet, space station or even another large spaceship) creates extra work for the drive, because it has to first unbend space before it can re-bend space again to send you off in the direction where you want to go.
2. A space station is actually rather massive. Especially the ones made of nearly-pure palladium; we had a CG to build one over a year ago, requiring various metals to be delivered, but since palladium was the most valuable metal the CG offered, everybody in the CG brought palladium. About 27 million tonnes of it. To me, the bigger question is: how can a tiny handful of spaceship debris in a USS have enough gravity to cause a slowdown?
8. I'm pretty sure it's the grooms forgetting their vows, not the brides.
9. This is purely a gameplay decision. Otherwise, staying for several hours in a CZ, RES or Nav Beacon would fill up your radar screens with piles of debris.
10. Again, gameplay. "WWII dogfighting" is only possible if ships are moving at more or less identical speed. "Realistic" space combat in Newtonian space, with ships that are capable of 30G acceleration, would involve jousting at each other from thousands of KM away, passing each other in the blink of an eye while travelling at a modest fraction of lightspeed, and relying on automated weapons fire because human reflexes would be nowhere near good enough to make a hit. There are space games out there that simulate that kind of realism. Most of them are not renowned for their exciting combat sequences.
14. Weight (or more technically correct, mass) is the most important factor in considering spaceship behaviour. Commodities are therefore all shipped in standard-sized containers that always weigh exactly 1 metric tonne when full. It allows the automated cargo loading/unloading machinery to always know exactly where to put a piece of cargo in order to balance the load, without having to figure out how much each container weighs or how big each container is. Yes, shipping 1 tonne of gold in a shipping container which is mostly empty space is not the most efficient use of space. Efficiency is less important than predictability in the ED universe.
23. You will notice that the stations that allow you to drop in within 5000km rather than the usual 1000km are all quite remote from massive objects, like planets or moons. They may be in deep orbit of a planet, or they may be orbiting the star all by themselves (or orbiting an as-yet-invisible comet). Which relates back to the answer for question 1: space is less "bent" way out where these stations are, so there is less interference - the space station itself is the only significant gravitational object in the area, so the FSD can more easily lock onto it.
25. Strict galaxy-wide anti-AI laws mean that fully autonomous miniature space vehicles, like limpets, cannot be programmed with meaningful levels of sentience. For example, they are not allowed to be smart enough to pass a Turing test. They certainly aren't allowed to be smart enough to be programmed with a sense of self-preservation, since that implies a high level of recognition of a sense of "Self". In that sense, those limpets are relying on you to be their sense of self-preservation, by not firing them towards danger in the first place.