Things you wish you knew on DAY ONE of Elite

Learning just how the power systems work.
1st mistake overloading the generator ( but all seems fine, yay! ).
2nd mistake pulling the trigger in combat and floundering about in amazement as almost everything powers down.

Dat learning curve....
 
Learning that police ships flying between you and a pirate while you're unloading projectiles in very close quarters = bad juju. :D
 
Things I wish I knew when I first started:
How to dock. I didn't know the exact process to dock and was killed for trespassing.
 
I thought it was passive and only for detecting other ships and bodies. It wasn't until things remained "unknown" that I began to question what was going on. Easily passed 2 dozen systems...

Good info here- the low speed SC around beacons and the landing pad lights disappearing.

Just to make sure there isn't still some confusion... your discovery scanner will not change the "unknowns" on planets and other bodies. The basic discovery scanner will FIND any bodies within 500ls of where you activate it. They will all come up unknown. To get them to be "known" (i.e. have names and some information available) you have to fly towards them with them targetted. At a certain point you'll notice in the bottom left corner where the target information goes it will say "scanning" and after about 30 seconds it will no longer be unknown, but rather will have a name and some info. This scanning is passive and doesn't require you do anything except for the flyby. The only action you have to do with your scanner is when you first get to the system and there are no known planets or anything... you activate that and it will find anything in 500ls. If you get the advanced scanner, it will find everything in the system no matter how far away it is.
 
Wish I knew the game was so shallow in content before I jumped in. Honestly this feels like a product in alpha stage rather than a released title. The scale of the game is huge, but lacks depth. One analogy is that the game is large as the ocean, but about as deep as a kiddie pool.
 
Wish I knew the game was so shallow in content before I jumped in. Honestly this feels like a product in alpha stage rather than a released title. The scale of the game is huge, but lacks depth. One analogy is that the game is large as the ocean, but about as deep as a kiddie pool.

I am holding faith that Frontier will deliver. I view this early stage as giving people time to grind out the ships they want to be in for the mayhem to open up!

I wish I would have known that if you target a round station, they arrows on the station will point to the letterbox.
 
The HUD displays your heat emission on top of the fuel gauge.

I had noticed this thing, but never understood what it was until they published the game manual (6 months after I started playing o_O).
 
When you've programmed a destination and target a ship, to reset to the destination press the "target object in front" button when there is nothing in front of you.
 
That I'd understood mass, weight and component ratio from the start. Bought a Cobra, jumped 10 ly to the system I was doing business in and re-kitted it up with A's and B's. After that I soon realized I was stuck within a 12 system perimeter because of the weight problem. Had to eventually sell the Cobra when I realized that no matter how I shuffled the components around I couldn't extend the jump range beyond 7.5 ly.

Still, the Lakon-6 I purchased in its place wasn't a bad tradeoff. :)
 
Do that when you have a ship nearly as wide as the letterbox (Imperial Clipper), and video it every time... soon you will realise that you cannot do this, every time.

I've flown at the corner when there's been a wide ship and escaped unscathed ;)
Besides, where's the fun in always leaving dock in a slow orderly manner?!? I'd rather get my blood racing each time by trying to shoot out the station as fast as possible!
 
Last edited:
Do that when you have a ship nearly as wide as the letterbox (Imperial Clipper), and video it every time... soon you will realise that you cannot do this, every time.

Get max shields and put 4 pips to shields when you boost might let you tank the bigger ships. Haven't tested this with a clipper, only a type 9 <_<

Almost feel bad for the NPCS I blew up.
 
Last edited:
That the ability to plan a jump route for Fastest trip, as opposed to merely the most fuel efficient trip... already existed.

And PS: that you dont need missions to make 7 figure balances in bountyhunting payouts:



.. you just have to be willing (oh, and able) to take down a few Anacondas before breakfast each day
 
Last edited:
Back
Top Bottom