Yikes, was that in the FINAL beta form?
That was the final beta version when we had all engineering rolls as iron. That was to get EVERYTHING maxed out, not just the FSD.
Yikes, was that in the FINAL beta form?
EVERYTHING. MAXED. OUT.That was the final beta version when we had all engineering rolls as iron. That was to get EVERYTHING maxed out, not just the FSD.
That was the final beta version when we had all engineering rolls as iron. That was to get EVERYTHING maxed out, not just the FSD.
FYI, it took over 400 rolls to max out my Chieftain in beta. That is simply far too many, so I'm engineering now to reduce that to a manageable number.
This must be one of the QOL improvement frustration developed promised.
One poster(cough) posted the new system was _exponentially_ faster than current live... yeah right.
Interesting that this was one question the laughing, smiling developers chose not to answer in the recent livestream - why we are now required to roll lower grades every time to reach the start of the grade we want. Material traders will help, but it will be a lot of extra materials - to simply throw away.
For just the FSD, in Beta 3, from scratch with high rep it was a total of about 15 rolls to max out the FSD, or about 8 rolls to max out grandfathered in tier 5 FSDs in the new system, on average.
So tell me then, how many rolls does it need in the old system to get a god roll on every single moddable module of a ship? Because that's close to what "maxing out everything" means.
Possibly an obvious question, but:
- If I go to Farseer now and give a lot of exploration data I get to move up straight to higher grades rather than having to mod G1, G2 etc.
- If I do this before 3.0 arrives, do I keep my relationship level with her?
- If I do this after 3.0 do I get any advancement towards higher levels?
Also what is ETA of 3.0, some time in next month?
Well the electric shower needs fixing, sick of lukewarm showers in the morning.
Oh, you mean for ED? Erm....raising enough funds so after I buy T10/T9 upgrades, A-rated Chieftain and spare fuel scoops for storage, I still have well north of 1 billion credits in change.
I was pretty excited for the Chieftain at first, it being somewhere between my Vulture and my Python, but after playing with it for a bit longer in beta, I don't really have much of a viable use for it, unfortunately. I may use it as a bit of a mission runner/material collector, but in general it seems I'd be better served just continuing to use my Vulture and Python for the reasons I use them.
The salt on the cake was the Chieftain's comparatively poor supercruise maneuverability.![]()
It got buffed after Beta 3 didn't it? I'm on Xbox so I didn't have access. Still, its a new ship, so I'll buy it.![]()
...not play... and then after 3.0 drops... probably continuing with that...
My real/main/only hope is 3.3 (& the payable DLC) brings in some content that will interest me...
I suspect a huge number of people who are playing though, are simply doing single G5 rolls on as many modules as possible and storing them...
Scary!
What tasks have you set yourself to complete before 3.0 arrives?
I tested it in Beta 3 as well and it was too sluggish for my liking. Not sure if it got a buff after that.