I'll admit I'm relatively new to the game, which is probably why this bugs me: There is no point to buying passenger ships when you are ranking up passenger missions.
They don't carry the most passengers (My Dolphin is at a whopping 20 people with no shields and no scanner -sure, that's a lot for a "small" ship, but there's no "medium" liner, making this a rather pathetic amount), they don't have the most modules (which would enable them to take the most I-want-a-cabin-to-myself missions), they are expensive, and they don't have a medium pad ship.
They have luxury cabins, true, but those are only something that comes into play well after establishing your passenger stations -likely with a T-6, T-7, T-9, Python, or Anaconda.
There needs to be a reason -apart from looks and role play- to have these ships when you are building your passenger credibility -it's 80 million to buy an Orca, and 70 million to buy a T-9, which carries more than double the passengers. Any one of the following would more than cover this:
1) "Liner emplacements"
Something akin to military module placements, they provide basically 1-2 more of the ship's larger modules, but can only be outfitted with a passenger module.
2) "Cargo Emplacements"
Similar idea, but not "additional", and instead replaces 1-2 modules on cargo/multi-role craft. A module that CANNOT fit passenger modules, thus reducing the number of passengers that cargo ships can carry to be more on par with what passenger ships carry.
3) "Passenger ship rewards" for passenger missions
A second set of rewards with higher pay and faster rep increase for doing passenger missions with passenger ships. After all... you showed up to transport Miss Elenore Maria Zanavitch III in a nice, shiny Orca instead of a creaky, oil-covered T-7... she'll be thrilled.
4) "First class needs windows"
Restrict First Class and Business Class modules to passenger ships. These guys are paying a lot of money for their trip, they want windows and your Hauler doesn't have any. Besides.. what are you going to "see" on a "sightseeing" tour with no windows?
5) Reduce FSD jump degradation
A lot of passenger missions are a couple hundred LY in length. Make passenger liners able to make these missions in far fewer jumps by reducing the rate that they lose jump range ex: A fully-loaded T-7 can still jump 15-18LY -down from a max of 25ish. Enable a fully-loaded Orca to do double that. Now that 500LY mission is 20 jumps in the Orca (because you don't go in a straight line from A to B in multi-jump missions), but the T-7 will need 46 jumps... that Orca's looking much nicer now.
6) a "shield emplacement" added to them.
Something that frees up the big compartment that shields invariably take up to enable them to carry more passengers. On the Dolphin, for example, the smallest shield you can have if you put in as many passenger compartments as you can fit, is a grade 3 shield... a Dolphin only has ONE grade 3 slot... having to put the shield there is costing a lot of potential passenger capacity.
7) "Double deck passenger modules":
Akin to "luxury modules" in that only passenger craft can use them. Enables them to make the most use of their "long, thin and tall" shape by adding another deck for seating to increase carrying capacity of economy and business passengers.
Any ONE of these would make passenger ships much more useful and practical for the purpose of doing passenger missions compared to non-passenger ships.
....also... a medium passenger ship -even if it's just 2 hollowed-out Dolphins strapped together by a wing with a canoe for a control cabin in the middle- would be nice to have... since passenger ship options are a 1 million small ship that can't carry large numbers of people, an 80 million large ship, or a 120 million large ship, meaning any large-number passenger missions heading to a medium pad MUST be done -currently- by a non-passenger vessel... and really.. having passenger missions that CANNOT BE DONE by passenger ships is just ... bogus.
They don't carry the most passengers (My Dolphin is at a whopping 20 people with no shields and no scanner -sure, that's a lot for a "small" ship, but there's no "medium" liner, making this a rather pathetic amount), they don't have the most modules (which would enable them to take the most I-want-a-cabin-to-myself missions), they are expensive, and they don't have a medium pad ship.
They have luxury cabins, true, but those are only something that comes into play well after establishing your passenger stations -likely with a T-6, T-7, T-9, Python, or Anaconda.
There needs to be a reason -apart from looks and role play- to have these ships when you are building your passenger credibility -it's 80 million to buy an Orca, and 70 million to buy a T-9, which carries more than double the passengers. Any one of the following would more than cover this:
1) "Liner emplacements"
Something akin to military module placements, they provide basically 1-2 more of the ship's larger modules, but can only be outfitted with a passenger module.
2) "Cargo Emplacements"
Similar idea, but not "additional", and instead replaces 1-2 modules on cargo/multi-role craft. A module that CANNOT fit passenger modules, thus reducing the number of passengers that cargo ships can carry to be more on par with what passenger ships carry.
3) "Passenger ship rewards" for passenger missions
A second set of rewards with higher pay and faster rep increase for doing passenger missions with passenger ships. After all... you showed up to transport Miss Elenore Maria Zanavitch III in a nice, shiny Orca instead of a creaky, oil-covered T-7... she'll be thrilled.
4) "First class needs windows"
Restrict First Class and Business Class modules to passenger ships. These guys are paying a lot of money for their trip, they want windows and your Hauler doesn't have any. Besides.. what are you going to "see" on a "sightseeing" tour with no windows?
5) Reduce FSD jump degradation
A lot of passenger missions are a couple hundred LY in length. Make passenger liners able to make these missions in far fewer jumps by reducing the rate that they lose jump range ex: A fully-loaded T-7 can still jump 15-18LY -down from a max of 25ish. Enable a fully-loaded Orca to do double that. Now that 500LY mission is 20 jumps in the Orca (because you don't go in a straight line from A to B in multi-jump missions), but the T-7 will need 46 jumps... that Orca's looking much nicer now.
6) a "shield emplacement" added to them.
Something that frees up the big compartment that shields invariably take up to enable them to carry more passengers. On the Dolphin, for example, the smallest shield you can have if you put in as many passenger compartments as you can fit, is a grade 3 shield... a Dolphin only has ONE grade 3 slot... having to put the shield there is costing a lot of potential passenger capacity.
7) "Double deck passenger modules":
Akin to "luxury modules" in that only passenger craft can use them. Enables them to make the most use of their "long, thin and tall" shape by adding another deck for seating to increase carrying capacity of economy and business passengers.
Any ONE of these would make passenger ships much more useful and practical for the purpose of doing passenger missions compared to non-passenger ships.
....also... a medium passenger ship -even if it's just 2 hollowed-out Dolphins strapped together by a wing with a canoe for a control cabin in the middle- would be nice to have... since passenger ship options are a 1 million small ship that can't carry large numbers of people, an 80 million large ship, or a 120 million large ship, meaning any large-number passenger missions heading to a medium pad MUST be done -currently- by a non-passenger vessel... and really.. having passenger missions that CANNOT BE DONE by passenger ships is just ... bogus.
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